Category:Book:Models and Theories in Human-Computer Interaction
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Pages in category "Book:Models and Theories in Human-Computer Interaction"
The following 166 pages are in this category, out of 166 total.
A
- Models and Theories in Human-Computer Interaction/A Meta Analysis on WikiBooks and CSCW in Context
- Models and Theories in Human-Computer Interaction/A mix of CogSci and SocSci
- Models and Theories in Human-Computer Interaction/A Route of Understanding and Analyzing a Phenomenon - Activity Theory
- Models and Theories in Human-Computer Interaction/A Turn to the Social
- Models and Theories in Human-Computer Interaction/Accelerated Returns
- Models and Theories in Human-Computer Interaction/Accelerating returns - not so fast
- Models and Theories in Human-Computer Interaction/Accelerating returns and Singularity
- Models and Theories in Human-Computer Interaction/Accelerating Returns and Singularity
- Models and Theories in Human-Computer Interaction/Accelerating towards Singularity
- Models and Theories in Human-Computer Interaction/Activity Theory and Cultural Artefacts
- Models and Theories in Human-Computer Interaction/Activity Theory and Platforms Like Wikibook
- Models and Theories in Human-Computer Interaction/Activity Theory through the use of tool: Wikibook
- Models and Theories in Human-Computer Interaction/Actor-Network Theory
- Models and Theories in Human-Computer Interaction/Affordances and Conceptual Models
- Models and Theories in Human-Computer Interaction/Affordances Make the Design
- Models and Theories in Human-Computer Interaction/Affordances vs Conventions
- Models and Theories in Human-Computer Interaction/Analysis of GOMS model
- Models and Theories in Human-Computer Interaction/Analysis of Wikibook based on activity theory
- Models and Theories in Human-Computer Interaction/Avoiding Social Loafing
B
C
- Models and Theories in Human-Computer Interaction/Can Fitts’ Law be used in modern world?
- Models and Theories in Human-Computer Interaction/CMC and Face-to-Face
- Models and Theories in Human-Computer Interaction/Collaborating with Google Docs
- Models and Theories in Human-Computer Interaction/Collective Effort and Wikibook
- Models and Theories in Human-Computer Interaction/Collocated Teams's Wiki Usage
- Models and Theories in Human-Computer Interaction/Communication and Collaboration of Distributed Knowledge
- Models and Theories in Human-Computer Interaction/Consolidating Diffusion of Innovation and TAM
- Models and Theories in Human-Computer Interaction/Coordination and Social Loafing
- Models and Theories in Human-Computer Interaction/Criticisms of TAM and Diffusion
- Models and Theories in Human-Computer Interaction/Critique on Diffusion of Innovation model
- Models and Theories in Human-Computer Interaction/CSCW and DCog
- Models and Theories in Human-Computer Interaction/CSCW and the collaborative wiki platform
- Models and Theories in Human-Computer Interaction/CSCW and Wikibook - A Successful Example of Distributed Collaboration
- Models and Theories in Human-Computer Interaction/Cybernetics - more differences than similarities to AI
- Models and Theories in Human-Computer Interaction/Cybernetics and Feedback
- Models and Theories in Human-Computer Interaction/Cybernetics and its area of study
- Models and Theories in Human-Computer Interaction/Cybernetics and Systems Theory
- Models and Theories in Human-Computer Interaction/Cybernetics in Intelligent Systems
- Models and Theories in Human-Computer Interaction/Cybernetics: A grand and ambitious theory
- Models and Theories in Human-Computer Interaction/Cybernetics: Not what I thought it meant
D
- Models and Theories in Human-Computer Interaction/D.Cog and WikiBooks
- Models and Theories in Human-Computer Interaction/D.Cog as Applied to WikiBooks
- Models and Theories in Human-Computer Interaction/dCog : A foundation for interface evaluation ?
- Models and Theories in Human-Computer Interaction/Diffusion as a reliable predictor
- Models and Theories in Human-Computer Interaction/Diffusion Innovation and TAM
- Models and Theories in Human-Computer Interaction/Diffusion Innovation and TAM 2
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation - Adopter categories
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation - Adopter?
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation - ERP Implementation
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation - ExactEmerge
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation and Adopters
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation and Transmedia
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation for both individuals and businesses
- Models and Theories in Human-Computer Interaction/Diffusion of Innovation – Knowledge base adoption
- Models and Theories in Human-Computer Interaction/Diffusion of Innovations and Technology
- Models and Theories in Human-Computer Interaction/Diffusion of Innovations and the Adoption of Smartphones
- Models and Theories in Human-Computer Interaction/Diffusion of Innovations theory too simplistic?
