Blender 3D: Noob to Pro/Every Material Known to Man/Mist
Appearance
The parts you change to make a particle based mist spot are as follows: Emitter-
Object- Scale:10.000 Type:Plane
Objects Panel-
Particle Systems- New Amount:100000 Random:Faces Even:Random Normal:100.000 Random:200.000
Materials Panel-
Material Buttons- Halo=Yes RGB:0,0,0 Halo Size:2.000 Hard:50 Add:1.000
World Buttons-
-Optional HoRGB-0,0,0