Ada Programming/Containers
What follows is a simple demo of some of the container types. It does not cover everything, but should get you started.
This language feature is only available from Ada 2005 on.
First Example: Maps
[edit | edit source]The program below prints greetings to the world in a number of human languages. The greetings are stored in a table, or hashed map. The map associates every greeting (a value) with a language code (a key). That is, you can use language codes as keys to find greeting values in the table.
The elements in the map are constant strings of international characters, or really, pointers to such constant strings. A package Regional is used to set up both the language IDs and an instance of Ada.Containers.Hashed_Maps.
with
Ada.Containers.Hashed_Maps;use
Ada.Containers;package
Regionalis
type
Language_IDis
(DE, EL, EN, ES, FR, NL); -- a selection from the two-letter codes for human languagestype
Hello_Textis
access
constant
Wide_String; -- objects will contain a «hello»-string in some languagefunction
ID_Hashed (id: Language_ID)return
Hash_Type; -- you need to provide this to every hashed containerpackage
Phrasesis
new
Ada.Containers.Hashed_Maps (Key_Type => Language_ID, Element_Type => Hello_Text, Hash => ID_Hashed, Equivalent_Keys => "=");end
Regional;
Here is the program, details will be explained later.
with
Regional;use
Regional;with
Ada.Wide_Text_IO;use
Ada;procedure
Hello_World_Extendedis
-- print greetings in different spoken languages greetings: Phrases.Map; -- the dictionary of greetingsbegin
-- Hello_World_Extended Phrases.Insert(greetings, Key => EN, New_Item =>new
Wide_String'("Hello, World!")); -- or, shorter, greetings.Insert(DE,new
Wide_String'("Hallo, Welt!")); greetings.Insert(NL,new
Wide_String'("Hallo, Wereld!")); greetings.Insert(ES,new
Wide_String'("¡Hola mundo!")); greetings.Insert(FR,new
Wide_String'("Bonjour, Monde!")); greetings.Insert(EL,new
Wide_String'("Γεια σου κόσμε"));declare
use
Phrases; speaker: Cursor := First(greetings);begin
while
Has_Element(speaker)loop
Wide_Text_IO.Put_Line( Element(speaker).all
); Next(speaker);end
loop
;end
;end
Hello_World_Extended;
The first of the Insert statements is written in an Ada 95 style:
Phrases.Insert(greetings,
Key => EN,
New_Item => new
Wide_String'("Hello, World!"));
The next insertions
use so called distinguished receiver notation which you
can use in Ada 2005. (It's O-O parlance. While
the Insert call involves all of: a Container object (greetings),
a Key object (EN),
and a New_Item object (new
Wide_String'("Hello, World!")),
the Container object is distinguished
from the others in that the Insert call provides it (and only it) with the other
objects. In this case the Container object will be modified by the
call, using arguments named Key and New_Item for the modification.)
greetings.Insert(ES, new
Wide_String'("¡Hola mundo!"));
After the table is set up, the program goes on to print all the greetings contained in the table. It does so employing a cursor that runs along the elements in the table in some order. The typical scheme is to obtain a cursor, here using First, and then to iterate the following calls:
- Has_Element, for checking whether the cursor is at an element
- Element, to get the element and
- Next, to move the cursor to another element
When there is no more element left, the cursor will have the special value No_Element. Actually, this is an iteration scheme that can be used with all containers in child packages of Ada.Containers.
A slight variation: picking an element
[edit | edit source]The next program shows how to pick a value from the map, given a key. Actually, you will provide the key. The program is like the previous one, except that it doesn't just print all the elements in the map, but picks one based on a Language_ID value that it reads from standard input.
with
Regional;use
Regional;with
Ada.Wide_Text_IO;use
Ada;procedure
Hello_World_Pickis
... as before ...declare
use
Phrases;package
Lang_IOis
new
Wide_Text_IO.Enumeration_IO(Language_ID); lang: Language_ID;begin
Lang_IO.Get(lang); Wide_Text_IO.Put_Line( greetings.Element(lang).all
);end
;end
Hello_World_Pick;
This time the Element function consumes a Key (lang) not a Cursor. Actually, it consumes two values, the other value being greetings, in distinguished receiver notation.
Second Example: Vectors and Maps
[edit | edit source]Let's take bean counting literally. Red beans, green beans, and white beans. (Yes, white beans really do exist.) Your job will be to collect a number of beans, weigh them, and then determine the average weight of red, green, and white beans, respectively. Here is one approach.
Again, we need a package, this time for storing vegetable related information. Introducing the Beans package (the Grams type doesn't belong in a vegetable package, but it's there to keep things simple):
with
Ada.Containers.Vectors;package
Beansis
type
Bean_Coloris
(R, G, W); -- red, green, and white beanstype
Gramsis
delta
0.01digits
7; -- enough to weigh things as light as beans but also as heavy as -- many of themtype
Beanis
-- info about a single beanrecord
kind: Bean_Color; weight: Grams;end
record
;subtype
Bean_Countis
Positiverange
1 .. 1_000; -- numbers of beans to count (how many does Cinderella have to count?)package
Bean_Vecsis
new
Ada.Containers.Vectors (Element_Type => Bean, Index_Type => Bean_Count);end
Beans;
The Vectors instance offers a data structure similar to an array that can change its size at run time. It is called Vector. Each bean that is read will be appended to a Bean_Vecs.Vector object.
