C++ Programming - Chapters List
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Chapter 1 : C++ a multi-paradigm language [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]- Introducing C++
- Programming languages
- Programming paradigms - the versatility of C++ as a multi-paradigm language, concepts of object-oriented programming (objects and classes, inheritance, polymorphism).
- Comparisons - to other languages, relation to other computer science constructs and idioms.
- with C
- with Java
- with C#
- with Managed C++ (C++/CLI)
- with D
Chapter 2 : Fundamentals for getting started [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]- The code - includes list of recognized keywords.
- Compiler
- Preprocessor - includes the standard headers.
- Linker
- Variables and storage - locality, scope and visibility, including source examples.
- Operators - precedence order and composition, , assignment,
sizeof
, new, delete, [] (arrays), * (pointers) and & (references).- Logical operators - the && (and), || (or), and ! (not).
- Conditional operator - the ?:
- Type casting - Automatic, explicit and advanced type casts.
- Flow of control - Conditionals (if, if-else, switch), loop iterations (while, do-while,
for
) andgoto
. - Functions - Introduction (including main), argument passing, returning values, recursive functions, pointers to functions and function overloading.
- Debugging - Finding, fixing, preventing bugs and using debugging tools.
Chapter 3 : Object-Oriented Programming [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]- Structures
- Unions
- Classes (Inheritance, Member Functions, Polymorphism and this pointer)
- Operator overloading
- Standard Input/Output streams Library
Chapter 4 : Advanced Features [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]- Templates
- Standard Template Library (STL)
- Smart Pointers
- Exception Handling
- Run-Time Type Information (RTTI)
Chapter 5 : Beyond the Standard [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]- Resource Acquisition Is Initialization (RAII)
- Garbage Collection (GC)
- Design patterns - Creational, Structural and Behavioral patterns.
- Libraries - APIs vs Frameworks and Static and dynamic libraries.
- Boost library
- Optimizing your programs
- Cross-platform development
- Software internationalization
- Unified Modeling Language (UML)