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Animal Crossing: Wild World/Printable version

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Animal Crossing: Wild World

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Animal_Crossing:_Wild_World

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Changes

List of changes from the original Animal Crossing

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  • There are more villagers in Wild World, with many new villagers and most villagers from the original Animal Crossing. Some of the islanders (such as Bliss (now named Caroline) and Rowan) have now moved to the mainland.
  • The house does not have a basement, but more rooms can be added as it is expanded.
  • Players can send a letter to themselves in the future (which can be delivered to themselves any time before December 31, 2099)
  • Players can now wear a shirt, a hat, and an accessory. The accessories include false mustaches, glasses and flowers. The Player can also choose whether to wear a hat or not (a hat can be taken off on command).
  • Flowers may be picked up like regular items and also worn as hats (or accessories, in the case of roses).
  • Players can now join in a conversation between two animals. Sometimes, neighbors will ignore the player character, or other times, they'll ask for an opinion. Occasionally, a neighbor will give the other some new clothes.
  • The player can send a message in a bottle out to sea, which can received by a random player through Wi-Fi, or exchanged with another player using Tag Mode.
  • As there is no train, Blanca's face is changed by talking to her in the player's town after connecting to the Nintendo Wi-Fi Connection.

Villager Behavior

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  • Animals have birthdays, and will invite players to their birthday party.
  • Villagers also can now change the furniture in their house. If the player mails them a gift, they'll throw their original furniture in the recycling bin, and they can be claimed by the player.
  • There is a maximum of 8 villagers, opposed to 15 in the GameCube Animal Crossing, but villagers often change when they move out and another moves in.
  • Villagers can now visit the player's house after arranging an appointment, and will later send him or her an item as thanks.
  • There are more tasks to perform for the animals, and players are not sent on deliveries nearly as often as in the GameCube version.
  • Animals pack and unpack, except for the first three days that the player lives in his or her town who have completed rooms and which can only unpack. The day they arrive and the day before they leave, their house is filled with boxes instead of normal furniture. Players can now talk to animals the day before they leave to convince them to stay. They'll often hint that they are staying by saying something along the lines of "Is that really how you feel? Well, I don't know... should I stay or not?"
  • There is no "need help?" option when talking to animals. Animals will ask players for help by themselves, and often have an exclamation point above their heads or run toward the player to signify that they have something to talk about.
  • Animals fall ill but can be nursed back to health with a daily dose of medicine. They can be cured faster if they get a letter attached to a gift.


General Gameplay

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  • The introduction sequence is different. Originally, the player offered Rover a seat on the train, and he'd ask questions, determining the look and gender of the player character. Then he'd call Tom Nook, who'd find a house for the player character. Now, Kapp'n drives the player character to town in a taxi, and also determines not only their character's look and gender, but also the placement of their house.
  • Debts to Tom Nook are higher.
  • The player can create hybrid flowers.
  • Pitfalls, now named Pitfall Seeds, are much more commonly dug up.
  • Instead of signs, patterns can be placed directly onto the ground at no charge.
  • Bee stings can now be cured by taking medicine (as in the Animal Forest E+ version) or by saving and turning off the game. When the game is reloaded, the player's character will be healed. As opening the menu no longer pauses the game, catching bees is much harder. Players must switch to the inventory, and while doing this he or she will not get stung. Watching the bees' patterns will give players an advantage. When they go slightly farther from them switch out and catch them. Spinning an umbrella prevents bees from stinging, as well.
  • To obtain models of the various expansions of Tom Nook's store and the Nook's Cranny model, spend enough money at the store to rack up points (1 point per 100 Bells spent - "point specials" are days where players get 5x the normal value). Players can also get discounts this way.
  • Changing the town tune, asking about the environment, and mailing letters are all done at the town hall.
  • There is a wider range of tools the player can buy. The new tools are the slingshot (which allows the player character to knock balloons out of the sky) and the watering can (which is used to bring dying flowers back to life).
  • Instead of a dump, there is a recycling bin in the town hall. The player can toss anything in the recycling bin except fish, insects and fruit.

