History of video games/Platforms/FM Towns Marty
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FM Towns Marty with controller.
History
[edit | edit source]In February of 1993 Fujistu released the FM Towns Marty in Japan.[1]
The FM Towns Marty cost 98,000 yen at launch, and a 1994 revision cost 66,000 yen.[2]
The Car Marty was briefly released in April 1994, acting as an in car entertainment setup and adding a GPS for car navigation, before it was discontinued in 1995 after failing to sell well.[3][4]
Technology
[edit | edit source]Compute
[edit | edit source]The FM Towns Marty uses a 32 bit AMD 386SX x86 architecture processor clocked at 16 megahertz.[5]
The FM Towns Marty has 2 megabytes of RAM.[6]
Storage
[edit | edit source]The FM Towns Marty had a single speed CD-ROM drive, as well as a 3.5" floppy drive.[5] This was an unusual combination for a console, but it does make sense given the roots of this console in a home computer line.
Notable games
[edit | edit source]The FM Towns Marty is backwards compatible with FM Towns games.[7]
Gallery
[edit | edit source]References
[edit | edit source]- ↑ "FUJITSU GETS CLOSER TO GAMES WITH FM-TOWNS MARTY". Computer Business Review. 17 February 1993. Retrieved 30 October 2020.
- ↑ "Die, 16-bit, Die! - IGN". Retrieved 30 October 2020.
- ↑ Blanchard, Jonn (29 December 2017). "Fujitsu Car Marty". Re-enthused: world of retro. Retrieved 30 October 2020.
- ↑ "Car Marty by Fujitsu Ten – The Video Game Kraken". Retrieved 27 November 2020.
- ↑ a b "Home Page". Video Game Console Library.
- ↑ "FM Towns Marty 1 System Info". www.vgmuseum.com. Retrieved 30 October 2020.
- ↑ "FM Towns Marty - Game Console - Computing History". www.computinghistory.org.uk. Retrieved 30 October 2020.