Jump to content

Blender 3D: Noob to Pro/Every Material Known to Man/Asphalt

From Wikibooks, open books for an open world

Asphalt (Blender Render)

[edit | edit source]

Material

[edit | edit source]
Asphalt (Blender Render)

Diffuse (Lambert)

[edit | edit source]
  • Color: 404040
  • Intensity: 0.6

Specular (CookTorr)

[edit | edit source]
  • Color: CCCCCC
  • Intensity: 0.22
  • Hardness: 5


(Leave every other sub-tab at its default settings.)

Textures

[edit | edit source]

Texture 1 (Musgrave)

[edit | edit source]
Musgrave
[edit | edit source]

Type: Multifractal

    • Dimension: 0.8
    • Lacunarity: 1
    • Octaves: 2
    • Intensity: 0.4
  • Noise Basis: Voronoi F4
    • Size: 0.03
    • Nabla: 0.025
Mapping
[edit | edit source]
  • Coordinates: Generated
  • Projection: Cube
    • Mapping Slot X: X
    • Mapping Slot Y: Y
    • Mapping Slot Z: Z
  • Offset
    • X: 0
    • Y: 0
    • Z: 0
  • Size
    • X: 1
    • Y: 1
    • Z: 1
Influence
[edit | edit source]
  • Geometry
    • Normal: 2
  • Blend : Mix
  • Color: FF00FF
  • DVar: 1
  • Bump Mapping
    • Method: Low Quality
    • Space: Object Space


(Leave every other sub-tab at its default settings.)

Asphalt (Cycles Render)

[edit | edit source]
Asphalt (Cycles Render)

Node Setup

[edit | edit source]

Asphalt (Cycles Render) node setup

  • Node 1 (Value)
    • Value: 150
  • Node 2 (Math)
    • Divide
    • Value: (Node 1)
    • Value: 5
  • Node 3 (Math)
    • Multiply
    • Value: (Node 1)
    • Value: 2
  • Node 4 (Voronoi Texture)
    • Coloring: Intensity
    • Vector: Default
    • Scale: (Node 1)
  • Node 5 (Noise Texture)
    • Vector: Default
    • Scale: (Node 1)
    • Detail: (Node 3)
    • Distortion: 0
  • Node 6 (Noise Texture)
    • Vector: Default
    • Scale: (Node 1)
    • Detail: (Node 2)
    • Distortion: 0
  • Node 7 (Color Ramp)
    • Color mode: RGB
    • Interpolation: Linear
    • Points
      • 0 (Position: 0) > 000000 (Alpha: 1)
      • 1 (Position: 1) > BABABA (Alpha: 1)
    • Factor: (Node 4 (Color))
  • Node 8 (Color Ramp)
    • Color mode: RGB
    • Interpolation: Linear
    • Points
      • 0 (Position: 0) > 000000 (Alpha: 1)
      • 1 (Position: 1) > BABABA (Alpha: 1)
    • Factor: (Node 5 (Color))
  • Node 9 (Color Ramp)
    • Color mode: RGB
    • Interpolation: Linear
    • Points
      • 0 (Position: 0) > 1A1AFF (Alpha: 1)
      • 1 (Position: 1) > 800080 (Alpha: 1)
    • Factor: (Node 6 (Color))
  • Node 10 (Diffuse BSDF)
    • Color: (Node 8 (Color))
    • Roughness: 0
    • Normal: Default
  • Node 11 (Glossy BSDF)
    • Shader Model: GGX
    • Color: CCCCCC
    • Roughness: 0.2
    • Normal: Default
  • Node 12 (Normal Map)
    • Object Space
    • Strength: 5
    • Color: (Node 9 (Color))
  • Node 13 (Mix Shader)
    • Factor: (Node 7 (Color))
    • Shader: (Node 10)
    • Shader: (Node 11)
  • Node 14 (Material Output)
    • Surface: (Node 13)
    • Volume: Default
    • Displacement: (Node 12)