Special Characters

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  • Gracie does not ask players to wash her car and instead asks that they pay for her designs. She soon sends out the results with one of her designs. Occasionally, she gives the player character the rare moldy shirt.
  • Wendell will draw patterns for food - not just fish - instead of wallpaper.
  • Joan now offers red turnip seeds which players must plant and water everyday.
  • K.K. Slider now plays at 'The Roost' café instead of the train station.
  • Saharah will now ask players to deliver three wall or carpet packages to various town figures (e.g. Nook and Blathers, as opposed to villagers), rewarding him or her with a choice of either a rare carpet or wallpaper.
  • Players can purchase insurance from Lyle the otter, who visits each Saturday, and he or she will receive 100 Bells in the mail per injury (falling down and bee stings). If players have over 3,000 bells this is not an option, but instead required. The next week, the Player can buy more insurance, and if the player purchases a counterfeit painting from Redd, Lyle will send the player character money in the mail. Lyle's second purpose is to book a date for Redd to visit.
  • The GameCube's train station becomes a gate in Wild World. Because of this, Porter is completely absent.
  • Crazy Redd now requires a password for entrance to his store, and will also sell counterfeit paintings. However, the player will not know whether a painting is a forgery or not until Blathers inspects it.

Special Events

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  • Events no longer reflect real life events, such as Christmas. The only holiday carried over from the GameCube version is the New Years Eve Countdown.

Village

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  • The DS only has one player's house instead of four, but the house can be anywhere in the village. Also, up to four players can live in the same house.
  • The police station is demolished, so Copper and Booker are now guard dogs who work at the main gate.
  • The town is smaller being only 16 acres rather than the original 30 acres.
  • There is no lighthouse.

Museum

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  • Blathers can now identify fossils for players, unlike Animal Crossing where players had to send it to the Farway Museum.
  • The Museum now features a café in the basement and an observatory in the attic, where the player can buy coffee or draw constellations, which are visible in the night sky.

Items

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  • There is more furniture, wallpaper and flooring to choose from.
  • The NES games are removed completely.
  • The Player can also obtain pictures of the animals at random events. That way, if a villager moves, the player still has a memento of the great friendship they had.

Technical

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  • There are no raffles or journals in the DS version.
  • The player no longer has a gyroid outside his house. There is now an attic, and climbing into bed saves the game. The "options" is no longer triggered by starting up the game and telling your neighbors "Before I go..." and is now activated by contacting the operator on the telephone.
  • Nintendo Wi-Fi Connection allows DS players to connect online.
  • More than one person can travel through the town at one time, thanks to Local Area Network and Wi-Fi play.
  • The game is no longer paused by opening the menu, the action continues on the top screen, while the menu appears on the bottom.
  • The Player can save the game whenever they are, just by pressing the start-button, but you can't save and continue like in the GameCube version.
  • Players can "immigrate" from one town to another using two game cartridges and two DS's. To do this, have one player be at the civic center and someone else at the title screen. Have the first player tell the clerk that they'd like to move away, and the clerk will start DS Wireless Communications. Have the second player press "Start" on the title screen and start "Immigration Mode". If the connections work properly, the two will swap towns.


Characters

New Characters

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Brewster – A male pigeon who owns "The Roost", a café in the basement of your town's museum. Once the player buys coffee on a regular basis, Brewster warms up and becomes chattier.

Celeste – Female owl with pink bow who works in the observatory. She is Blathers' sister, and allows the player to look through the telescope and design constellations. For a comical effect, the player can tell Celeste "You're cute!" If you say this, she'll be shocked and blush.

Dr. Shrunk – Male axolotl who shows up in town occasionally. Will teach emotions for use in multiplayer chat. A wide variety of emotions exist, but the player may only know four at a time.

Harriet – Female pink poodle who works in a salon called Shampoodle. Will style the player's hair once a day for 3,000 Bells. She is only available once Tom Nook upgrades his shop to Nookington's. If the player gets all 8 haircuts, she will offer to style the player's hair into cuts that would normally only be available to the opposite gender. The hairstyles are generated using the answers the player gives to her questions.

