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A-level Computing/AQA/Paper 1/Skeleton program/AS2022

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AQA computer science 9x9 game

This is for the AQA AS Computer Science Specification.

This is where suggestions can be made about what some of the questions might be and how we can solve them.

Please be respectful and do not vandalise or tamper with the page, as this would affect pupils' preparation for their exams.

Don’t allow 001 index value from being written to:

[edit | edit source]

Describe the question here in more detail

C#:

//Edit starts line 284
if (row == 0)
                        {
                            Console.WriteLine("Invalid input for Row");
                            inputError = true;
                        }
if (column == 0)
                        {
                            Console.WriteLine("Invalid input for Column");
                            inputError = true;
                        }

C# (Dylan's Solution):

//Edit starts line 275
if(row == 0 || column == 0)
                    {                        
                        inputError = true;
                    }

Delphi/Pascal:

Java:

Python:

#Edit starts at row 169 to 172!

if Row == 0 or Column == 0:
  InputError = True

Python (Filip's solution):

def SolvePuzzle(PuzzleGrid, Puzzle, Answer):
  DisplayGrid(PuzzleGrid)
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
    while CellInfo != EMPTY_STRING:
      InputError = False
########START########
      if CellInfo[0] == str(0) or CellInfo[1] == str(0):
        InputError = True
########END########
      if len(CellInfo) != 3:
        InputError = True

VB.NET:


[edit | edit source]

Describe the question here in more detail

C#:

int count = 0;
            for (int row = 1; row <= GRID_SIZE; row++)
            {
                for (int column = 1; column <= GRID_SIZE; column++)
                {
                    if (puzzleGrid[row, column] == SPACE)
                    {
                        count++;
                    }

                }
            }
            Console.WriteLine("number of grid spaces remaining " + count);

Delphi/Pascal:

Java:

Python:

def SolvePuzzle(PuzzleGrid, Puzzle, Answer, Taken): #Instantiate variable taken as 28 in NumberPuzzle shown below
  DisplayGrid(PuzzleGrid)
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
    while CellInfo != EMPTY_STRING:
      InputError = False
      if len(CellInfo) != 3:
        InputError = True
      else:
        Digit = CellInfo[2]
        try:
          Row = int(CellInfo[0])
        except:
          InputError = True
        try:
          Column = int(CellInfo[1])
        except:
          InputError = True
        if (Digit < '1' or Digit > '9'):
          InputError = True
      if InputError:
        print("Invalid input")
      else:
        PuzzleGrid[Row][Column] = Digit
        Answer[2] = str(int(Answer[2]) + 1)
        Answer[int(Answer[2]) + 2] = CellInfo
        DisplayGrid(PuzzleGrid)
        grids = len(Puzzle)
        Taken += 1
        grids -= Taken
      print("Number of spaces remaining:", grids, "/81")
      print("Enter row column digit: ")
      print("(Press Enter to stop)")
      CellInfo = input()
  return PuzzleGrid, Answer, Taken

def NumberPuzzle():
  Taken = 28
  Finished = False
  ...
  elif MenuOption == 'S':
    PuzzleGrid, Answer, Taken = SolvePuzzle(PuzzleGrid, Puzzle, Answer, Taken)
  ...

Python (simpler solution):

def CheckNumberOfCellsLeft(PuzzleGrid):
  """
  Iterate through the PuzzleGrid data structure, starting from PuzzleGrid[1].
  Count how many empty spaces there are.
  Do not consider the first row and column. They are empty in order for PuzzleGrid to be indexed as though the indices are directly translated into english.
  """
  
  Count = 0
  for i in range(1, len(PuzzleGrid)):
    for j in range(1, 10):
      if PuzzleGrid[i][j] == SPACE:
        Count += 1

  return Count


def CheckSolution(PuzzleGrid, Answer, Solution):
  ErrorCount = 0
  Solved = False
  Correct = True
  Incomplete = False
  
