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Civ/Civilization II/Unit Index

From Wikibooks, open books for an open world
  • A.D.M denotes the attack, defense, and movement ratings of the unit.
  • HP.F denotes the number of hit points and the firepower rating of the unit.
  • Tech denotes the civilization advance needed in order to build the unit.
  • Obsolescence denotes the civilization advance that renders the unit obsolete.
  • Cost denotes the number of shields required for the unit to be built.
  • Description is a short description of the unit's other capabilities it may have.
Unit A.D.M HP.F Tech Obsolecence Cost Description
AEGIS Cruiser 8.8.5 3.2 Rocketry none 80 Two-square sight range. Detects submarines. Double defense against air units.
Alpine Troops 5.5.1 2.1 Tactics none 50 Treats all squares as roads.
Archers 3.2.1 1.1 Warrior Code Gunpowder 30
Armor 10.5.3 3.1 Mobile Warfare none 80
Artillery 10.1.1 2.2 Machine Tools Robotics 50
Battleship 12.12.4 4.2 Automobile none 160 Two-square sight range.
Bomber 12.1.8 2.2 Advanced Flight Stealth 120 Two-square sight range.
Cannon 8.1.1 2.1 Metallurgy Machine Tools 40
Caravan 0.1.1 1.1 Trade The Corporation 50 Ignores zones of control. Replaced by Freight (twice as fast).
Caravel 2.1.3 2.1 Navigation Magnetism 40 Transports three.
Carrier 1.9.5 4.2 Advanced Flight none 160 Two-square sight range. Carries air units.
Catapult 6.1.1 1.1 Mathematics Metallurgy 40 Replaced by Cannon.
Cavalry 8.3.2 2.1 Leadership Mobile Warfare 60
Chariot 3.1.2 1.1 The Wheel Polytheism 30 Replaced by Elephant
Cruise Msl. 18.0.12 1.3 Rocketry none 60 Destroyed after attacking.
Cruiser 6.6.5 3.2 Steel Rocketry 80
Crusaders 5.1.2 1.1 Monotheism Leadership 40
Destroyer 4.4.6 3.1 Electricity none 60 Two-square sight range. Detects submarines.
Diplomat 0.0.2 1.1 Writing Espionage 30 Ignores zones of control. Replaced by Spy.
Dragoons 5.2.2 2.1 Leadership Tactics 50
Elephant 4.1.1 1.1 Polytheism Monotheism 40 Replaced by Crusaders.
Engineers 0.2.2 2.1 Explosives none 40 Perform Settler functions twice as fast; and do transformations.
Explorer 0.1.1 1.1 Seafaring Guerilla Warfare 30 Treats all squares as roads. Ignores zones of control.
Fanatics 4.4.1 2.1 Fundamentalism none 20 Free support under Fundamentalism.
Fighter 4.3.10 2.2 Flight Stealth 60 Two-square sight range. Can attack air units.
Freight 0.1.2 1.1 The Corporation none 50 Ignores zones of control.
Frigate 4.2.4 2.1 Magnetism Electricity 50
Galleon 0.2.4 2.1 Magnetism Industrialization 40 Transports four units.
Helicopter 10.3.6 2.2 Combined Arms none 100 Two-square sight range. Detects submarines.
Horsemen 2.1.2 1.1 Horseback Riding Chivalry 20
Howitzer 12.2.2 3.2 Robotics none 70 Negates the effects of city walls.
Ironclad 4.4.4 3.1 Steam Engine Electricity 60
Knights 4.2.2 1.1 Chivalry Leadership 40
Legion 4.2.1 1.1 Iron Working Gunpowder 40
Marines 8.5.1 2.1 Conscription none 60 Can make amphibious assaults.
Mech. Inf. 6.6.3 3.1 Labor Union none 50
Musketeers 3.3.1 2.1 Gunpowder Conscription 30 Replaced by Riflemen.
Nuclear Msl. 99.0.16 1.1 Rocketry none 16 Nuclear weapon. Destroyed after attacking.
Paratroopers 6.4.1 2.1 Combined Arms none 60 Can perform paradrops.
Partisans 4.4.1 2.1 Guerilla Warfare none 50 Ignores zones of control. Treats all squares as roads. Conquered cities may spawn a few.
Phalanx 1.2.1 1.1 Bronze Working Feudalism 20
Pikemen 1.2.1 1.1 Feudalism Gunpowder 20 Double defense against horse. Replaced by Musketeers (therefore 25% less strength against horse).
Riflemen 5.4.1 2.1 Conscription none 40
Settlers 0.1.1 2.1 none Explosives 40 Replaced by Engineers.
Spy 0.0.3 1.1 Espionage none 30 Ignores zones of control.
Stlth Bmbr. 14.5.12 2.2 Stealth none 160 Two-square sight range.
Stlth Ftr. 8.4.14 2.2 Stealth none 80 Two-square sight range. Can attack air units.
Submarine 10.2.3 3.2 Combustion none 60 Submarine; invisible to many units. Two-square sight range.
Transport 0.3.5 3.1 Industrialization none 50 Transports eight units.
Trireme 1.1.3 1.1 Map Making Navigation 40 Must finish turn adjacent to land (though computer powers seem to be exempt). Transports two units.
Warriors 1.1.1 1.1 none Feudalism 10