Blender 3D: Noob to Pro/Every Material Known to Man/Rubber
Appearance
Rubber
[edit | edit source]Method 1
[edit | edit source]This method is for a general, computer-performance-oriented rubber material.
Color
- Col: (Adjust as needed)
- R - 0.15
- G - 0.14
- B - 0.12
- R - 0.15
- Spec: (Change as needed)
- R - 1
- G - 1
- B - 1
- R - 1
Shaders
- Diffuse Shader:(Minnaert)
- Ref - 0.7
- Dark - 0.6
- Ref - 0.7
- Specular Shader:(Blinn)
- Spec - 1.5
- Hard - 10
- Refr - 2
- Spec - 1.5
Some people think it looks TOO smooth. If you feel that way, add a very light texture:
Texture
Tex Type - Stucci
- StucciType - Wall In
- NoiseType - Hard Noise
- NoiseSize - 0.05
- Turbulance - 3F
- Noise Basis - Voronoi F1
Map Input
- Coordinates - Orco
- SurfaceType - Cube
Map To
- MapType - Nor
- NorSlider - 0.3
- NorSlider - 0.3
Method 2, w/SSS
[edit | edit source]This method is a better quality and more realistic Rubber material, but works best using SubSurface Scattering, so it may affect the time of your Render.
Color
- Col: (Adjust as needed)
- R - 0.15
- G - 0.14
- B - 0.12
- R - 0.15
- Spec: (Change as needed)
- R - 1
- G - 1
- B - 1
- R - 1
Shaders
- Diffuse Shader:(Lambert)
- Ref - 0.8
- Ref - 0.8
- Specular Shader:(CookTorr)
- Spec - 0.97
- Hard - 5
- Spec - 0.97
SSS
- Scale - 1
- RadiusR - 8.5
- RadiusG - 5.5
- RadiusB - 4
- Hex - DFDFDF
- Col - 1
- Tex - 0
- Front - 1
- Back - 1
- Col - 1
- IOR - 1.8
Some people think it looks TOO smooth. If you feel that way, add a very light texture:
Texture
Tex Type - Stucci
- StucciType - Wall In
- NoiseType - Hard Noise
- NoiseSize - 0.05
- Turbulance - 3F
- Noise Basis - Voronoi F1
Map Input
- Coordinates - Orco
- SurfaceType - Cube
Map To
- MapType - Nor
- NorSlider - 0.3
- NorSlider - 0.3