Jump to content

Brlcad/How to mged/shader properties

From Wikibooks, open books for an open world

The available shader properties depend on the type of material shader being utilized.

bwtexture

[edit | edit source]

checker

[edit | edit source]

cloud

[edit | edit source]

envmap

[edit | edit source]

fakestar

[edit | edit source]

fbmbump

[edit | edit source]

fbmcolor

[edit | edit source]

glass

[edit | edit source]

gravel

[edit | edit source]

light

[edit | edit source]

marble

[edit | edit source]

mirror

[edit | edit source]

plastic

[edit | edit source]

rtrans

[edit | edit source]

scloud

[edit | edit source]

stack

[edit | edit source]

texture

[edit | edit source]

turbump

[edit | edit source]

turcolor

[edit | edit source]