Metroid Prime/Printable version
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Items
Suits
[edit | edit source]Power Suit
[edit | edit source]This is Samus' basic suit. Perhaps the most notable feature of this suit is the lack of the large shoulder ornaments present in all of her other suits. These shoulder ornaments have sometimes been hypothesized to be part of the Varia Suit's ability to survive extreme temperatures, perhaps being cooling units of some sort.
Varia Suit
[edit | edit source]An upgrade to the Power Suit, this upgrades the suit's shielding and allows Samus to survive in extreme temperatures. Collecting this also returns the large shoulder ornaments seen in other games.
Gravity Suit
[edit | edit source]Further reduces damage taken from enemies, and allows Samus to move in liquid environments unhindered. It makes Samus' jumps normal height and allows her to move at regular speed when submerged underwater. Modifications to the visor allow her to see properly underwater. It gives Samus' suit a purplish color.
Phazon Suit
[edit | edit source]Reduces damage taken from enemies even more, and renders Samus immune to damage from blue Phazon. This upgrade comes coupled with the Phazon Beam which can only be used on the last boss (Metroid prime) by standing in the pools of phazon spilled by it. Changes Samus' suit to a black and grey color.
Visors
[edit | edit source]Metroid Prime has four different visors, each of which can be switched between while playing.
Combat Visor
[edit | edit source]This is the default visor. The major things that this visor has that the others lack are a crude radar system that allows her to see where enemies are around her and a map of the room she is in. Samus has this visor from the start.
Scan Visor
[edit | edit source]Allows Samus to scan certain creatures and objects and get information on them. This is the only visor that Samus cannot fight in; pressing the attack button will cause her to revert back to the Combat Visor. Samus also has this visor from the start. The scan visor is often used solving puzzles, and it can be used to activate certain machines.
Thermal Visor
[edit | edit source]It allows Samus to see in the infra-red spectrum, letting her see enemies and power conduits that she cannot see in normal human vision. This is extremely useful on invisible enemies, or in areas of exceptionally poor light.
X-Ray Visor
[edit | edit source]It gives Samus the ability to see in the X-ray spectrum, allowing her to see otherwise invisible creatures and platforms. It should be noted that not all invisible enemies can be detected with this visor.
Weapons
[edit | edit source]Unlike Super Metroid, Metroid Prime does not allow the player to combine separate beams into one, due to the fact that each of the four main beams has a unique use. Also, each beam has a Charge Combo that can be acquired that utilizes Missiles to perform a more powerful attack.
Charge Beam
[edit | edit source]The charge beam is an add-on for all of Samus' primary beams; holding down the A button causes Samus to build up energy which is fired when the button is released, creating a much more powerful attack than would normally result. It also allows access to the various Charge Combos.
Power Beam
[edit | edit source]This is the default beam that Samus begins the game with. It has the highest rate of fire of all the beams. While notably weaker than any other weapon, it is the only beam which can damage certain enemies. Its Charge Combo, Super Missile, fires more powerful Missiles.
Wave Beam
[edit | edit source]This beam fires three blasts of electricity that can home in on enemies to a certain extent. Its charged shot usually stuns stronger enemies for a short period of time. It can also re-energize power conduits (required to open many doors) and open purple doors. Its Charge Combo, Wave Buster, automatically locks on to enemies but requires the largest number of Missiles to activate and continue using.
Ice Beam
[edit | edit source]This beam fires slow-moving blasts of ice that can freeze enemies. Its individual blasts are notably more powerful than the Wave Beam's, but its slow rate of fire makes it somewhat unwieldy. Frozen enemies can be shattered with a single Missile. It also opens white doors. The Ice Beam's Charge Combo, the Ice Spreader, spreads ice over a wide area where it hits and is somewhat limited against aerial and fast targets.
Plasma Beam
[edit | edit source]This is the most powerful beam in terms of raw offensive power. It fires blasts of intense heat, which either kill instantly or set enemies aflame until they die. It cannot home in on targets and it has a short range. It can also open red doors and melt thick ice. Its Charge Combo, Flamethrower, shoots a stream of flame, but uses Missiles quickly.
Phazon Beam
[edit | edit source]This beam can only be used during the final boss battle. When standing in pools of liquid Phazon, Samus can fire a powerful Phazon-based stream at Metroid Prime. Samus receives this item along with the Phazon Suit.
