Lore of Learning/Patterns of Learning
Inspired by Alexander's architectural patterns and software design patterns.
These are learning/ teaching/ educating/ facilitating learning patterns.
Template
[edit | edit source]Name of the pattern
[edit | edit source]A concise name which communicates the scenario.
Problem statement
[edit | edit source]Describe the context and the challenge(s).
Motivation
[edit | edit source]Why this needs to be achieved, or why it is desirable.
Forces
[edit | edit source]Forces involved in meeting the challenge in context.
Solution
[edit | edit source]Instructions for this pedagogical design.
Relation to other patterns
[edit | edit source]Describe other patterns relating to this one.
Examples of Use
[edit | edit source]Real world examples of where this pattern is observed.
Example
[edit | edit source]Chalk and Talk
[edit | edit source]One educator at the front of the class talking to a number of learners.
Problem statement
[edit | edit source]Communicating a lot of information in broadcast style. May be useful as a prelude to other more engaging learning activities.
Motivation
[edit | edit source]It is highly criticised, and perhaps should be listed among the Anti-patterns. However, given the frequency of auditorium-style class-rooms, it is a good idea to specify how to do this well.
Forces
[edit | edit source]A large amount of information to be communicated in a limited amount of time to a large number of people.
Solution
[edit | edit source]Preparation. Engagement ... etc. (describe the solution - instructions)
Relation to other patterns
[edit | edit source]aka "Sage on the Stage" ....
Examples of Use
[edit | edit source]This is a common way of "teaching" around the world, ....