ACE+TAO Opensource Programming Notes/Advertise your service on a naming service
Discussion
[edit | edit source]So the previous client/server pair were a bit clunky. What they lacked in elegance, they gained in brevity. This client/server example will show how to edit the previous examples so that they use the naming service and nolonger rely on the clunky manual IOR method of addressing. As a side note, these IOR strings are only good for the length of time the server is running. Since each new process generates a unique IOR string, storing them in a file for client reuse just isn't feasible, therefore, we use the naming service, which acts like a DNS for our services.
So, to make this work, we need to get a reference to a naming service, create a name with which to bind our service under, and register that name with the naming service. The following lines of code are what we will need:
//Now we need a reference to the naming service
Object_var naming_context_object = orb->resolve_initial_references ("NameService");
CosNaming::NamingContext_var naming_context = CosNaming::NamingContext::_narrow (naming_context_object.in ());
//Then initialize a naming context
CosNaming::Name name (1);
name.length (1);
//store the name in the key field...
name[0].id = string_dup ("widgits");
//Then register the context with the nameing service
naming_context->rebind (name, dc_log.in ());
Placing this code above the "orb->run" line of the previous server will get it on the naming server. For the full source code, see the following listing
main.cpp
[edit | edit source]So, as you can see, the main difference here is the addition of a new include for the naming service and the code snipit mentioned above. The other portions of the server remain exactly the same.
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <iostream>
#include <cstdlib>
#include "basicI.h"
#include "basicC.h"
#include "ace/streams.h"
#include <orbsvcs/CosNamingC.h>
using namespace std;
using namespace CORBA;
int main (int argc, char* argv[])
{
// First initialize the ORB, that will remove some arguments...
ORB_var orb = ORB_init (argc, argv, "ORB" /* the ORB name, it can be anything! */);
Object_var poa_object = orb->resolve_initial_references ("RootPOA");
PortableServer::POA_var poa = PortableServer::POA::_narrow (poa_object.in ());
PortableServer::POAManager_var poa_manager = poa->the_POAManager ();
poa_manager->activate ();
// Create the servant
My_Factory_i my_factory_i;
// Activate it to obtain the object reference
My_Factory_var my_factory = my_factory_i._this ();
// Put the object reference as an IOR string
String_var ior = orb->object_to_string (my_factory.in ());
//Now we need a reference to the naming service
Object_var naming_context_object = orb->resolve_initial_references ("NameService");
CosNaming::NamingContext_var naming_context = CosNaming::NamingContext::_narrow (naming_context_object.in ());
//Then initialize a naming context
CosNaming::Name name (1);
name.length (1);
//store the name in the key field...
name[0].id = string_dup ("Widgits");
//Then register the context with the nameing service
naming_context->rebind (name, my_factory.in ());
//By default, the following doesn't return unless there is an error
orb->run ();
// Destroy the POA, waiting until the destruction terminates
poa->destroy (1, 1);
orb->destroy ();
return 0;
}