Doom/Weapons and powerups
Appearance
< Doom
You will need to find weapons and powerups to assist you in defeating the monsters. You might also need to find switches and/or keys to finish a level.
Weapons
[edit | edit source]In the following table, Power is the approximate average damage one shot will inflict (in hit points, assuming a direct hit), and Version refers to the game version the weapon first appears in:
- S - Shareware version (Doom Episode 1)
- R - Registered/Ultimate version (Doom Episodes 2-4)
- 2 - Doom II
Weapon | Power | Version |
---|---|---|
Fist | 11 | S |
Chainsaw | 11 | S |
Pistol | 10 | S |
Shotgun | 70 | S |
Chaingun | 10 | S |
Rocket launcher | 218 | S |
Plasma rifle | 22.5 | R |
BFG 9000 | 3130 | R |
Super Shotgun | 200 | 2 |
Cyberdemons and Spider Masterminds take only the direct hit damage from a rocket (average 90 HP), not the additional blast damage (average 128 HP) that other monsters suffer.
Powerups
[edit | edit source]Powerup | Effect | Duration |
---|---|---|
Bullets, Shells, Rockets, Plasma Cells | Ammunition for weapons | |
Health potion, Stimpack, Medikit, Soul sphere | 1%, 10%, 25%, and 100% health boosts, respectively (only health potions and soul spheres will boost health above 100%) | Instant |
Spiritual armor, Security armor, Combat armor | 1%, 100%, and 200% armor boosts, respectively (security armor will not boost the player to over 100%) | Instant |
Megasphere (Doom II series only) | Boosts both health and armor to maximum (200%) | Instant |
Radiation suit | Protects against damaging floors | 60 seconds |
Berserk pack | Makes fists ten times more powerful, heals player to 100% health if lower upon pickup | Level |
Backpack | Doubles ammo carrying capacity (only first picked up) and provides some ammo | EpisodeĀ¹ |
Computer map | Reveals unexplored areas on in-game map | Level |
Key | Opens corresponding locked doors; comes in keycard or skull form | Level |
Light amplification visor | Renders dark areas at full brightness | 120 seconds |
Partial invisibility | Makes player difficult to see; makes monster aim less accurate | 60 seconds |
Invulnerability | Provides immunity to damage, player's view (except for sky) becomes extremely bright | 30 seconds |
- Doom II is not divided into episodes; the backpack's effect lasts until the end of the game
References
[edit | edit source]- Weapon power: Doom Weapon Damage Information by George Bell
- The Creatures: Doom and Doom 2 Creature Information