  # New line:
  NumOfCellsLeft = CheckNumberOfCellsLeft(PuzzleGrid)

  for Row in range(1, GRID_SIZE + 1):
    for Column in range(1, GRID_SIZE + 1):
       # --snipped--

  if not Correct:
    print(f"You have made {ErrorCount} error(s)")
  elif Incomplete:
    print("So far so good, carry on")
  elif Correct:
    Solved = True
  
  # New line:
  print(f"You have {NumOfCellsLeft} cells left to fill.")

  return ErrorCount, Solved

VB.NET:


Don't Allow User To Change Any Numbers In The Grid(Including New User Inputs And Original Numbers)

[edit | edit source]

Describe the question here

C#:

else
                    {
                        if(puzzleGrid[row, column] == SPACE)
                        {
                            puzzleGrid[row, column] = digit;
                            answer[2] = (Convert.ToInt32(answer[2]) + 1).ToString();
                            answer[Convert.ToInt32(answer[2]) + 2] = cellInfo;
                            DisplayGrid(puzzleGrid);
                        }
                        else 
                        {
                            Console.WriteLine("location already contains number");
                        }
                    }
                    Console.WriteLine("Enter row column digit: ");
                    Console.WriteLine("(Press Enter to stop)");
                    cellInfo = Console.ReadLine();

Delphi/Pascal:

Java:

Python:

def SolvePuzzle(PuzzleGrid, Puzzle, Answer):
  DisplayGrid(PuzzleGrid)
  print(PuzzleGrid)
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
    while CellInfo != EMPTY_STRING:
      InputError = False
      if len(CellInfo) != 3:
        InputError = True
      else:
        Digit = CellInfo[2]
        try:
          Row = int(CellInfo[0])
        except:
          InputError = True
        try:
          Column = int(CellInfo[1])
        except:
          InputError = True
        if (Digit < '1' or Digit > '9'):
          InputError = True
      if InputError:
        print("Invalid input")
      if Row < 1 or Row > 9 or Column < 1 or Column > 9:
        print ("Invalid input")
#Edits Start Here
      else:
        if PuzzleGrid[Row][Column] == SPACE:
          PuzzleGrid[Row][Column] = Digit
          Answer[2] = str(int(Answer[2]) + 1)
          Answer[int(Answer[2]) + 2] = CellInfo
          DisplayGrid(PuzzleGrid)
        else:
          First_Time(PuzzleGrid, Answer, Puzzle, Row, Column)
#We Split This Up While Testing But This Can Also Be Done Within The First Else          
  return PuzzleGrid, Answer

def First_Time(PuzzleGrid, Answer, Puzzle, Row, Column):
  if PuzzleGrid[0][0] == 'X':
    PuzzleGrid2 = PuzzleGrid
    PuzzleGrid[0][0] = 'Y'
  return Check_Empty(PuzzleGrid, Answer, Puzzle, Row, Column)

def Check_Empty(PuzzleGrid, Answer, Puzzle, Row, Column):
  if PuzzleGrid[Row][Column] == SPACE:
    PuzzleGrid[Row][Column] = Digit
    Answer[2] = str(int(Answer[2]) + 1)
    Answer[int(Answer[2]) + 2] = CellInfo
    DisplayGrid(PuzzleGrid)
  else:
    print ('ERROR SPOT ALREADY TAKEN')
    SolvePuzzle(PuzzleGrid, Puzzle, Answer)
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
  return PuzzleGrid, Answer

Python (alternative solution):

def SolvePuzzle(PuzzleGrid, Puzzle, Answer):
  """
  Added features:
  ability to remove a number (original cells cannot removed)
  cells cannot be overwritten
  """

  DisplayGrid(PuzzleGrid)

  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop, R to remove a number)")
    CellInfo = input()

    while CellInfo != EMPTY_STRING:
      InputError = False

      # new lines:
      if CellInfo == "R":
          toRemove = True
          CellInfo = input("Enter row column digit: ")
      else:
          toRemove = False

