Fractals/Computer graphic techniques/2D
Appearance
< Fractals
Direct links
- Color and Color gradient
- 2D plane.
- Quality of the image
- Optimisation
- graphic pipeline
- 2D graphic algorithms
Software
[edit | edit source]All tasks (image processing[1]) can be done using:
- own programs (GUI or console)
- own programs and graphic libraries
- graphic programs like GIMP
- fractal programs like:
One can use free graphic libraries:
Targets in graphics processing
[edit | edit source]Here are 3 targets / tasks:
- graphic file (saving/ loading image)
- memory array (processing image)
- screen pixels (displaying image)
Memory array
[edit | edit source]Image in memory is a matrix:
- A 24-bit color image is an (Width x Height x 3) matrix.
- Gray-level and black-and-white images are of size (Width x Height).
The color depth of the image:
- 8-bit for gray
- 24 or 32-bit for color,
- 1-bit for black and white.
Screen pixels
[edit | edit source]glxinfo | grep OpenGL
glxinfo | grep "direct rendering"
DRI
[edit | edit source]Direct Rendering Infrastructure (DRI2)[10]