Missiles
[edit | edit source]A Metroid series mainstay, Missiles fire homing concussive blasts that cause more damage than most beam attacks. Missiles can break certain door locks and other obstacles. Each Missile expansion increases Samus' carrying capacity by five.
Morph Ball
[edit | edit source]The Morph Ball is another Metroid trademark. After finding this item Samus can roll into a ball and access narrow passages that she could not otherwise access. There are a number of upgrades Samus finds for the Morph Ball.
Bomb
[edit | edit source]Allows Samus to break certain objects, activate some devices, like Morph Ball Sockets, and damage enemies. The force from the bomb can also catapult her up a short distance in Morph Ball form. Samus has an infinite number of these, but can only use three every few seconds.
Boost Ball
[edit | edit source]Replacing Super Metroid's Speed Booster to a certain extent, this item allows Samus to build up energy and release it in Morph Ball form, resulting in a burst of speed that can, when applied correctly, allow her to travel up half-pipe structures and activate certain machines, such as Spinner devices.
Spider Ball
[edit | edit source]Metroid Prime is the second game to use this item (the first being Metroid II: Return of Samus); however, where Metroid II's spider ball allowed Samus to go up any wall, Prime's spider ball can only travel up designated magnetic rails.
Power Bomb
[edit | edit source]These are a more powerful version of Samus' normal Bombs. While she only gets a finite number of these and must replace them as she does with Missiles, Power Bombs have a much greater destructive ability and the ability to destroy bendezium.
Expansions
[edit | edit source]Energy Tank
[edit | edit source]Energy tanks increase Samus' shield energy (health) capacity by 100 units.
Missile Expansions
[edit | edit source]Missile Expansions increase Samus' missile capacity by five. The first missile expansion, which is acquired after the Hive Mecha fight, gives Samus the ability to use missiles. Samus lost this power during the evacuation sequence of the Space Pirate Frigate.
Power Bomb Expansions
[edit | edit source]Power Bomb Expansions allow for more Power Bombs to be used. Each expansion increase the capacity by an increment of one. Unlike Missile Expansions, the ability to use Power Bombs isn't gained by a Power Bomb Expansion but by the Power Bomb item.
Other items
[edit | edit source]Space Jump
[edit | edit source]The Space Jump is another returning item with a different purpose. As opposed to allowing Samus to jump infinitely, this item allows Samus to double-jump. Its function is closer to the missing High Jump Boots, present in all the 2-D Metroid games, than to the Space Jump appearing in the 2-D games.
Grapple Beam
[edit | edit source]Allows Samus to latch on to certain objects and swing on them as if the beam were a rope.
12 Artifacts
[edit | edit source]The Artifacts of Truth, Strength, Elder, Wild, Lifegiver, Warrior, Chozo, Nature, Sun, World, Spirit, and Newborn are spread throughout Tallon IV, and must be collected in order for Samus to gain entry to the final area.
Locations
Space Pirate Frigate, Orpheon
[edit | edit source]Orbiting the planet Tallon IV, this is where Samus begins the game. The frigate's name is Orpheon, and hosts Space Pirate researchers alongside their experimental research subjects, many of which have breached containment. Samus boards the ship when it is in a poor condition, and leaves it as it rapidly deteriorates. Later this ship crashes into Tallon IV and Samus then explores in it after acquiring the Gravity Suit.
Tallon Overworld
[edit | edit source]A rainforest-like area, this is where Samus initially makes planetfall and is where Samus's Gunship stays for the duration of the game. Tallon Overworld also encompasses the sunken Orpheon.
Chozo Ruins
[edit | edit source]This ancient structure was once a center of the thriving Chozo civilization on Tallon IV that was brought to an end by the meteor that hit many years ago. The ruins as found in the game are infested with wildlife.
Magmoor Caverns
[edit | edit source]A kind of subway system for the game – its magma-filled tunnels connect all the areas together with the exception of the Impact Crater. Attempting to enter with starter gear will quickly damage Samus. The Space Pirates use the caverns as a source of geothermal power.
Phendrana Drifts
[edit | edit source]This cold, mountainous location consists of three main parts: an ancient Chozo ruin, some Space Pirate research labs (since the subzero temperatures make specimen containment easier), and the ice caves and valleys at the edge aptly called Phendrana's Edge. It is home to many creatures of electrical origins (Pulse Bombu, Scatter Bombu) and ice based creatures (Sheegoth, Ice Shriekbats).
