Systematic approach to problem solving: Analysis
When you are given any problem you should start off by finding out about the problem and getting an idea of what you will make to solve the problem by:
- A detailed look at current systems
- Establish the objectives of the new system
Electronic Crafts wants to create a game that will sell successfully, so it needs to see what the market wants to buy and what their current interests are. It will gather data on:
- How previous similar products have sold (market data)
- What customers are interested in (questionnaires and interviews)
- Whether it has any code that could be adapted or reused (internal data)
- Feasibility of making any proposed game (is it possible within the time, technical, cost and personnel limits to make the game?)
Once it has done its research, it will create a document listing objectives for the new system. These objectives must be SMART so that we can check if the system has been created successfully.
SMART means:
Letter | Major Term | Description | Example | Not acceptable! |
---|---|---|---|---|
S | Specific | Make sure that it's not ambiguous and it concerns a part of your system | The system should be able to display 5 top scores in descending order | My system should be good |
M | Measurable | Is there any way that you can easily prove that you have met this objective. | The game should load in less than 5 seconds | My pages will be beautiful |
A | Attainable | Make sure that within the time and resources available you will be able to complete the objective | My system will allow the saving of user preferences | The system needs to be complete and ready to ship within 4 days |
R | Relevant | Is the objective going to help you meet your user needs? | A receipt will be printed and emailed to the customer | My cashier system will play MP3s in the background |
T | Time-bound | You are limited in the time you have to complete this project. You must list the deadline in your Analysis somewhere and can you finish each objective in time? | The system will re-use code from previous products | The system will involve a completely new game engine and code |
Example: Electronic Crafts Analysis Electronic Crafts finds out that football games have sold very well in the past. It finds out that with a new football season approaching, customers are interested in playing a game with the latest names and kits. The most popular console is the Super MES. It has created previous football games, so it can re-use and adapt some of the code. It has a budget of $5million, a team of 20, a year to create it, and the code from previous years to build upon. |
Exercise: Analysis Now we have all the data from Electronic Crafts we can set the Objectives, remember these must be SMART. Which of these are suitable:
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What is main aim of the Analysis:
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Name some methods of carrying out your Analysis
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What restraints/limits might you have when looking at making a new product?
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Name the stages of the system life cycle in order Answer: |