- Models and Theories in Human-Computer Interaction/Digitizing the World Around Us
- Models and Theories in Human-Computer Interaction/Distributed Cognition and a Macro Focus
- Models and Theories in Human-Computer Interaction/DoI for You and I
- Models and Theories in Human-Computer Interaction/Doubting double-exponential growth rate
E
F
- Models and Theories in Human-Computer Interaction/Finding right fit between group tasks and software
- Models and Theories in Human-Computer Interaction/Fitts Law for Cell Phone Keyboards
- Models and Theories in Human-Computer Interaction/Fitts' Law in Entry-Based Systems
- Models and Theories in Human-Computer Interaction/Fitts' Law in Touch Screen Age
- Models and Theories in Human-Computer Interaction/Framework: Computer as Human, Human as Computer: Perception-Input, Thinking- Processing, Action- Output
G
- Models and Theories in Human-Computer Interaction/GOMS & its drawbacks
- Models and Theories in Human-Computer Interaction/GOMS and Human Nature
- Models and Theories in Human-Computer Interaction/GOMS and its unpredictability
- Models and Theories in Human-Computer Interaction/GOMS may be useful, but is it practical?
- Models and Theories in Human-Computer Interaction/GOMS Useful but Imperfect
H
- Models and Theories in Human-Computer Interaction/HCI Fragmentation
- Models and Theories in Human-Computer Interaction/How intrinsic motivation may factor into TAM
- Models and Theories in Human-Computer Interaction/Human Computer Interaction is Ubiquitous
- Models and Theories in Human-Computer Interaction/Human Meets Machine - We are the Metaphore
I
- Models and Theories in Human-Computer Interaction/Impact of Norman's Principles on Interface Design
- Models and Theories in Human-Computer Interaction/Increasing Collaborative Transparency Through the Externalization of Discussion
- Models and Theories in Human-Computer Interaction/Input-process-output framework and the collaborative wiki platform
- Models and Theories in Human-Computer Interaction/Input-Process-Output Model and Distributed Group Work
- Models and Theories in Human-Computer Interaction/Input-Process-Output Model for Online Collaboration
- Models and Theories in Human-Computer Interaction/Intertwined Systems
- Models and Theories in Human-Computer Interaction/Introduction
- Models and Theories in Human-Computer Interaction/Introduction to Models and Theories in HCI
- Models and Theories in Human-Computer Interaction/Is Technology helpful?
- Models and Theories in Human-Computer Interaction/Is This Technology Helpful?
K
- Models and Theories in Human-Computer Interaction/Keeping the Conversation Going
- Models and Theories in Human-Computer Interaction/Kurzweil & Future of Human Evolution
- Models and Theories in Human-Computer Interaction/Kurzweil’s Law of Accelerating Returns – The future will be here faster than we know it
L
M
N
- Models and Theories in Human-Computer Interaction/Norman's Affordances
- Models and Theories in Human-Computer Interaction/Norman's Affordances - Visibility and the 7 Stages of Action
- Models and Theories in Human-Computer Interaction/Norman's Affordances and Mapping
- Models and Theories in Human-Computer Interaction/Norman's Affordances and Principles of Design
- Models and Theories in Human-Computer Interaction/Norman's Affordances and Stages of Design
- Models and Theories in Human-Computer Interaction/Norman's Affordances and Use in Design
- Models and Theories in Human-Computer Interaction/Norman's Affordances in Action
- Models and Theories in Human-Computer Interaction/Norman's Principles of Design
- Models and Theories in Human-Computer Interaction/Norman's Psychology of Everyday Actions, an Example of Wiener's Cybernetics
- Models and Theories in Human-Computer Interaction/Norman’s Affordances
- Models and Theories in Human-Computer Interaction/Nyquist–Shannon sampling theorem
P
- Models and Theories in Human-Computer Interaction/Perception: Needs biological considerations of human
- Models and Theories in Human-Computer Interaction/Power of Cybernetics
- Models and Theories in Human-Computer Interaction/Predicable Outcomes
- Models and Theories in Human-Computer Interaction/Predictive (models of performance): Fitts
- Models and Theories in Human-Computer Interaction/Problem of undercontribution to online collaborative platform
R
S
- Models and Theories in Human-Computer Interaction/Sci-Fi in the Not-So-Distant Future?