      # original cells (stated in Puzzle) should not be removed
      if CellInfo in Puzzle:
          toRemove = False
          InputError = True

      if len(CellInfo) != 3:
        InputError = True
      else:
        Digit = CellInfo[2]
        try:
          Row = int(CellInfo[0])
        except:
          InputError = True
        try:
          Column = int(CellInfo[1])
        except:
          InputError = True

        if (Digit < '1' or Digit > '9'):
          InputError = True
        
        # new lines: 
        # does not allow cells to be overwitten
        if InputError == False and toRemove == False and PuzzleGrid[Row][Column] != SPACE:
          InputError = True
          print("Spot taken by a digit.")

      if InputError:
        print("Invalid input")
      # new lines for removal of a cell's digit
      # toRemove is only True if the user enters R and if the chosen cell is not part of the original given set of digits which are stored in the Puzzle data structure
      elif toRemove:
        PuzzleGrid[Row][Column] = SPACE
        DisplayGrid(PuzzleGrid)
      else:
        PuzzleGrid[Row][Column] = Digit
        Answer[2] = str(int(Answer[2]) + 1)
        Answer[int(Answer[2]) + 2] = CellInfo
        DisplayGrid(PuzzleGrid)

      print("Enter row column digit: ")
      print("(Press Enter to stop, R to remove a number)")
      CellInfo = input()

  return PuzzleGrid, Answer

VB.NET:


Don't allow user to change original numbers

[edit | edit source]

Describe the question here

C#:

 while (puzzle[count] != EMPTY_STRING)
                        { 
                            if (puzzle[count].Substring(0, 2) == check)
                            {
                                fail = true;
                            }
                            count++;
                        }

                        if(fail == false)
                        {
                            puzzleGrid[row, column] = digit;
                            answer[2] = (Convert.ToInt32(answer[2]) + 1).ToString();
                            answer[Convert.ToInt32(answer[2]) + 2] = cellInfo;
                            DisplayGrid(puzzleGrid);
                        }
                        else
                        {
                            Console.WriteLine("cannot edit original value");
                        }

Delphi/Pascal:

Java:

Python:

##============================================================
def LockStartNumbers(Puzzle, Row, Column, InputError):
  PuzzleV2 = []
  for ele in Puzzle:
    if ele.strip():
      PuzzleV2.append(ele)

  for i in range(len(PuzzleV2)):
    if int(PuzzleV2[i][0]) == int(Row) and int(PuzzleV2[i][1]) == int(Column):
      InputError = True
      Row = 0
      Column = 0     

  return Puzzle, Row, Column, InputError

##============================================================
def SolvePuzzle(PuzzleGrid, Puzzle, Answer):
  DisplayGrid(PuzzleGrid)
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
    while CellInfo != EMPTY_STRING:
      InputError = False
      if len(CellInfo) != 3:
        InputError = True
      else:
        Digit = CellInfo[2]
        try:
          Row = int(CellInfo[0])
        except:
          InputError = True
        try:
          Column = int(CellInfo[1])
        except:
          InputError = True
        if (Digit < '1' or Digit > '9'):
          InputError = True
#===============================================================
      Puzzle, Row, Column, InputError = LockStartNumbers(Puzzle, Row, Column, InputError)
#===============================================================

VB.NET:


Don't allow user to change original numbers (Tom's Version)

[edit | edit source]

Describe the question here

C#:

Delphi/Pascal:

Java:

Python:

def SolvePuzzle(PuzzleGrid, Puzzle, Answer):
  DisplayGrid(PuzzleGrid)
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
    while CellInfo != EMPTY_STRING:
      InputError = False
############## New code here ################
     for coords in Puzzle:
        InputError = True if coords[:2] == CellInfo[:2] else InputError
############### End ###################
      if len(CellInfo) != 3:
        InputError = True
      else:
        Digit = CellInfo[2]

VB.NET:


Describe the question here

C#:

Delphi/Pascal:

Java:

Python:

VB.NET:


Don't allow user to change original numbers (Bradley's Version)

[edit | edit source]

