0 A.D./Releases
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The following table contains the 0 A.D. version history, showing all of its release versions.
Table
[edit | edit source]Version | Name | Release date | Features | |
---|---|---|---|---|
Pre-Alpha | 1 | 2 April 2010 | Snapshot for developers with source code, resources and compiled version of project.[1] | |
2 | 12 June 2010 | New unit movement system (precise pathfinding and obstacle avoidance); training queues in buildings; added units to the minimap.[2] | ||
3 | 11 July 2010 | Added multiplayer support, redesigned GUI; improved pathfinding: added terrain passability constraints and terrain movement costs, added floating units.[3] | ||
Alpha | 1 | Argonaut | 16 August 2010 | chat.[4] |
2 | Bellerophon | 20 October 2010 | formations; victory conditions; improved pathfinder performance, improved in-game GUI; added new biome (savanna), remodeled Celtic buildings, added new maps.[5] | |
3 | Cerberus | 11 December 2010 | Added resource shuttling, circular maps, garrisoning, improved pathfinding; new Hellenic and Celtic ships, Greek buildings; improved game setup screen, redesigned loading screen and added summary screen; new maps.[6] | |
4 | Daedalus | 12 March 2011 | Added initial prototype version of opponent AI; improved fog of war rendering, added opt-in automatic feedback system; new naval units, siege weapons, bridges, new in-game sound effects.[7] | |
5 | Edetania | 20 May 2011 | particles: fire, smoke, construction dust, sparkles near mines, falling leaves; unit silhouettes; new map, sound effects, music track.[8] | |
6 | Fortuna | 10 July 2011 | Unit stances: Violent, Aggressive, Defensive, Stand ground, Avoid; new terrain textures, sound effects, maps, units and buildings; scenario editor interface improvements; flying units support and test map with P-51 Mustang planes.[9] | |
7 | Geronium | 17 September 2011 | Carthaginians; all-new dynamic territory design, a brand new main menu design, several new music tracks, new maps.[10] | |
8 | Haxāmaniš | 23 December 2011 | Persians; bartering system, support for saving and loading games, multiplayer reconnection support, improved AI, and three new music tracks.[11] | |
9 | Ides of March | 15 March 2012 | Romans; trading system, new combat system, improved AI, new random maps and new animations.[12] | |
10 | Jhelum | 16 May 2012 | Athenians, Ancient Macedonians|Macedonians, and Spartans (replacing the generic Ancient Greece|Hellenes civilization); basic technologies, click-and-drag walls, healing, specular effects, and new graphics options.[13] | |
11 | Kronos | 7 September 2012 | Britons and Gauls (replacing the generic Celts|Celtic civilization); new AI script: Aegis Bot, gates, new sound system, shared LOS among allies, new graphics improvements: ambient occlusion, normal mapping, parallax mapping, specularity, terrain improvements.[14] | |
12 | Loucetios | 17 December 2012 | New gameplay features: Diplomacy, Packing Siege Engines, Formation Order Queueing, Heroes, Slaughter Attack, Unit Training Hotkeys, New Match Setup Options, Five New Random Maps | |
13 | Magadha | 2 April 2013 | Mauryan Indians; Improved AI: Aegis bot, with several difficulty levels; New attack/move command; Improvements on building; New music tracks[15] | |
14 | Naukratis | 4 September 2013 | New gameplay features: Blacksmiths; Infinite Farms; Exponential armor; More realistic health; Shared trade gain with allies; Ranged unit improvements[16] | |
15 | Osiris | 24 December 2013 | New gameplay features: Multiplayer lobby; Auras; Debut of the Ptolemaic Egyptians; Skirmish Maps [17] | |
16 | Patañjali | 17 May 2014 | New gameplay features: Localization; Formation Updates; New AI - Petra; Town Bell; Global Resource Trading Settings; The "Wonder" Victory Condition; "Explored Map" setting [18] | |
17 | Quercus | 12 October 2014 | New gameplay features: Major Core Combat Rebalance; Naval Map Support; Improved Fog of War; Units On Walls; Multiplayer Lobby Profiles; New Maps: Siwa Oasis and Schwarzwald [19] | |
18 | Rhododactylos | 13 March 2015 | New gameplay features: Nomad Game Mode; In-Game Technology Tree; New Seleucid buildings [20] | |
19 | Syllepsis | 26 November 2015 | New gameplay features: Building and Siege Engine Capture; New Victory Modes: "Conquest Structures" and "Conquest Units"; Ceasefire Game Mode; Attack Coordination; New Skirmish Maps: "Tuscan Acropolis", "Northern Ireland", "Alpine Mountains" [21] | |
20 | Timosthenes | 31 March 2016 | New gameplay features: New Random Maps: "Ambush", "Empire", "Flood", "Hell's Pass", "Island Stronghold", "Lions Den" and "Stronghold"; New Skirmish Maps: "Forest Battle" and "Golden Island"; Use allied drop sites; Murder Holes; New technologies for fishing; Loot resources that killed enemies carried[22] | |
21 | Ulysses | 8 November 2016 | Seleucid Empire is officially introduced. Building upgrade system is added. 11 new maps. New game modes introduced.[23] | |
22 | Venustas | 26 July 2017 | Relic capture gamemode introduced. Graphical and audio improvements. Various polishing of existing features and mechanics.[24] | |
23 | Ken Wood | 18 May 2018 | Introduction of Kushite civilization. Improved mod support. Graphical improvements, especially for cavalry and clothing. Granular control over victory conditions. 7 additional map types added. Various improvements to existing features.[25] | |
24 | Xšayāršā | 20 February 2021 | Gameplay balanced. Building snapping. Anti-aliasing support. UI Improvements including a map browser. AI Improvements. Updated models. 7 new map types. Improved Javascript Engine to Spidermonkey 78. Support for versions of Windows below Windows 7 removed. Support for MacOS versions below 10.12 removed.[26] | |
25 | Yaunā | 8 August 2021 | Pathfinding And Netcode Improvements. Order Restructuring. Improved Unit AI. New Biomes Incorporating New 2k Textures And Normal/Specular Maps. Initial Implementation Of Single Player Campaigns. GUI Improvements. Extended Graphics Options. Improved Mod Support And Game Filtering In The Multiplayer Lobby. Ongoing Civilization Balancing. Various Other Game Stability Bug Fixes And Speedups.[27] | |
26 | Zhuangzi | 24 September 2022 | Introduction of Han civilization. Two new maps. 26 new songs. Texture and model improvements. Balance adjustments.[28] | |
27 | Vulcan | In Development |
References
[edit | edit source]- ↑ Jeru (2 April 2010). "0 A.D. Debuts Pre-Alpha Version". Wildfire Games. Retrieved 12 August 2011.