- Models and Theories in Human-Computer Interaction/Small Business and TAM
- Models and Theories in Human-Computer Interaction/Social Anonymity
- Models and Theories in Human-Computer Interaction/Social Importance of Diffusion
- Models and Theories in Human-Computer Interaction/Social Loafing and Collaboration
- Models and Theories in Human-Computer Interaction/Social Loafing and WikiBook Collaboration
- Models and Theories in Human-Computer Interaction/Social Psychological Theory and the wiki platform
- Models and Theories in Human-Computer Interaction/Social translucence system and Knowledge Management as a Social Phenomenon
- Models and Theories in Human-Computer Interaction/Stages of Action as Design Aids
T
- Models and Theories in Human-Computer Interaction/TAM - a useful predictor of user adoption
- Models and Theories in Human-Computer Interaction/TAM and Engineering
- Models and Theories in Human-Computer Interaction/TAM as an Outline in Need of Thoughtful Modifications
- Models and Theories in Human-Computer Interaction/TAM in software updates
- Models and Theories in Human-Computer Interaction/TAM in the Workplace
- Models and Theories in Human-Computer Interaction/TAM proponent of perceived intention but not behavioral intention
- Models and Theories in Human-Computer Interaction/TAM vs. Diffusion at prediction success in enterprise CMS replacement
- Models and Theories in Human-Computer Interaction/Technology and us - Kurzweil's law of accelerating returns
- Models and Theories in Human-Computer Interaction/The Active Wiki
- Models and Theories in Human-Computer Interaction/The Diffusion of Innovation & Transmedia
- Models and Theories in Human-Computer Interaction/The Economics of TAM
- Models and Theories in Human-Computer Interaction/The Importance of Norman's Design Principles
- Models and Theories in Human-Computer Interaction/The importance of Perceived Usefulness and Perceived Ease of Use in TAM
- Models and Theories in Human-Computer Interaction/The investigation based on a single theory (Fitts' Law) might not help for the success.
- Models and Theories in Human-Computer Interaction/The Key is a Visual Metric
- Models and Theories in Human-Computer Interaction/The Law of Accelerating Returns
- Models and Theories in Human-Computer Interaction/The Law of Accelerating Returns - Resistance Is Futile?
- Models and Theories in Human-Computer Interaction/The master model (or mind)?
- Models and Theories in Human-Computer Interaction/The Nyquist-Shannon Sampling Theorem
- Models and Theories in Human-Computer Interaction/The Pace of Innovation and Adoption Is Changing
- Models and Theories in Human-Computer Interaction/The Paradox of Technology
- Models and Theories in Human-Computer Interaction/The Wiki and the Active User
U
- Models and Theories in Human-Computer Interaction/Understanding Dis.Cog, CSCW and Its Restriction
- Models and Theories in Human-Computer Interaction/Understanding Kurzweil's Singularity
- Models and Theories in Human-Computer Interaction/Using different lens, GOMS on 8pen, a gesture-based key interface
W
- Models and Theories in Human-Computer Interaction/We Are Not Only Users
- Models and Theories in Human-Computer Interaction/What is Cybernetics?
- Models and Theories in Human-Computer Interaction/What is Mental Models?
- Models and Theories in Human-Computer Interaction/What’s a Model
- Models and Theories in Human-Computer Interaction/Wiener's Cybernetics
- Models and Theories in Human-Computer Interaction/Wiener's Cybernetics and an Ecological-Materialist Approach in Anthropology
- Models and Theories in Human-Computer Interaction/Wiener’s Cybernetics
- Models and Theories in Human-Computer Interaction/Wiener’s Cybernetics Vs Artificial Intelligence
- Models and Theories in Human-Computer Interaction/Wiener’s Cybernetics: Life Through the Cybernetic Lens
- Models and Theories in Human-Computer Interaction/WiKi book increasing group motivation and nudge social Loafing
- Models and Theories in Human-Computer Interaction/WikiBook Contributors, Readers, and the Art of Conversation
- Models and Theories in Human-Computer Interaction/WikiBook Transparency Increases Accountability, Decreases Social Loafing
- Models and Theories in Human-Computer Interaction/Wikibooks and Action Theory, Subject and Object
- Models and Theories in Human-Computer Interaction/WikiBooks and Social Interaction on the Web
- Models and Theories in Human-Computer Interaction/WikiBooks as an Example of D.Cog
- Models and Theories in Human-Computer Interaction/Wikimedia as a CSCW, and how its transparency influenced group performance
- Models and Theories in Human-Computer Interaction/Working hard (or hardly working) in a collective wiki effort