Katie – A lost kitten who is separated from her mother Kaitlyn. She appears in someone's town, while her mother appears in a different town. If players reunite her and her mother, they will receive a gift in the mail. One of these gifts is a picture of her and her mother.

Lyle – Male weasel who sells insurance on Saturdays. Accident Insurance, which can be bought for 3,000 bells, will return 100 bells to the player for each play session the player is stung by bees or trips (caused by bad luck from either Katrina's fortune telling or wearing the King Tut Wig). Damage Insurance, for 6,000 bells, will cover fake paintings from Crazy Redd. This, as well, pays 100 bells per offense. Lyle can also book a date for Redd to visit town.

Pascal – Male beaver who turns up on the beach occasionally. He gives out pirate-themed furniture. He will also give players either a Golden Axe or Pascal's Pic if given a scallop (which players will not find on the beach, though a different type of scallop can be found). The scallop is obtainable through a trading quest involving most NPCs.

New Villagers – In addition, there are many more villagers available now that weren't available in the previous game.

Lyle and Harriet can sometimes pay visits to The Roost (Harriet only appears once Nookingtons is opened).

Returning Characters

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Blanca – A faceless cat who will visit a player's town once they have connected to the Nintendo Wi-Fi Connection. Being faceless, Blanca is using a face someone else designed for her. She will ask the player to draw her a new face, and then will leave to go to another town.

Blathers – Curator of the museum, Blathers accepts donations and can identify fossils and forged paintings. He is quite scared of bugs. As an owl, he tends to sleep during the day, but is awake and alert promptly at 6:00 p.m.

Booker – A guard dog who works at the gate, known as the Checkpoint. Booker handles more remedial tasks like changing the town flag and holding lost items. Though he is lazy and apathetic, Booker keeps a watch over the gate and will tell the player if anyone has recently entered the town. Both Booker and Copper now wear guardsman uniforms and wield spears (they were police officers in the GCN version).

Copper – Another guard dog who works at the Checkpoint, Copper will let the player exit through the gate or open it for friends to visit, as well as issue the player's Friend Code.

Crazy Redd – A sly fox who shows up in front of the Town Hall occasionally. He sells furniture for more than Nook does, but many are very rare and cannot be found at Nook's at all. He is also the sole source of paintings. Be careful when shopping here however, because he has been known to sell fakes. Redd requires a password for entry into his tent, which he will send the player in the mail every time he visits if he or she pays the initial 3,000 Bell membership fee. Non-members would have to find out the password from a neighbor and cannot buy items from him until the membership fee is paid.

Gracie – A giraffe who drives into town occasionally. She is a famous fashion expert who gives the player rare clothing. First, her quiz must be taken, which comprises a few questions about the player's sense of fashion. she will then give the "Fashionista Badge," which is carried in the mail inventory, and an outfit which can be bought at Able Sisters. However, if she is spoken to persistently, she will offer some more clothing for a price. If she is given 5000 bells or more, she will give the player some of her designer clothing.

Gulliver – No longer washing up on the beach as in the first game, Gulliver the seagull now flies his flying saucer, The Porpoise 5000 (a reference to the Dolphin from Pikmin, which in itself is a reference to the code name of the Nintendo GameCube while it was still in development), on the top screen. If the player shoots him down with a slingshot and finds Gulliver's several missing ship parts spread around the town, he will thank the player with an exclusive item. This is a rare occurrence, though. Unlike presents, which are seen in the sky at clocked intervals, Gulliver's ship appears at unexpected and random times. Additionally, the ship moves fairly quickly and is much harder to shoot down. A reference to Gulliver's Travels by Jonathan Swift.

Jacko – A very happy rabbit that gives you as much money as you can hold. He comes once a year, on a random day.

Kapp'n – A romantic kappa who drives the player to town in his cab at the beginning of the game, or when he or she moves to a different town (i.e., game card) using the "moving" feature at the civic centre.

