Blender 3D: Noob to Pro/Every Material Known to Man/Modeling Clay
Appearance
Modelling clay material
●In material tab:
Diffuse (as required), Shrader: Lambert
Specular (as required, light color),
Shrader: Phong,
Intensity: 0.11
Hardness: 17
●In texture tab:
Type: Clouds
Under clouds group:
Noise: Soft
Basis: Voronoi F1(noise used for turbulance)
Size: 0.03
Depth: 2
Under influence
Geometry:
Normal(enabled): 0.018
Texture color: (same as diffuse color in material tab)
Note: Different types of modelling clay are available. This material may differ from some types.