Final Fantasy VII/Materia/Support Materia
Appearance
Many of the materia slots in weapons and armor are joined with others. Blue Materia placed into these coupled slots give an added bonus to the materia it is joined with.
There are thirteen different Support Materia in the video game. It takes 1845000 AP to master one blue materia per type; no "master support" materia exists.
In the tables below, Command "main-7" materia refers to the seven materias listed here; these materias are the same ones that have to be mastered in order to get the Master Materia:
- Steal
- Sense
- Throw
- Morph
- Deathblow
- Manipulate
- Mime
Materia list
[edit | edit source]Modifying linked materia effect
[edit | edit source]Materia Name | Properties | Effects with Maturity | Supported Materia |
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All | Allows supported materia, which would normally target only one character, to target entire parties. |
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HP Absorb | When supported materia damages an opponent and equal amount of HP is absorbed by user. |
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MP Absorb | Supported materia returns 1% of inflicted damage to user as MP. Effect reversed if target is healed. |
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MP Turbo | Uses extra MP but increases the effect of supported materia. |
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Quadra Magic | Uses supported materia four times at random targets (or globally if effect permits) with a 2/5ths loss in effectiveness for each time the effect is used. |
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Affecting equipment
[edit | edit source]Materia Name | Properties | Effects with Maturity | Supported Materia |
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Added Effect |
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Elemental |
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(Applies only to defense)
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Adding extra action
[edit | edit source]Materia Name | Properties | Effects with Maturity | Supported Materia |
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Steal as Well | Attempts to steal items from target when supported materia is used. |
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Added Cut | After using linked materia, attacks physically the same target or a random single target if global effect. |
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Final Attack | Linked materia is automatically used when the character is knocked out. If linked to Revive or Phoenix materia, user is revived whenever he/she is knocked out. |
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Sneak Attack | Chance of attacking with supported materia prior to first round of combat. |
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Magic Counter | Chance of counter attacking with supported magic or summon materia. |
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Counter | Chance of counter attacking with supported command materia. |
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Materia locations
[edit | edit source]It may be useful to know how early any materia can be obtained, possibly for free.
Disc 1, part 1 (Midgar):
- All (Beginner's Hall in Sector 7 , RedXIII comes with one)
- Elemental (Shinra H.Q.)
Disc 1, part 2 (land travels):
- Added Effect (Cave of Gi)
Disc 1, part 3 (sea travels):
- HP Absorb (Wutai)
- MP Absorb (Wutai)
- Added Cut (Great glacier)
- MP Turbo (Whirlwind Maze)
Disc 2:
- Final Attack (Gold Saucer)
- Sneak Attack (Gold Saucer)
- Magic Counter (Gold Saucer)
- Quadra Magic (near Mideel)
- Steal as Well (Wutai)
Disc 3:
- Counter (Northern cave)
This strategy guide was originally written on StrategyWiki. You can access their strategy guide and walkthrough at Final Fantasy VII/Support Materia. |