Katrina – A fortune-telling cat who sets up her tent outside Town Hall occasionally. She will give the player a fortune or tell his or her compatibility with a person for 100 Bells, or cleanse his or her soul (i.e., undo any fortunes given) for 10,000 Bells.

K.K. Slider – A dog who plays guitar at The Roost on Saturday nights from 7:30 p.m. to 12:00 midnight. However, if the player talks to him before 8:00 p.m., he will tell the player to wait until 8:00 p.m., after his sound check. After his performance, he will give a bootleg of the song he just played. K.K.'s real name is actually "Totakeke", a reference to Nintendo employee Kazumi Totaka.

Mabel – The younger of two sisters who works at the Able Sisters' tailor shop. She assists the player in making purchases or designing patterns, which can be used for many things, including clothing, caps, and accessories. Mabel's look could be a possible reference to the SEGA character Sonic the Hedgehog (they are both blue hedgehogs).

Mr. Resetti – A mole who will pop out of the ground and scream a lengthy lecture at the player if he or she does not save before quitting. When the player turns the power off without saving, then begins to play again, he or she is not allowed to save or go back inside the house without first taking a couple steps forward and having him yell at them. After a couple times of this, he will begin to ask the player to answer his questions by either typing it in the keyboard, choosing between one of the two options, or selecting a degree of regret on a slider. He is very annoying, and often makes the player regret his or her mistake. His final remark is often about the player's hygiene.

Pelly – The cheery pelican who works at the Town Hall during the day, handling both Civic Centre and Post Office duties. Pelly has feelings for Pete, but he doesn't love her.

Pete – A hardworking pelican who works for the Post Office, delivering mail at 9:00 a.m. and 5:00 p.m. He can be shot out of the sky using a slingshot. Pete is dating Phyllis, who works in the Town Hall. It is apparently a rocky relationship.

Phyllis – Pelly's sister, the grumpy purple pelican who works at the Town Hall during the night, handling both Civic Centre and Post Office duties. She is dating Pete, the mail-carrier. She is apparently somewhat abrasive to him.

Rover – A blue cat who runs Tag Mode. He appeared in the introductory sequence of the original Animal Crossing. He shows up in the Roost occasionally, and mentions his old life of hopping the train, traveling, and his encounters with Blanca.

Sable – The older sister at the Able Sisters' tailor shop. Her job seems to consist entirely of sewing. Though she is shy at first, she will warm up to the player if they spend enough time speaking with her. Occasionally she hints at a lifetime, unrequited crush on Tom Nook.

Saharah – A camel who delivers rare carpets and wallpapers. If the player helps with her deliveries, she will reward the player with either a carpet or a wallpaper. The player is allowed to choose either the carpet or the wallpaper; however, they do not know what design it is until they receive it.

Snowman – Appears when the player builds him in the winter. If he is constructed well, he will send the player a piece of rare furniture in the mail. If he is created out of proportion, he complains about his life and pities his own existence.

Sow Joan – An old boar who has been selling turnips for over 60 years. She will sell the player white turnips to play the "stalk market," or red turnips to plant and grow to sell for an enormous profit.

Timmy & Tommy Nook – Tom Nook's nephews who manage the top floor of Nookington's. They attempt to speak in unison, but Tommy always lags behind.

Tom Nook – A male tanuki and owner of the town's main general store. He sells the player a house when they start the game, and offers to expand it whenever the player pays off their mortgage entirely. This can happen a maximum of six times, when the house has reached its maximum size. Nook will occasionally get emotional, and if asked will discuss his failed dreams of a shop in the big city. In the American/PAL release, Nook is Americanized and referred to as a raccoon.

Tortimer – Tortimer is the mayor of the town, and a tortoise (hence the name). Tortimer appears in front of Town Hall during holidays and events and during the time when the player works at Nook's Cranny. The rest of the time, he's sleeping in the back of Town Hall.

Wendell – A blue walrus, described as a "starving artist." He now gives out patterns instead of wallpaper, and which one the player gets is dependent on what the player feeds him. He considers red turnips to be a great delicacy.

