Global Illumination and HDRI Maps in 3D Studio Max
Appearance
Please share your thoughts about whether to keep this book on Wikibooks. Maintain this notice so this book can receive a fair review and people have time to boldly address reasonable concerns through concrete improvements. Remove or replace this notice after discussion concludes and a community decision is made. Please also consider notifying the primary contributors on their discussion page with
|
How to get photorealistic images from 3D Studio MAX without really trying.
[edit | edit source]by Bill Harbison.
This tutorial assumes that you have a basic knowledge of modeling and rendering within 3D Studio MAX amd have a basic knowledge of the user interface.
With basic modeling and simple lighting using HDRI maps we will create a photorealistic image with smooth shading and soft shadows. Once this part is complete we will create some realistic chrome, glass and reflective shaders to add to the scene ending with a high quality image.