Designing Sound in SuperCollider/Motors
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Fig 44.5: Motor
[edit | edit source]Contains the subpatches shown in fig 44.2, 44.3, 44.4 and 44.6.
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{
| // arguments range: 0.0 - 1.0
runtime = 0.2,
statorLevel = 0.7,
brushLevel = 0.9,
rotorLevel = 0.6,
maxSpeed = 0.3,
volume = 0.5,
tubeRes = 0.2
|
var motorEnv, motorEnv1, motorEnv2, motor, rotor, drive, stator, resonance;
// fig 44.2: Speed Control Envelope
motorEnv = (Line.ar(0,1,runtime * 20, doneAction:2)) * 2;
motorEnv1 = (1 - motorEnv.min(1)).pow(6); // fast growing curve
motorEnv2 = motorEnv.max(1) - 1; // linear decay
motorEnv = (motorEnv1 + motorEnv2) * (-1) + 1;
drive = motorEnv * (maxSpeed * (-2000));
drive = LFSaw.ar(drive, 1, 0.5, 0.5);
// fig 44.3: Rotor
rotor = WhiteNoise.ar;
rotor = BPF.ar(rotor, 4000, 1.reciprocal) * brushLevel;
rotor = (rotor + (rotorLevel * 0.2)) * drive.pow(4);
// fig 44.4: Stator
stator = (Wrap.ar(drive * 2) * 2pi).cos;
// notice the difference in SC between (stator * stator) and stator.pow(2)
// to achieve the desired sound result from the book, use (stator * stator)
// stator = stator.pow(2) + 1; // equals stator ** 2 + 1;
stator = (stator * stator) + 1;
stator = (1 / stator - 0.5) * statorLevel;
// fig 44.6: FM body resonance
resonance = SinOsc.ar(178) * drive + motorEnv;
resonance = (resonance * 2pi).cos;
resonance = (resonance - OnePole.ar(resonance, exp(-2pi * (180 * SampleDur.ir))));
resonance = (resonance - OnePole.ar(resonance, exp(-2pi * (180 * SampleDur.ir))));
resonance = resonance * tubeRes;
motor = motorEnv * (rotor + stator + resonance);
motor = (motor * volume).dup;
}.play
)