Rover, Kapp'n, Pelly, Phyllis, and Mr. Resetti all appear in The Roost, but Harriet only appears after Nookway has expanded to Nookingtons.

Characters who do not return from the N64 and Gamecube versions are Porter, Wisp, Jack, Jingle, Chip, Farley, Franklin, Don Resetti (Mr. Resetti's brother), and several villagers from the last game.


Tom Nook

Aside from your home, Tom Nook's shop is one of the most important places in your town. Every day, Tom Nook will get a new shipment of items for you to purchase: furniture, tools, flowers and trees, and stationary. Tom Nook is by no means your sole supplier of goods, but you'll probably buy more stuff from him than from anyone else.

Another reason to frequent Tom Nook's store is to sell items. Nook will buy almost anything you can bring him. Bring fish, bugs, fruit, fossils, clothing, furniture or anything else you collect, and he will pay Bells for them.

As a businessman, you can't expect Nook to work out of a shack forever. As you buy and sell from him, he'll occasionally upgrade his shop. It will become bigger, nicer, and have a larger selection of items. The downside to this upgrade is that Tom Nook closes his store for a day. That's an entire day devoid of purchasing or selling. On these days, you can visit any other town online and simply shop at their store.

  • All of Tom Nook's Shops are open from 8:00 am to 11:00 pm every day of the week.
  • Nook buys items from you at any time when his store is open.
  • He will tell you current turnip prices and buy turnips from you Monday-Saturday (His turnip prices change at noon)
  • He also sells you items whenever his shops are open.

Nook's cranny

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More of a shack than a shop. This is the first of Nook's shops.

Inventory

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  • 2 pieces of furniture
  • 1 carpet
  • 1 wallpaper
  • 1 box of medicine
  • 1 Message in a bottle
  • 1 Piece of Stationery
  • 1 Bag of seeds
  • 2 Tools

Upgrade

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In order to upgrade to the next shop you need to buy and sell items for a total of 25,000 Bells.

Nook 'n Go

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A slightly bigger and better furnished shop now.

Inventory

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  • 3 pieces of furniture
  • 1 carpet
  • 1 wallpaper
  • 1 box of medicine
  • 1 note in a bottle
  • 2 Pieces of Stationery
  • 2 Bags of seeds
  • 1 sapling
  • 3 Tools

Upgrade

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In order to upgrade to the next shop you need to buy and sell items for a total of 90,000 Bells.

Nookway

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The second biggest shop, now looks like a furnished supermarket.

Inventory

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  • A table that offers a selection of four tools
  • A table that offers a selection of three different types of writing paper
  • A table that offers two saplings and four bags of flower seeds
  • A table that offers a Message Bottle and Medicine
  • A table that offers 2 carpets and 2 wallpapers
  • Five pieces of furniture
  • On special occasions a Spotlight product is offered

Upgrade

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In order to upgrade to the next shop you need to buy and sell items for a total of 240,000 Bells and have a friend from another town buy an item from him.

Nookington's

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When you enter the new shop, Nook will announce:

Nookington's features a new second floor filled with exciting new merchandise as well as a hair salon on the first floor! There, top stylist Harriet will cut your hair to your precise specifications!

In addition to the new hair salon, Tom Nook has employed two young helpers. Timmy and Tommy are in charge of the second floor in Nookington's.

Grand bulletin board

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  • Second Floor
  • Home Furnishings
  • Sundries

The main room of the first floor

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  • A table displaying 6 out of 7 tools
  • A table that displays three saplings and 7 bags of seeds
  • A table displaying four different kinds of writing paper/stationary, a Note in a Bottle and Medicine
  • The hair salon is a separate room, with a traditional barber's pole next to the door called "Shampoodles's" Resulting in 14 different hairstyles, 28 if Harriet thinks that you would look good with a boyish/girlish pixie cut.

The second floor

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  • Space for nine furniture items. (Spotlight products are found in the top left spot when in stock)
  • A table displaying 3 wallpapers, 3 carpets and a tin of paint.