The following program first calls read_input to fill a buffer with beans. Next, it calls a function that computes the average weight of beans having the same color. This function:
with
Beans;use
Beans;function
average_weight (buffer: Bean_Vecs.Vector; desired_color: Bean_Color)return
Grams; -- scan `buffer` for all beans that have `desired_color`. Compute the -- mean of their `.weight` components
Then the average value is printed for beans of each color and
the program stops.
with
Beans;with
average_weight;with
Ada.Wide_Text_IO;procedure
bean_countingis
use
Beans, Ada; buffer: Bean_Vecs.Vector;procedure
read_input(buf:in
out
Bean_Vecs.Vector)is
separate
; -- collect information from a series of bean measurements into `buf`begin
-- bean_counting read_input(buffer); -- now everything is set up for computing some statistical data. -- For every bean color in `Bean_Color`, the function `average_weight` -- will scan `buffer` once, and accumulate statistical data from -- each element encountered.for
kindin
Bean_Colorloop
Wide_Text_IO.Put_Line (Bean_Color'Wide_Image(kind) & " ø =" & Grams'Wide_Image( average_weight(buffer, kind) ));end
loop
;end
bean_counting;
All container operations take place in function average_weight. To find the mean weight of beans of the same color, the function is looking at all beans in order. If a bean has the right color, average_weight adds its weight to the total weight, and increases the number of beans counted by 1.
The computation visits all beans. The iteration that is necessary for going from one bean to the next and then performing the above steps is best left to the Iterate procedure which is part of all container packages. To do so, wrap the above steps inside some procedure and pass this procedure to Iterate. The effect is that Iterate calls your procedure for each element in the vector, passing a cursor value to your procedure, one for each element.
Having the container machinery do the iteration can also be faster than moving and checking the cursor yourself, as was done in the Hello_World_Extended example.
with
Beans;use
Beans.Bean_Vecs;function
average_weight (buffer: Bean_Vecs.Vector; desired_color: Bean_Color)return
Gramsis
total: Grams := 0.0; -- weight of all beans in `buffer` having `desired_color` number: Natural := 0; -- number of beans in `buffer` having `desired_color`procedure
accumulate(c: Cursor)is
-- if the element at `c` has the `desired_color`, measure itbegin
if
Element(c).kind = desired_colorthen
number := number + 1; total := total + Element(c).weight;end
if
;end
accumulate;begin
-- average_weight Iterate(buffer, accumulate'Access);if
number > 0then
return
total / number;else
return
0.0;end
if
;end
average_weight;
This approach is straightforward. However, imagine larger vectors. average_weight will visit all elements repeatedly for each color. If there are M colors and N beans, average_weight will be called M * N times, and with each new color, N more calls are necessary. A possible alternative is to collect all information about a bean once it is visited. However, this will likely need more variables, and you will have to find a way to return more than one result (one average for each color), etc. Try it!
A different approach might be better. One is to copy beans of different colors to separate vector objects. (Remembering Cinderella.) Then average_weight must visit each element only one time. The following procedure does this, using a new type from Beans, called Bean_Pots.
...type
Bean_Potsis
array
(Bean_Color)of
Bean_Vecs.Vector; ...
Note how this plain array associates colors with Vectors. The procedure for getting the beans into the right bowls uses the bean color as array index for finding the right bowl (vector).
procedure
gather_into_pots(buffer: Bean_Vecs.Vector; pots:in
out
Bean_Pots)is
use
Bean_Vecs;procedure
put_into_right_pot(c: Cursor)is
-- select the proper bowl for the bean at `c` and «append» -- the bean to the selected bowlbegin
Append(pots(Element(c).kind), Element(c));end
put_into_right_pot;begin
-- gather_into_pots Iterate(buffer, put_into_right_pot'Access);end
gather_into_pots;
Everything is in place now.
with
Beans;with
average_weight;with
gather_into_pots;with
Ada.Wide_Text_IO;procedure
bean_countingis
use
Beans, Ada; buffer: Bean_Vecs.Vector; bowls: Bean_Pots;procedure
read_input(buf:in
out
Bean_Vecs.Vector)is
separate
; -- collect information from a series of bean measurements into `buf`begin
-- bean_counting read_input(buffer); -- now everything is set up for computing some statistical data. -- Gather the beans into the right pot by color. -- Then find the average weight of beans in each pot. gather_into_pots(buffer, bowls);for
colorin
Bean_Colorloop
Wide_Text_IO.Put_Line (Bean_Color'Wide_Image(color) & " ø =" & Grams'Wide_Image(average_weight(bowls(color), color)));end
loop
;end
bean_counting;
As a side effect of having chosen one vector per color, we can determine
the number of beans in each vector by calling the Length function.
But average_weight, too, computes the number of elements in the vector.
