Jump to content

Guide to Game Development/Settings/Display

100% developed
From Wikibooks, open books for an open world
  • Resolution
    • Have a variety of resolutions available
    • A variety of aspect ratios
    • Maybe allow for a numerical input of resolution if the pre-sets aren't good enough for everyone.
  • Window Types:
    • Fullscreen
    • Windowed
    • Exclusive fullscreen (borderless fullscreen window)
  • VSync
    • Double buffering
    • Triple buffering
  • Refresh rate
    • Measured in Hz
    • 120 would be a good one to choose, but give people the choice.
  • Stereoscopic 3D?
  • Stereo separation[1]?
  • Stereo depth?

References

[edit | edit source]