Point System

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Nook's store also has a Point-Trading Machine (PTM). The PTM keeps track of the points earned when you shop. For every 100 bells that you spend at Nook's you will earn one point. On certain special days (which are announced on the bulletin board) you can earn up to five points per 100 bells you spend. There are different membership tiers you can earn with points. Each membership has a prize (with HRA bonuses) and a discount associated with it.

Points earned Membership level Prize Discount
300 Member Nook's Cranny model 0%
5,000 Silver Nook 'n Go model 5%
10,000 Gold Nookways model 10%
20,000 Platinum Nookington's model 20%


Paintings

Paintings

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Redd sells paintings occasionally. Beware, Redd's paintings can be forgeries, worth virtually nothing. All the game's paintings correspond to paintings in real life. They are listed here.


Golden Tools

Golden Tools

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As in previous Animal Crossing games, players can receive golden versions of the tools in the game. These tools have special effects of varying degrees and can sometimes take some effort to receive.

Golden Shovel - The Golden Shovel is the easiest golden tool to get. Simply bury a normal shovel anywhere in town and leave it there for 24 hours, then dig it up. The Golden Shovel allows players to plant Bells (money) and grow them into Money Trees. Money Trees have a chance to bear money bags as fruit, tripling the amount planted.

Golden Net - The Golden Net is received from Tortimer after catching one of every bug in the game. The Golden Net is twice as big as the normal net, allowing players to catch bugs easier.

Golden Rod - The Golden Fishing Rod is received from Tortimer after catching one of every fish in the game. The Golden Rod has a luring effect, making it easier to catch fish.

Golden Axe - The Golden Axe is received from Pascal after successfully completing the trading game (see below). The Golden Axe is unbreakable.

Golden Can - The Golden Watering Can is received from Pelly or Phyllis after keeping the town in perfect condition for at least 16 days. The Golden Can allows players to turn withered Black Roses into Golden Roses.

Golden Slingshot - The Golden Slingshot is received after shooting down 15 floating presents with the normal slingshot. The Golden Slingshot will be the next present players shoot down. The Golden Slingshot fires three pellets at once, which spread out once they reach the upper screen of the DS, making it much easier to shoot things down.

The Trading Game

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To receive The Golden Axe, players must embark on a complicated trading game. The final result can be the Golden Axe or one of several NPC photos which players can place in their house for extra HRA points.

  1. Purchase Red Turnip seeds from Joan the Sow on a Sunday. Plant them. Red Turnips must be watered daily.
  2. Dig up the Red Turnip and give it to Wendell the Walrus when he comes to town. Wendell will either give players a Turban or a Country Guitar.
    • Give the Country Guitar to K.K. Slider to receive his picture.
  3. If the player received the Turban, they must give it to Saharah the Camel when she comes to town. Saharah will give players a Massage Chair or a Red Vase.
    • Give the Red Vase to Redd the Fox. He will give the player a Safe.
      • Give the Safe to Tom Nook to receive his picture.
  4. If players received the Massage Chair, give it to Tortimer the next time he is outside City Hall for an event. Tortimer will give the player a Scallop.
  5. Give the Scallop to Pascal the Otter the next time he visits. Pascal will then give the player the Golden Axe.


Random Tips

  • A theory suggests that if no other visitor appears in town on a given day, and Pete the Pelican does not fly by at 9am and 5pm, that there is a good chance Gulliver will appear at some point during the day.
  • Black roses can be hybridized from pairs of red roses. Purple Roses will spawn from pairs of white roses.
    • Crossing Black and Purple Roses can produce Blue Roses. Blue and Gold Roses are both worth 2,500 bells at Nook's.
  • Villager Photos are worth large amounts of HRA points, mail them lots of letters and talk to them often to get them to like the player.
  • Coconuts spring up on the beach occasionally if players keep it clean of sea shells. These coconuts are necessary to get some bugs for the museum, so it's generally recommended the players have at least one coconut tree.
  • Want snowman items? You will have to make a perfect snowman, then the snowman will send you a letter with one of the items in the rare snowman set.
  • If you play DS to DS or on Wi-Fi with friends, the people from their town will write and sometimes move from their town to yours