Blender 3D: Noob to Pro/Every Material Known to Man/Copper
Appearance
Copper Method 1
[edit | edit source]This method is for a nice realistic Copper material, looking stratified and slightly "dent-ish".
Material Color
- ColorSlider
- R- 0.875
- G- 0.553
- B- 0.221
- SpecSlider
- R- 1.000
- G- 0.718
- B- 0.189
Shaders
Diffuse Shader
- Type- Minnaert
- Ref- 0.65
- Dark- 0.52
Specular Shader
- Type- CookTorr
- Spec- 1.68
- Hard- 26
RayMirror
- RayMir- 0.20
- Fresnel- 1.18
- Fac- 1.55
Texture1
- Type- Musgrave
- Calculation- Multifractal
- H- 1.00
- Lacu- 2.00
- Octa- 2.00
- iScale- 0.54
- NoiseSize- 0.55
- NoiseBasis- Voronoi F2
- MapInput
- MappingMethod- Orco
- MappingShape- Cube
- Size
- SizeX- 2.00
- SizeY- 30.00
- SizeZ- 25.00
- MapTo
- MapApplication- Nor
- NorSlider- 1.1
Texture2
- Type- Musgrave
- Calculation- Multifractal
- H- 1.00
- Lacu- 2.00
- Octa- 2.00
- iScale- 0.54
- NoiseSize- 0.55
- NoiseBasis- Voronoi F2
- MapInput
- MappingMethod- Orco
- MappingShape- Cube
- Size
- SizeX- 2.00
- SizeY- 2.00
- SizeZ- 2.00
- MapTo
- MapApplication- Nor
- NorSlider- 0.7