Blender 3D: Noob to Pro/Every Material Known to Man/Denim
Appearance
Denim Method 1
[edit | edit source]This method is for a nice realistic Denim material, looking stratified and multi-colored.
Material Color
- ColorSlider
- R- 0.394
- G- 0.417
- B- 0.527
Shaders
Diffuse Shader
- Type- Lambert
- Ref- 0.8
Specular Shader
- Type- CookTorr
- Spec- 0.205
- Hard- 16
Texture1
- Type- Wood
- Application- Bands - Sin - Soft Noise
- NoiseSize- 0.15
- Turbulance- 5.00
- NoiseBasis- Blender Original
- MapInput
- MappingMethod- Orco
- MappingShape- Tube
- Size
- SizeX- 15.00
- SizeY- 15.00
- SizeZ- 15.00
- MapTo
- MapApplication- Nor(Yellow)
- NorSlider- 1.28
Texture2
- Type- Wood
- Application- Bands - Sin - Soft Noise
- NoiseSize- 0.15
- Turbulance- 5.00
- NoiseBasis- Blender Original
- MapInput
- MappingMethod- Orco
- MappingShape- Tube
- Size
- SizeX- -15.00
- SizeY- 15.00
- SizeZ- 15.00
- MapTo
- MapApplication- Nor(Yellow)
- NorSlider- 1.28
Texture3
- Type- Musgrave
- Calculation- Multifractal
- H- 1.00
- Lacu- 2.00
- Octa- 2.00
- iScale- 1.00
- NoiseSize- 0.50
- NoiseBasis- Blender Original
- MapInput
- MappingMethod- Orco
- MappingShape- Cube
- Size
- SizeX- 20.00
- SizeY- 20.00
- SizeZ- 20.00
- MapTo
- MapApplication- Nor
- NorSlider- 0.32
Texture4
- Type- Musgrave
- Calculation- Multifractal
- H- 0.25
- Lacu- 2.00
- Octa- 0.97
- iScale- 0.30
- NoiseSize- 0.20
- NoiseBasis- Blender Original
- MapInput
- MappingMethod- Orco
- MappingShape- Cube
- Size
- SizeX- 1.00
- SizeY- 1.00
- SizeZ- 1.00
- MapTo
- MapApplication- Col
- R- 0.80
- G- 0.77
- B- 0.43
- TexIntegration- Mix
- ColSlider- 0.30
- MapApplication- Col