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Computer Go/Representing the Board

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Representing the Board

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One of the first problems that all Go programs must solve is how to store the current state of the game. The simplest representation needs to at least implement:

  • a way to determine whether a given point contains a black piece, a white piece, or is empty
  • a way to place a piece, or remove a piece from a given point
  • a way to store which point (if any) is illegal due to the Ko rule[1]

Sample Code

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public class Board {
	public Point koPoint;

	private int boardSize;
	private Color[][] board;

	public Color getColor(Point p) {
		board[p.x][p.y];
	}

	public void setColor(Point p, Color color) {
		board[p.x][p.y] = color;
	}
}

Some programs, like GNU Go, use a one-dimensional array instead of a two-dimensional array. This has several advantages:

  • a point on the board can be represented by a single integer
  • one computation is often sufficient for a 1D-coordinate where two would be required for 2D-coordinates

For more information on this strategy, see Representing the board as a one-dimensional array.

Most programs also store additional information that makes it easier to evaluate board positions; we will cover these strategies in a later section.

Next Section: Recognizing Illegal Moves


Footnotes

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[1] For simplicity's sake, our program will assume the Tromp-Taylor Rules, ignoring superko, with the additional stipulation that suicide is illegal.