BlitzMax/Language/Identifiers
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Identifiers are used to name constants, variables, functions and user defined types.
Identifiers start with a letter or underscore and can be followed by any combination of letters, digits or underscores. For example, the following are all valid identifiers:
player1_up your_name _hello_world_
Identifiers in BlitzMax are case-insensitive. This means that the identifiers hello, Hello and HELLO are all treated as the same identifier.
The following identifiers are reserved for use by the BlitzMax language, and can not be used as general purpose identifiers:
Strict Module ModuleInfo Framework End Return Continue Exit Assert Public Private True False Pi Null Self Super Byte Short Int Long Float Double Object String Var Ptr VarPtr Chr Len Asc SizeOf Sgn Abs Min Max Mod Shl Shr Sar Not And Or New Release Delete Incbin IncbinPtr IncbinLen Include Import Extern EndExtern Function EndFunction Type EndType Extends Method EndMethod Local Global Const Field Abstract Final Rem EndRem If Then Else ElseIf EndIf For To Next Step EachIn While Wend Repeat Until Forever Select Case Default EndSelect Try Catch EndTry Throw Goto DefData ReadData RestoreData Alias