Phazon Mines
[edit | edit source]The Phazon Mines are the center of the Space Pirates' Tallon IV operations. The scenery here alternates between the Space Pirates' mining and research facilities and dark caves illuminated only by the glowing Phazon. Also home to the different beam troopers and omega pirate, elite pirate and phazon elite as well.
Impact Crater
[edit | edit source]This is the final area of the game. This location is completely corrupted by Phazon radiation. Samus finds Fission Metroids, and Phazon strong enough to damage her even through the Phazon Suit.
Bosses
Parasite Queen
[edit | edit source]The first boss in Metroid Prime, the Parasite Queen is located on the Space Pirate Frigate in the main reactor. It is surrounded by rotating shields and fires acid from its mouth. Plug missiles and beam shots into its mouth to defeat it. Defeating it will start the evacuation sequence.
Hive Mecha
[edit | edit source]Hive Mecha is a robot found in the Chozo Ruins. Hive Mecha is vulnerable in its center, when it is red. To make its center red, you must defeat a group of Ram War Wasps, a variant of war wasps. After doing this multiple times, Hive Mecha is defeated. After being defeated, you are rewarded with a missile extension, which allows you to regain the ability to fire missiles, which was lost during the evacuation of the Space Pirate Frigate.
Flaahgra
[edit | edit source]Flaahgra is a large mutated plant that is the source of the poisonous waters in the Chozo Ruins. Its roots are its weak spot, but they are protected by plant-like tentacles that attack you whenever you gets near.
How to Make Flaahgra Vulnerable
[edit | edit source]Flaahgra is surrounded by four dishes that reflect sunlight, and it needs constant solar energy from them. Each of the dishes can be shot from the side facing away from Flaahgra to slightly rotate them. When rotated to a 90 degree angle, that dish stops supplying energy to Flaahgra and is locked into place. When all of the dishes are locked into place, the tentacles stop guarding Flaahgra's roots for a short while.
However, Flaahgra can knock each of the dishes back to their original state relatively quickly when still supplied with power from other dishes. This increases the amount of time that the fight takes, so you should try to prevent Flaahgra from doing this. The one way to prevent this is temporarily stunning Flaahgra by firing missiles or shooting your beam at it.
Dealing Damage
[edit | edit source]While the roots are unguarded, you can switch to Morph Ball and roll through one of the tunnels where the tentacles were. At the end of each of the tunnels, there is a bomb slot, which when activated deals damage to Flaahgra and starts the next stage of the fight.
There are four stages of the fight, which are differentiated by the amount of dishes powering Flaahgra. The first stage of the fight has one dish, the second has two, the third has three, and the fourth has four.
Varia Suit
[edit | edit source]Flaahgra gives up the Varia Suit after it's defeated, which protects Samus from super-heated areas, such as Magmoor Caverns, the area that is access directly after the fight. Without the Varia Suit, accessing super-heated areas causes the quick loss of health.
Sheegoth
[edit | edit source]Thardus
[edit | edit source]Thardus is an experiment created by the Space Pirates who used Phazon on a group of rocks, but the Pirates gave up trying to pacify it since it became too dangerous. Thardus has the ability to control the weather, roll into a ball, hurl large rocks, and encase enemies in ice. It resides in a Quarantine Cave in the Phendrana Drifts. Defeating Thardus gives you the Spider Ball.
Omega Pirate
[edit | edit source]The Omega Pirate resides in the Phazon Mines. It is an extremely large Elite Pirate which is able to become invisible and regenerate health. It is considered by many fans to be one of the game's toughest bosses. It attacks with its powerful hands, a Wave Quake Generator, and a Missle Launcher. Defeating the Omega Pirate gives Samus the Phazon Suit, which protects her from Phazon damage.
Meta Ridley
[edit | edit source]The fight with Meta-Ridley occurs above the crater in the Tallon Overworld. Meta-Ridley has two forms: a flying form and ground form, who uses a number of weapons and melee attacks. His weak spot is the gem on his chest.
Metroid Prime
[edit | edit source]The final boss of the game. It exists in two forms: the first being a spider-like creature with mainly projectile attacks. This form is weak against Power Beam if yellow, Wave Beam if blue/purple, Ice Beam if white, and Plasma Beam if red. The second form being a hovering, ethereal tentacled entity. Stand in the pools of Phazon it creates and blast it with your new Phazon Beam.