Blender 3D: Noob to Pro/Model a Low Poly Head
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Applicable Blender version: 2.75. |
Overview
[edit | edit source]This tutorial is designed to teach users to make a low-poly animesque head in Blender.
What you need to know:
- Basic Blender controls
Add a plane
[edit | edit source]Noob Note: Using triangles on a subsurfed model may result in "peaks" appearing in some areas. To reduce this problem, merge as many triangles into quads as possible.
![Add a plane](http://upload.wikimedia.org/wikipedia/commons/thumb/c/cb/Bl1.jpg/200px-Bl1.jpg)
Start with a new file, and delete ( X ) the default cube.
Be in Front view ( NUM1 )
Add a plane ( SHIFT + A -> add-> mesh-> plane)
Click on "Align to view" in the settings at the bottom left side.
Make a pointed chin
[edit | edit source]![Merge the vertices](http://upload.wikimedia.org/wikipedia/commons/thumb/b/bf/Bl2.jpg/200px-Bl2.jpg)
Switch to Edit mode
Be in Vertex select mode
Select the bottom two vertices ( SHIFT + RMB ) and press W to bring up the vertex menu. "Select Merge", then "At Center", or just hit ALT + M and choose "At Center".
![A pointed chin!](http://upload.wikimedia.org/wikipedia/commons/thumb/c/cd/Bl3.jpg/200px-Bl3.jpg)
Now you have a pointed chin.
![A pointed chin!](http://upload.wikimedia.org/wikipedia/commons/thumb/5/5d/Bl4.jpg/200px-Bl4.jpg)
Select the top two vertices (use the B )
![Select the top 2 vertices](http://upload.wikimedia.org/wikipedia/commons/thumb/a/ae/Bl5.jpg/200px-Bl5.jpg)
Re-arrange them so they make more of a chin shape by pressing the G to move and Z to constrain the movement to the Z-Axis.
Noob Note: Move it down; don't scale it out.
Extrude the face
[edit | edit source]![Extrude along the Z-Axis](http://upload.wikimedia.org/wikipedia/commons/thumb/9/9b/Bl6.jpg/200px-Bl6.jpg)
Now extrude ( E ) "edges only", along the Z-Axis ( Z ) so that you have another area.
![Scale it](http://upload.wikimedia.org/wikipedia/commons/thumb/1/12/Bl7.jpg/200px-Bl7.jpg)
As a precaution, remove doubles. (WKEY)
Scale it ( S ) so that it's not so cubic.
![Extrude along the Z-Axis again](http://upload.wikimedia.org/wikipedia/commons/thumb/2/26/Bl8.jpg/200px-Bl8.jpg)
Now extrude along the Z-Axis again ( E then Z ) and scale ( S ) it down a bit.
![Extrude along the Z-Axis again](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a4/Bl9.jpg/200px-Bl9.jpg)
One last time... (E) (Z) (S)
Make the facial features
[edit | edit source]![Select the middle vertices](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a7/Bl10.jpg/200px-Bl10.jpg)
Select the middle vertices (BKEY) or (RMB) and press (WKEY) to bring up the specials menu. Subdivide it once.
Note: In newer versions you have to check the checkbox: "Quad/Tri Mode" in the lower left corner.
![Select the vertices](http://upload.wikimedia.org/wikipedia/commons/thumb/5/58/Bl11.jpg/200px-Bl11.jpg)
Now select at first the pair of vertices above and subdivide once.
![Subdivide!](http://upload.wikimedia.org/wikipedia/commons/thumb/4/4b/Bl12.jpg/200px-Bl12.jpg)
Now subdivide 2 times with the pair of vertices below the center line.
![There!](http://upload.wikimedia.org/wikipedia/commons/thumb/3/39/Bl13.jpg/200px-Bl13.jpg)
Yours should now look like this one on the right.
Eyes
[edit | edit source]![Subdivide some more](http://upload.wikimedia.org/wikipedia/commons/thumb/1/19/Bl14.jpg/200px-Bl14.jpg)
Select and subdivide here, so you can make the eyes.
![Make some eyes](http://upload.wikimedia.org/wikipedia/commons/thumb/f/fb/Bl15.jpg/200px-Bl15.jpg)
And rearrange the vertices so they make eye shapes.
Nose
[edit | edit source]![Select these](http://upload.wikimedia.org/wikipedia/commons/thumb/d/d0/Bl16.jpg/200px-Bl16.jpg)
Now select the middle vertex here (right mouse button).
