AvernumScript/Appendix/Campaign and Scenario Calls
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These are the functions for manipulating the scenario variables and Stuff Done flags. For information on Stuff Done Flags see the original documentation's chapter on scripting basics.
void clear_quest(short which_quest)
[edit | edit source]- Resets the quest which_quest. It is as if it was never given. No text message is displayed.
Notes:
- The acceptable range for which_quest is 0–99.
void end_scenario(short party_won)
[edit | edit source]- Immediately terminates the scenario and returns the party to the title screen.
Values for party_won are: | |
0 – | Party's scenarios entered count is incremented and
the scenarios won count is not incremented. |
1 – | Party's scenarios entered count is incremented and
the scenarios won count is incremented. |
2 – | Party's scenarios entered count is not incremented and
the scenarios won count is not incremented. |
short get_flag(short a,short b)
[edit | edit source]- Identical to
get_sdf()
.
short get_sdf(short a,short b)
[edit | edit source]- Returns SDF(a,b).
void inc_flag(short a,short b,short how_much)
[edit | edit source]- Changes SDF(a,b) by how_much, which can be negative.
Notes:
- The acceptable range for how_much is 0–255.
void set_flag(short a,short b,short new_value)
[edit | edit source]- Sets SDF(a,b) to be new_value.
void toggle_quest(short which_quest,short start_or_finish)
[edit | edit source]- Toggles whether the party is doing the quest which_quest or not.
Values for start_or_finish are: | |
0 | – If the party is currently on the quest, which_quest, the quest which_quest is marked as finished and will be removed from the quest log. |
1 | – If the party has not completed the quest, which_quest, the quest which_quest is started and will appear on the party's quest log. |
Notes:
- The acceptable range for which_quest is 0–99.