BlitzMax/Modules/User input/Polled input
The polled input module provides an easy way to detect keyboard and mouse input.
The functions in this module are only available when your program is running in Graphics mode. When working on GUI applications, you should use events instead.
Functions
[edit | edit source]AppSuspended
[edit | edit source]Function AppSuspended()
Description: Get app suspended state
Returns: True if application is currently suspended.
AppTerminate
[edit | edit source]Function AppTerminate()
Description: Return app terminate state
Returns: True if user has requested to terminate application
Example:
Graphics 640,480,0 While Not AppTerminate() Or Not Confirm( "Terminate?" ) Cls DrawText MouseX()+","+MouseY(),0,0 Flip Wend
KeyHit
[edit | edit source]Function KeyHit( key )
Description: Check for key hit
Returns: Number of times key has been hit.
Information: The returned value represents the number of the times key has been hit since the last call to KeyHit with the same key.
See the key codes module for a list of valid key codes.
Example:
' keyhit.bmx ' the following code draws a circle every time the ' program detects the spacebar has been pressed ' and exits when it detects the ESCAPE key has ' been pressed graphics 640,480 while not keyhit(KEY_ESCAPE) cls if keyhit(KEY_SPACE) drawoval 0,0,640,480 flip wend
KeyDown
[edit | edit source]Function KeyDown( key )
Description: Check for key state
Returns: True if key is currently down
Information: See the key codes module for a list of valid keycodes.
Example:
' keydown.bmx ' the following code draws a circle if the ' program detects the spacebar is pressed ' and exits when it detects the ESCAPE key has ' been pressed Graphics 640,480 While Not KeyHit(KEY_ESCAPE) Cls If KeyDown(KEY_SPACE) DrawOval 0,0,640,480 Flip Wend
GetChar
[edit | edit source]Function GetChar()
Description: Get next character
Returns: The character code of the next character.
Information: As the user hits keys on the keyboard, BlitzMax records the character codes of these keystrokes into an internal 'character queue'.
GetChar removes the next character code from this queue and returns it the application.
If the character queue is empty, 0 is returned.
FlushKeys
[edit | edit source]Function FlushKeys()
Description: Flush key states and character queue.
Information: FlushKeys resets the state of all keys to 'off', and resets the character queue used by GetChar.
MouseX
[edit | edit source]Function MouseX()
Description: Get mouse x location
Returns: Mouse x axis location
Information: The returned value is relative to the left of the screen.
Example:
' mousex.bmx ' the following tracks the position of the mouse graphics 640,480 while not keyhit(KEY_ESCAPE) cls drawoval mousex()-10,mousey()-10,20,20 flip wend
MouseY
[edit | edit source]Function MouseY()
Description: Get mouse y location
Returns: Mouse y axis location
Information: The returned value is relative to the top of the screen.
Example:
' mousey.bmx ' the following tracks the position of the mouse graphics 640,480 while not keyhit(KEY_ESCAPE) cls drawrect mousex()-10,mousey()-10,20,20 flip wend
MouseZ
[edit | edit source]Function MouseZ()
Description: Get mouse wheel
Returns: Mouse wheel value
Information: The mouse wheel value increments when the mouse wheel is rolled 'away' from the user, and decrements when the mouse wheel is rolled 'towards' the user.
Example:
' mousez.bmx ' prints mousez() the mousewheel position Graphics 640,480 While Not keyhit(KEY_ESCAPE) cls drawtext "MouseZ()="+MouseZ(),0,0 flip Wend
MouseXSpeed
[edit | edit source]Function MouseXSpeed()
Description: Get mouse x speed
Returns: Mouse x speed
MouseYSpeed
[edit | edit source]Function MouseYSpeed()
Description: Get mouse y speed
Returns: Mouse y speed
MouseZSpeed
[edit | edit source]Function MouseZSpeed()
Description: Get mouse z speed
Returns: Mouse z speed
FlushMouse
[edit | edit source]Function FlushMouse()
Description: Flush mouse button states
Information: FlushMouse resets the state of all mouse buttons to 'off'.
MouseHit
[edit | edit source]Function MouseHit( button )
Description: Check for mouse button click
Returns: Number of times button has been clicked.
Information: The returned value represents the number of the times button has been clicked since the last call to MouseHit with the same button.
button should be 1 for the left mouse button, 2 for the right mouse button or 3 for the middle mouse button.
Example:
' mousehit.bmx graphics 640,480 while not keyhit(KEY_ESCAPE) cls if mousehit(1) drawrect 0,0,200,200 if mousehit(2) drawrect 200,0,200,200 if mousehit(3) drawrect 400,0,200,200 flip wend
MouseDown
[edit | edit source]Function MouseDown( button )
Description: Check for mouse button down state
Returns: True if button is currently down
Information: button should be 1 for the left mouse button, 2 for the right mouse button or 3 for the middle mouse button.
Example:
' mousedown.bmx graphics 640,480 while not keyhit(KEY_ESCAPE) cls if mousedown(1) drawrect 0,0,200,200 if mousedown(2) drawrect 200,0,200,200 if mousedown(3) drawrect 400,0,200,200 flip wend
WaitKey
[edit | edit source]Function WaitKey()
Description: Wait for a key press
Returns: The keycode of the pressed key
Information: WaitKey suspends program execution until a key has been hit. The keycode of this key is then returned to the application.
See the key codes module for a list of valid keycodes.
WaitChar
[edit | edit source]Function WaitChar()
Description: Wait for a key press
Returns: The character code of the pressed key
Information: WaitChar suspends program execution until a character is available from GetChar. This character is then returned to the application.
WaitMouse
[edit | edit source]Function WaitMouse()
Description: Wait for mouse button click
Returns: The clicked button
Information: WaitMouse suspends program execution until a mouse button is clicked.
WaitMouse returns 1 if the left mouse button was clicked, 2 if the right mouse button was clicked or 3 if the middle mouse button was clicked.