Describe the question here

C#:

private static void SolvePuzzle(char[,] puzzleGrid, string[] puzzle, string[] answer)
        {
            int row = 0, column = 0;
            char digit = ' ';
            DisplayGrid(puzzleGrid);
            if (puzzleGrid[0, 0] != 'X')
            {
                Console.WriteLine("No puzzle loaded");
            }
            else
            {
                Console.WriteLine("Enter row column digit: ");
                Console.WriteLine("(Press Enter to stop)");
                string cellInfo = Console.ReadLine();
                while (cellInfo != EMPTY_STRING)
                {
                    bool inputError = false;
                    //new code
                    foreach (var coords in puzzle)
                    {
                        if (coords[2] == cellInfo[2])
                        {
                            inputError = true;
                        }
                    }
                    //end of new code
                    if (cellInfo.Length != 3)
                    {
                        inputError = true;
                    }

Delphi/Pascal:

Java:

Python:

def SolvePuzzle(PuzzleGrid, Puzzle, Answer):
  DisplayGrid(PuzzleGrid)
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
    while CellInfo != EMPTY_STRING:
      InputError = False
############## New code here ################
      for coords in Puzzle:
        if coords[:2] == CellInfo[:2]:
          InputError = True
############### End ###################
      if len(CellInfo) != 3:
        InputError = True
      else:
        Digit = CellInfo[2]

VB.NET:


Describe the question here

C#:

Delphi/Pascal:

Java:

Python:

VB.NET:


Inadvertently Overwrite

[edit | edit source]

Ask the user if they want to overwrite their save in order to prevent them accidently overwriting the file.

C#:

private static void KeepPuzzle(char[,] puzzleGrid, string[] answer)
        {
            if (puzzleGrid[0, 0] != 'X')
            {
                Console.WriteLine("No puzzle loaded");
            }
            else
            {
                if (Convert.ToInt32(answer[2].ToString()) > 0)
                {
                    string puzzleName = answer[0];
                    using (StreamWriter fileOut = new StreamWriter(puzzleName + "P.txt"))
                    {
                        // new code
                        Console.WriteLine("Do you want to overwrite the existing puzzle? {y/n)? ");
                        string question = Console.ReadLine();
                        if (question == "N" || question == "n")
                        {
                            Console.WriteLine("The file has not been saved");
                            return;
                        }
                        // end of new code
                        for (int line = 0; line < Convert.ToInt32(answer[2].ToString()) + 3; line++)
                        {
                            fileOut.WriteLine(answer[line]);
                        }
                    }
                }
                else
                {
                    Console.WriteLine("No answers to keep");
                }
            }
        }

Delphi/Pascal:

Java:

Python:

^^
from os.path import exists 

def KeepPuzzle(PuzzleGrid, Answer, PuzzleName):
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    if int(Answer[2]) > 0:
############NEW CODE############
      if exists(f"{PuzzleName}P.txt"):
        question = input("Do you want to overwrite the existing puzzle? {y/n)? ")
        if question == "N" or question == "n":
          print("The file has not been saved")
          return
############NEW CODE############
      PuzzleName = Answer[0]
      FileOut = open(f"{PuzzleName}P.txt", 'w')
      for Line in range(int(Answer[2]) + 3):
        FileOut.write(Answer[Line])
        FileOut.write('\n')
      FileOut.close()
    else:
      print("No answers to keep")

VB.NET:


Don’t allow the user to change the original values in the original grid when loaded.

[edit | edit source]

Describe the question here

C#:

Delphi/Pascal:

Java:

Python:

VB.NET:


Don't allow user to re-enter an already entered number

[edit | edit source]

Check if the digit entered is already there in that row, that column or in that coordinate

[ACH]

C#:

        private static void SolvePuzzle(char[,] puzzleGrid, string[] puzzle, string[] answer)
        {
            int row = 0, column = 0;
            char digit = ' ';
            DisplayGrid(puzzleGrid);
            if (puzzleGrid[0, 0] != 'X')
            {
                Console.WriteLine("No puzzle loaded");
            }
            else
            {
                Console.WriteLine("Enter row column digit: ");
                Console.WriteLine("(Press Enter to stop)");
                string cellInfo = Console.ReadLine();
                while (cellInfo != EMPTY_STRING)
                {
                    bool inputError = false;
                    if (cellInfo.Length != 3)
                    {
                        inputError = true;
                    }
                    else
                    {
                        digit = cellInfo[2];
                        try
                        {
                            row = Convert.ToInt32(cellInfo[0].ToString());
                        }
                        catch (Exception)
                        {
                            inputError = true;
                        }
                        try
                        {
                            column = Convert.ToInt32(cellInfo[1].ToString());
                        }
                        catch (Exception)
                        {
                            inputError = true;
                        }
                        if (digit < '1' || digit > '9')
                        {
                            inputError = true;
                        }
                    }
                    // Call CheckValidMove() To see if we are allowed to add the number in the spot provided
                    if (CheckValidMove(row, column, digit, puzzleGrid) == false) 
                    {
                        inputError = true;
                    }
                    // End of Added Section
                    if (inputError)
                    {
                        Console.WriteLine("Invalid input");
                    }
                    else
                    {
                        puzzleGrid[row, column] = digit;
                        answer[2] = (Convert.ToInt32(answer[2]) + 1).ToString();
                        answer[Convert.ToInt32(answer[2]) + 2] = cellInfo;
                        DisplayGrid(puzzleGrid);
                    }
                    Console.WriteLine("Enter row column digit: ");
                    Console.WriteLine("(Press Enter to stop)");
                    cellInfo = Console.ReadLine();
                }
            }
        }

        /* Check for Valid move
         * Check to see if the number we are entering already exists in the Row / Column / Grid
         * row, columm, digit are determined during the solvepuzzle method. PuzzleGrid is passed by reference as it's an array.
         * Note When checking the Grid we rely upon the fact that c# does integer division by default when using 2 integers
         */
        private static bool CheckValidMove(int row, int col, char digit, char[,] puzzleGrid)
        {
            bool valid = true;
            // Check Row
            for (int i=1; i<= 9; i++ )
            {
                if (puzzleGrid[row, i] == digit)
                {
                    valid = false;
                    Console.WriteLine("{0} already exists in that row", digit);
                }
            }
            // Check Column
            for (int i = 1; i <= 9; i++)
            {
                if (puzzleGrid[i, col] == digit)
                {
                    valid = false;
                    Console.WriteLine("{0} already exists in that column", digit);
                }
            }
            // Check Grid
            int rowstart = (row-1) / 3;     // Division of ints gives integer division. e.g. 4/3 = 1
            int colstart = (col-1) / 3;
            for (int i=0; i<3; i++)
            {
                for (int j=0; j<3; j++)
                {
                    if (puzzleGrid[rowstart*3 + i, colstart*3 + j] == digit)
                    {
                        valid = false;
                        Console.WriteLine("{0} already exists in that box", digit);
                    }
                }
            }
            return valid;
        }


Bradleys Code ☺

Python:

def SolvePuzzle(PuzzleGrid, Puzzle, Answer):
  DisplayGrid(PuzzleGrid)
  if PuzzleGrid[0][0] != 'X':
    print("No puzzle loaded")
  else:
    print("Enter row column digit: ")
    print("(Press Enter to stop)")
    CellInfo = input()
    while CellInfo != EMPTY_STRING:
      InputError = False
      if len(CellInfo) != 3:
        InputError = True
      else:
        Digit = CellInfo[2]
        try:
          Row = int(CellInfo[0])
        except:
          InputError = True
        try:
          Column = int(CellInfo[1])
        except:
          InputError = True
        if (Digit < '1' or Digit > '9'):
          InputError = True
#==============Entered Function==============#
        if CheckIfEntered(PuzzleGrid, Row, Column, Digit):
          InputError = True
      if InputError:
        print("Invalid input")
      else:
        PuzzleGrid[Row][Column] = Digit
        Answer[2] = str(int(Answer[2]) + 1)
        Answer[int(Answer[2]) + 2] = CellInfo
        DisplayGrid(PuzzleGrid)
      print("Enter row column digit: ")
      print("(Press Enter to stop)")
      CellInfo = input()
  return PuzzleGrid, Answer
#==============Function==============#
def CheckIfEntered(PuzzleGrid, Row, Column, Digit):
  if PuzzleGrid[Row][Column] == Digit:
    return True