Extrude it along the Y-Axis (EKEY) (YKEY) and move your mouse around to change how far it moves.
![Let's make a nose!](http://upload.wikimedia.org/wikipedia/commons/thumb/1/10/Bl18.jpg/200px-Bl18.jpg)
Select these three vertices ('SHIFT+RMB) and press (F) to make a face.
![Do the same to the other side](http://upload.wikimedia.org/wikipedia/commons/thumb/4/45/Bl19.jpg/200px-Bl19.jpg)
Now do the same to the other side, and you will have the nose's base.
![Make a face](http://upload.wikimedia.org/wikipedia/commons/thumb/5/5d/Bl20.jpg/200px-Bl20.jpg)
Select these vertices (SHIFT+RMB) and make a face (F).
Do this to the other side.
![You have a nose!](http://upload.wikimedia.org/wikipedia/commons/thumb/f/f0/Bl21.jpg/200px-Bl21.jpg)
Now you have a nose.
Remove interior nose faces
[edit | edit source]![Rotate the camera](http://upload.wikimedia.org/wikipedia/commons/thumb/6/65/Bl22.jpg/200px-Bl22.jpg)
Rotate the camera (CTRL+NUM1) so you are seeing the back.
Be in Face select mode.
![Get rid of these](http://upload.wikimedia.org/wikipedia/commons/thumb/c/c1/Bl24.jpg/200px-Bl24.jpg)
Select (SHIFT+RMB) the faces behind the nose.
Delete (XKEY) them (on the popup pick "Faces").
Smooth the mouth region
[edit | edit source]![Select these](http://upload.wikimedia.org/wikipedia/commons/thumb/7/7c/Bl25.jpg/200px-Bl25.jpg)
Be in Vertex select mode
Select the vertex at the bottom of the chin, and the one at the bottom of the nose.
Subdivide them.
Make the head
[edit | edit source]![Select edges on the outside](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a0/Bl26.jpg/200px-Bl26.jpg)
Be in Edge select mode
Select all the edges on the outside (shown with blue lines in the photo).
![Give the face more smoothness](http://upload.wikimedia.org/wikipedia/commons/thumb/9/9d/Bl27.jpg/200px-Bl27.jpg)
Move (GKEY) the vertices back, along the Y axis (YKEY), a bit to give the face more smoothness
![Select the vertices at the back of the head](http://upload.wikimedia.org/wikipedia/commons/thumb/6/67/Bl28.jpg/150px-Bl28.jpg)
Be in Vertex select mode
Rearrange the chin, by moving (GKEY) the bottom vertice along the Y axis (YKEY) till it looks right.
Make the back of the head
[edit | edit source]![Extrude along Y-Aixis](http://upload.wikimedia.org/wikipedia/commons/thumb/0/04/Bl30.jpg/150px-Bl30.jpg)
Be in Edge select mode
Now select the edges all around the back of the head, using (BKEY).
Extrude these along the y axis (EKEY) (YKEY)
![Ta da!](http://upload.wikimedia.org/wikipedia/commons/thumb/2/21/Bl31.jpg/200px-Bl31.jpg)
Ta da!
![Make a face](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2a/Bl32.jpg/200px-Bl32.jpg)
Now select a set of 4 back vertices that form sort of a rectangle and press (FKEY) to make a face.
![and so on...](http://upload.wikimedia.org/wikipedia/commons/thumb/e/ec/Bl33.jpg/200px-Bl33.jpg)
and so on....
![and so on...](http://upload.wikimedia.org/wikipedia/commons/thumb/6/63/Bl34.jpg/200px-Bl34.jpg)
and so on....
![Subdivide these](http://upload.wikimedia.org/wikipedia/commons/thumb/8/8e/Bl35.jpg/200px-Bl35.jpg)
now select and subdivide these once (W)
![Subdivide these as well](http://upload.wikimedia.org/wikipedia/commons/thumb/3/35/Bl36.jpg/200px-Bl36.jpg)
and these points too.
![Move the middle back](http://upload.wikimedia.org/wikipedia/commons/thumb/2/2f/Bl37.jpg/200px-Bl37.jpg)
Now select the middle and move it back (G) (Y).
Finishing it up
[edit | edit source]![With subsurfing](http://upload.wikimedia.org/wikipedia/commons/thumb/a/a9/Bl39.jpg/200px-Bl39.jpg)
And here it is with sub-surfacing. You have finished. Hit (F12) to see the final render.