Source SDK: Mastering the Source/NPCs
Appearance
NPCs, or Non Player Characters are computer controlled characters in video games. In this case, they are placed throughout your map via entity place marker. Half-Life 2 features a variety of NPCs, both friendly and hostile.
- npc_alyx
- npc_antlion
- npc_antlion_template_maker
- npc_antlionguard
- npc_barnacle
- npc_barney
- npc_breen
- npc_citizen
- npc_combine_camera
- npc_combine_s
- npc_combinedropship
- npc_combinegunship
- npc_crabsynth
- npc_cranedriver
- npc_crow
- npc_cscanner
- npc_dog
- npc_eli
- npc_fastzombie
- npc_fisherman
- npc_gman
- npc_headcrab
- npc_headcrab_black
- npc_headcrab_fast
- npc_helicopter
- npc_ichthyosaur
- npc_kleiner
- npc_manhack
- npc_metropolice
- npc_monk
- npc_mortarsynth
- npc_mossman
- npc_pigeon
- npc_poisonzombie
- npc_rollermine
- npc_seagull
- npc_sniper
- npc_stalker
- npc_strider
- npc_turret_ceiling
- npc_turret_floor
- npc_turret_ground
- npc_vortigaunt
- npc_zombie
- npc_zombie_torso