Awards user with 1 point for correct answer and -1 point for an incorrect answer

[edit | edit source]

Describe the question here

C#:

private static void CheckSolution(char[,] puzzleGrid, string[] answer, string[] solution, ref int errorCount, ref bool solved, ref int correctCount, string[] puzzle)
        {
            bool correct = true, incomplete = false;
            char entry;
            string rowColDigit;
            int count = 3;
            errorCount = 0;
            correctCount = 0;
            solved = false;
            for (int row = 1; row <= GRID_SIZE; row++)
            {
                for (int column = 1; column <= GRID_SIZE; column++)
                {
                    entry = puzzleGrid[row, column];
                    rowColDigit = row.ToString() + column.ToString() + entry.ToString();
                    Console.WriteLine(rowColDigit);
                    if (entry == SPACE)
                    {
                        incomplete = true;
                    }
                    // new code starts
                    if ((entry == solution[row][column]) && (rowColDigit == answer[count]))
                    {
                        correctCount++;
                        Console.WriteLine(correctCount);
                        if (count < 28)
                        {
                            count++;
                        }
                    }
                    // new code ends
                    if (!((entry == solution[row][column]) || (entry == SPACE)))
                    {
                        correct = false;
                        errorCount++;
                        Console.WriteLine($"You have made an error in row {row} column {column}");
                    }
                }
            }
            if (!correct)
            {
                Console.WriteLine($"You have made {errorCount} error(s)"); 
                //
                Console.WriteLine("You have got {0} coordinates correct", correctCount);
            }
            else if (incomplete)
            {
                Console.WriteLine("So far so good, carry on");
            }
            else if (correct)
            {
                solved = true;
            }

        }


        private static void CalculateScore(string[] answer, int errorCount, int correctCount)
        {
            answer[1] = (Convert.ToInt32(answer[1]) - errorCount + correctCount).ToString();
            // add correctCount to the score value
        }

Delphi/Pascal:

Java:

Python:

VB.NET:


Summary of question

[edit | edit source]

Describe the question here

C#:

Delphi/Pascal:

Java:

Python:

VB.NET:


Give the user a hint, which can only be used once per grid

[edit | edit source]

Describe the question here

C#:

Delphi/Pascal:

Java:

Python:

Big H

def RevealItem(coordinate, flaggedLocations, puzzleGrid, solution):
  grids = {("11", "12", "13", "21", "22", "23", "31", "32", "33"): 0, 
  ("14", "15", "16", "24", "25", "26", "34", "35", "36"): 1,
  ("17", "18", "19", "27", "28", "29", "37", "38", "39"): 2,
  ("41", "42", "43", "51", "52", "53", "61", "62", "63"): 3,
  ("44", "45", "46", "54", "55", "56", "64", "65", "66"): 4,
  ("47", "48", "49", "57", "58", "59", "67", "68", "69"): 5,
  ("71", "72", "73", "81", "82", "83", "91", "92", "93"): 6,
  ("74", "75", "76", "84", "85", "86", "94", "95", "96"): 7,
  ("77", "78", "79", "87", "88", "89", "97", "98", "99"): 8}

  row, col = coordinate[0], coordinate[1]

  # find what grid the user has asked for given a key by looping through every key and checking if it is in the corresponding tuple
  for key in grids:
    if coordinate in key:
      if grids[key] in flaggedLocations:
        print("You have already done a hint in that grid you daft egg! Honestly...")
        return puzzleGrid, flaggedLocations

      flaggedLocations.append(grids[key])
      break


  puzzleGrid[int(row)][int(col)] = solution[int(row)][int(col)]
  print("Revealed a hint ooooh!")

  return puzzleGrid, flaggedLocations



# called in "NumberPuzzle"
coordinate = str(input("Coordinate: "))

PuzzleGrid, flaggedLocations = RevealItem(coordinate, flaggedLocations, PuzzleGrid, Solution)

VB.NET:


Call Graph of the Python version of the Skeleton Code.

[edit | edit source]

Can help with understanding of the structure of the code, and useful for answering a question in part B.

A Python call graph of the AS Skeleton Code 2022