Brlcad/How to mged/shader
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Shader types
[edit | edit source]There are three types of shaders available from within mged:
- Paint shaders
- Plastic shaders
- Light shaders
Paint shaders
[edit | edit source]Paint shaders apply pigment and texture to object surfaces.
- bwtexture -- black and white texture maps.
- camo -- camouflage shader.
- checker -- checkerboard shader.
- cloud -- Geoffrey Gardner 2d style cloud texture map.
- fakestar -- fake star pattern.
- texture -- full colour texture mapping.
Plastic shaders
[edit | edit source]The three plastic shaders are:
Light shader
[edit | edit source]The light shader provides a complex facility for producing image illumination.
Full list of shaders
[edit | edit source]The mged tool provides support for the following shader types:
- bump -- The bump map shader.
- bwtexture -- black and white texture maps.
- camo -- camouflage shader.
- checker -- checkerboard shader.
- cloud -- Geoffrey Gardner 2d style cloud texture map.
- envmap -- environment mapping shader.
- fakestar -- fake star pattern.
- fbmbump -- fractional brownian motion noise applied to a normal.
- fbmcolor -- fractional brownian motion noise applied to colour.
- fire -- simulated flames.
- glass -- simulated grass.
- gravel -- gravel noiset applied to color and normal.
- light -- light source.
- marble -- marble texture.
- mirror -- mirror surface.
- plastic -- simulated plastic.
- rtrans -- random transparency.
- scloud -- 3D cloud shader.
- spm -- spherical texture maps.
- stack -- stacking shader.
- stxt -- shape texture mapping.
- texture -- full colour texture mapping.
- turbump -- turbulence noise applied to normals.
- turcolor -- turbulence noise applied to colour.
- wood -- wooden texture.