Object Oriented Programming/Generic Programming
Generic Programming
[edit | edit source]"The key idea of generic programming or programming with templates is to define families of functions or classes. By providing the concrete type you get automatically a function or a class for this type. Generic programming provides similar abstraction like object-oriented programming."[1]
Proxies
[edit | edit source]"A proxy, in its most general form, is a class functioning as an interface to something else. The proxy could interface to anything: a network connection, a large object in memory, a file, or some other resource that is expensive or impossible to duplicate. In short, a proxy is a wrapper or agent object that is being called by the client to access the real serving object behind the scenes." [2]
Abstracting Classes
[edit | edit source]In this article along with the demo project, I will discuss Interfaces versus Abstract classes. The concept of Abstract classes and Interfaces is a bit confusing for beginners of Object Oriented programming. Therefore, I am trying to discuss the theoretical aspects of both the concepts and compare their usage. And finally, I will demonstrate how to use them with C#.
Abstracting Algorithms
[edit | edit source]The Significance of Uniformity
[edit | edit source]References
[edit | edit source]- ↑ [1], Object Oriented Generic and Functional programming
- ↑ Proxy_pattern