Guide to Game Development/Settings/Game HUD
Appearance
- Focus mode?
- Turn off the HUD, cross-hair, mini-maps and interaction & navigation prompts completely throughout the whole game-play experience. Enabling this should deactivate all other options shown below.
- Navigation prompts?
- Should you show on-screen prompts about where they need to go?
- Interaction prompts?
- An example of what this is would be: "Press 'E' to use" appearing on the screen when you go near it.
- Waypoint markers?
- Options for markers on mini-map on/off.
- Options for markers in the world (like a giant arrow in the 3D world) on/off.
- Could have distance fade in options for this when on.
- Mini-map?
- Add opacity options for a mini-map.
- HUD Opacity
- Could fade from one value to another when not in use.
- Cross-hair Opacity
- Options to fade out certain HUD options when they're not needed.
- Allow them to select which parts.
- Allow them to set timers for those parts (times after they're no longer useful).
- HUD size slider (makes it bigger or smaller)