Guide to Game Development/Settings/Graphical
Appearance
General
[edit | edit source]- Reset all options
- Button with "are you sure?" menu
- Textures
- Texture Quality
- Low - Extreme
- Texture Filtering Quality
- Low - High
- Texture Quality
- Particles
- Low - Extreme
- Character models (polygon count)
- Tessellation
- Textures
- Field of view
- 100 is 'normal'
- Less than 100 is 'zoomed out'
- Greater than 100 is 'zoomed in'
- Brightness
- Shadow quality
- Screen space reflection
- Depth-of-field quality
- Contact hardening shadows
- Reflections
- Motion blur
- Render Distance
- Slider about how much
- Water quality
- Still animation (for low end computers)
- Polygons count
- Animated water textures?
Occlusion
[edit | edit source]Parallax occlusion quality
[edit | edit source]- Used to make surfaces look more 3D
- Alpha mapping
- MHBAO
- Standard, better than having no ambient occlusion
- HBAO
- Higher quality than MHBAO
- SSAO
- Screen space ambient occlusion
- Some people don't like this and would prefer not to have it
Anti-aliasing
[edit | edit source]- SSAA
- Super Sampling Anti-Aliasing
- Resolves colours
- Example: (White + White + White + Green)/4 = Light Lime
- Resolves colours
- Super Sampling Anti-Aliasing
- MSAA
- Multi-Sample Anti-Aliasing
- FXAA
- Fast Approximate Anti-Aliasing
- A lot of people prefer not to use this
- TXAA / Temporal Anti-Aliasing
- Nvidia GPUs only
- SMAA
- Minimizes the distortion artifacts known as aliasing when representing a high-resolution image at a lower resolution[1]
- Spatial anti-aliasing