Hence, a summing function might replace average_weight here.
All In Just One Map!
[edit | edit source]The following program first calls read_input to fill a buffer with beans. Then, information about these beans is stored in a table, mapping bean properties to numbers of occurrence. The processing that starts at Iterate uses chained procedure calls typical of the Ada.Containers iteration mechanism.
The Beans package in this example instantiates another generic library unit, Ada.Containers.Ordered_Maps. Where the Ada.Containers.Hashed_Maps require a hashing function, Ada.Containers.Ordered_Maps require a comparison function. We provide one, "<", which sorts beans first by color, then by weight. It will automatically be associated with the corresponding generic formal function, as its name, "<", matches that of the generic formal function, "<".
...function
"<"(a, b: Bean)return
Boolean; -- order beans, first by color, then by weightpackage
Bean_Statistics -- instances will map beans of a particular color and weight to the -- number of times they have been inserted.is
new
Ada.Containers.Ordered_Maps (Element_Type => Natural, Key_Type => Bean); ...
Where the previous examples have with
ed subprograms,
this variation on bean_counting packs them all as local
subprograms.
with
Beans;with
Ada.Wide_Text_IO;procedure
bean_countingis
use
Beans, Ada; buffer: Bean_Vecs.Vector; stats_cw: Bean_Statistics.Map; -- maps beans to numbers of occurrences, grouped by color, ordered by -- weightprocedure
read_input(buf:in
out
Bean_Vecs.Vector)is
separate
; -- collect information from a series of bean measurements into `buf`procedure
add_bean_info(specimen:in
Bean); -- insert bean `specimen` as a key into the `stats_cw` table unless -- present. In any case, increase the count associated with this key -- by 1. That is, count the number of equal beans.procedure
add_bean_info(specimen:in
Bean)is
procedure
one_more(b:in
Bean; n:in
out
Natural)is
-- increase the count associated with this kind of beanbegin
n := n + 1;end
one_more; c : Bean_Statistics.Cursor; inserted: Boolean;begin
stats_cw.Insert(specimen, 0, c, inserted); Bean_Statistics.Update_Element(c, one_more'Access);end
add_bean_info;begin
-- bean_counting read_input(buffer); -- next, for all beans in the vector `buffer` just filled, store -- information about each bean in the `stats_cw` table.declare
use
Bean_Vecs;procedure
count_bean(c: Cursor)is
begin
add_bean_info(Element(c));end
count_bean;begin
Iterate(buffer, count_bean'Access);end
; -- now everything is set up for computing some statistical data. The -- keys of the map, i.e. beans, are ordered by color and then weight. -- The `First`, and `Ceiling` functions will find cursors -- denoting the ends of a group.declare
use
Bean_Statistics; -- statistics is computed groupwise: q_sum: Grams; q_count: Natural;procedure
q_stats(lo, hi: Cursor); -- `q_stats` will update the `q_sum` and `q_count` globals with -- the sum of the key weights and their number, respectively. `lo` -- (included) and `hi` (excluded) mark the interval of keys -- to use from the map.procedure
q_stats(lo, hi: Cursor)is
k: Cursor := lo;begin
q_count := 0; q_sum := 0.0;loop
exit
when
k = hi; q_count := q_count + Element(k); q_sum := q_sum + Key(k).weight * Element(k); Next(k);end
loop
;end
q_stats; -- preconditionpragma
assert(not
Is_Empty(stats_cw), "container is empty"); lower, upper: Cursor := First(stats_cw); -- denoting the first key of a group, and the first key of a -- following group, respectivelybegin
-- start reporting and trigger the computations Wide_Text_IO.Put_Line("Summary:");for
colorin
Bean_Colorloop
lower := upper;if
color = Bean_Color'Lastthen
upper := No_Element;else
upper := Ceiling(stats_cw, Bean'(Bean_Color'Succ(color), 0.0));end
if
; q_stats(lower, upper);if
q_count > 0then
Wide_Text_IO.Put_Line (Bean_Color'Wide_Image(color) & " group:" & " ø =" & Grams'Wide_Image(q_sum / q_count) & ", # =" & Natural'Wide_Image(q_count) & ", Σ =" & Grams'Wide_Image(q_sum));end
if
;end
loop
;end
;end
bean_counting;
Like in the greetings example, you can pick values from the table. This time the values tell the number of occurrences of beans with certain properties. The stats_cw table is ordered by key, that is by bean properties. Given particular properties, you can use the Floor and Ceiling functions to approximate the bean in the table that most closely matches the desired properties.
It is now easy to print a histogram showing the frequency with which each kind of bean has occurred. If N is the number of beans of a kind, then print N characters on a line, or draw a graphical bar of length N, etc. A histogram showing the number of beans per color can be drawn after computing the sum of beans of this color, using groups like in the previous example. You can delete beans of a color from the table using the same technique.
Finally, think of marshalling the beans in order starting at the least frequently occurring kind. That is, construct a vector appending first beans that have occurred just once, followed by beans that have occurred twice, if any, and so on. Starting from the table is possible, but be sure to have a look at the sorting functions of Ada.Containers.