- ↑ "0 A.D. Pre-Alpha 2 Released". Wildfire Games. 12 May 2010. Retrieved 12 August 2011.
- ↑ "0 A.D. Pre Alpha 3 Released". Wildfire Games. 11 July 2011. Retrieved 12 August 2011.
- ↑ Jeru (16 August 2010). "New Release: 0 A.D. Alpha 1 Argonaut". Wildfire Games. Retrieved 12 July 2011.
- ↑ Jeru (19 October 2010). "New Release: 0 A.D. Alpha 2 Bellerophon". Wildfire Games. Archived from the original on 16 July 2011. Retrieved 12 July 2011.
- ↑ Jeru (11 December 2011). "New Release: 0 A.D. Alpha 3 Cerberus". Wildfire Games. Retrieved 12 July 2011.
- ↑ Jeru (12 March 2011). "New Release: 0 A.D. Alpha 4 Daedalus". Wildfire Games. Retrieved 12 July 2011.
- ↑ Jeru (20 May 2011). "New Release: 0 A.D. Alpha 5 Edetania". Wildfire Games. Retrieved 12 July 2011.
- ↑ Jeru (10 July 2011). "New Release: 0 A.D. Alpha 6 Fortuna". Wildfire Games. Retrieved 12 July 2011.
- ↑ Jeru (17 September 2011). "New Release: 0 A.D. Alpha 7 Geronium". Wildfire Games. Retrieved 17 September 2011.
- ↑ Jeru (23 December 2011). "New Release: 0 A.D. Alpha 8 Haxāmaniš". Wildfire Games. Retrieved 23 December 2011.
- ↑ Jeru (15 March 2012). "New Release: 0 A.D. Alpha 9 Ides of March". Wildfire Games. Retrieved 15 March 2012.
- ↑ Jeru (16 May 2012). "New Release: 0 A.D. Alpha 10 Jhelum". Wildfire Games. Retrieved 16 May 2012.
- ↑ Jeru (7 September 2012). "New Release: 0 A.D. Alpha 11 Kronos". Wildfire Games. Retrieved 7 September 2012.
- ↑ Jeru (2 April 2013). "New Release: 0 A.D. Alpha 13 Magadha". Wildfire Games. Retrieved 4 April 2013.
- ↑ Mythos_Ruler (4 September 2013). "IndieGoGo Crowdfunding Campaign, New Release: Alpha 14 Naukratis". Wildfire Games. Retrieved 4 September 2013.
- ↑ Feneur (24 December 2013). "New Release: 0 A.D. Alpha 15 Osiris". Wildfire Games. Retrieved 24 December 2013.
- ↑ Jeru (17 May 2014). "New Release: 0 A.D. Alpha 16 Patañjali". Wildfire Games. Retrieved 17 May 2014.
- ↑ Jeru (12 October 2014). "New Release: 0 A.D. Alpha 17 Quercus". Wildfire Games. Retrieved 12 October 2014.
- ↑ feneur (13 March 2015). "New Release: 0 A.D. Alpha 18 Rhododactylos". Wildfire Games. Retrieved 13 March 2015.
- ↑ feneur (26 November 2015). "New Release: 0 A.D. Alpha 19 Syllepsis". Wildfire Games. Retrieved 26 November 2015.
- ↑ feneur (31 March 2016). "New Release: 0 A.D. Alpha 20 Timosthenes". Wildfire Games. Retrieved 31 March 2016.
- ↑ feneur (8 November 2016). "New Release: 0 A.D. Alpha 21 Ulysses". Wildfire Games. Retrieved 17 January 2021.
- ↑ Nicolas Auvray (26 July 2017). "New Release: 0 A.D. Alpha 22 Venustas". Wildfire Games. Retrieved 17 January 2021.
- ↑ feneur (17 May 2018). "New Release: 0 A.D. Alpha 23 Ken Wood". Wildfire Games. Retrieved 17 January 2021.
- ↑ stan (20 February 2021). "New Release: 0 A.D. Alpha 24: Xšayāršā". Wildfire Games. Retrieved 5 March 2021.
- ↑ stan (8 August 2021). "New Release: 0 A.D. Alpha 25: Yaunā". Wildfire Games. Retrieved 21 August 2021.
- ↑ stan (24 September 2022). "New Release: 0 A.D. Alpha 26: Zhuangzi". Wildfire Games. Retrieved 8 May 2023.