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Chess Opening Theory/1. e4/1...d5/2. exd5/2...Qxd5/3. Nc3/3...Qa5

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Scandinavian Defence
a b c d e f g h
8a8 black rookb8 black knightc8 black bishopd8 black kinge8 black kingf8 black bishopg8 black knighth8 black rook8
7a7 black pawnb7 black pawnc7 black pawnd7 black kinge7 black pawnf7 black pawng7 black pawnh7 black pawn7
6a6 black kingb6 black kingc6 black kingd6 black kinge6 black kingf6 black kingg6 black kingh6 black king6
5a5 black queenb5 black kingc5 black kingd5 black kinge5 black kingf5 black kingg5 black kingh5 black king5
4a4 black kingb4 black kingc4 black kingd4 black kinge4 black kingf4 black kingg4 black kingh4 black king4
3a3 black kingb3 black kingc3 white knightd3 black kinge3 black kingf3 black kingg3 black kingh3 black king3
2a2 white pawnb2 white pawnc2 white pawnd2 white pawne2 black kingf2 white pawng2 white pawnh2 white pawn2
1a1 white rookb1 black kingc1 white bishopd1 white queene1 white kingf1 white bishopg1 white knighth1 white rook1
a b c d e f g h
Position in Forsyth-Edwards Notation (FEN)
Moves: 1. e4 d5 2. exd5 Qxd5 3. Nc3 Qa5

Scandinavian Defence

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By moving the queen to a5, she cannot be attacked again, she can pin the knight if White dares to advance their d pawn, and she can later move to b6 to target the b2 pawn. This also sets the stage for developing black's pieces while setting up some threats, a much better option than ...Qd8. White's main plans here are Nf3 and d4, continuing to control the center and developing his pieces. Black can give their queen escape squares with a timely ...c6 in case it gets into danger, and can develop their pieces and go for an e7-e5 advance.

Other than 4. Nf3 and 4. d4, white also has the option of 4. Bc4, another simple development move. Most of these lines generally transpose into each other and the Scandinavian in itself doesn't have all that much theory due to it not being played too often. White generally maintains a small advantage in Scandinavian Defense middlegames, but black can generally hold the balance if they play correctly (white has a ~57% score, which is not particularly good for black, but it's not particularly bad either).

Even 4. g3!? and 4. Be2 (a rather safe option) are completely playable and score similarly to the main moves.

White also has the option of 4. b4!? (the Leonhardt Gambit), a gambit that gives white an opportunity to attack with moves like Rb1, a4, and Ba3, while maintaining a lead in development. While theory suggests that white doesn't get enough compensation for the pawn, computer analysis with more recent engines on high depths have shown that white still gets good compensation. Furthermore, over the board, it is quite hard to prove that black can maintain the extra pawn safely into a better endgame due to the attacking opportunities that white gets. Historically, Lasker, Capablanca, and Keres have attempted this line with decent success:

Lasker vs Fortujin 1-0

Capablanca vs Portela 1/2-1/2Keres vs Kibbermann 1-0

Other than these lines, occasional moves like Rb1?!, a3!? (intending b4 next), h3?!, Nge2, Qe2?!, and f4?! have been tried, but there is little data on those moves, so a definitive conclusion cannot be reached about that. Most of these moves do seem to be playable according to engine analysis, however (Qe2 and f4, not so much).

Note that 4. Bb5+? just loses a tempo to 4... c6!. Don't just check your opponent for no reason (a common beginner mistake). Attempting scholar's mate is also unlikely to succeed, because black can just play e6.