Super NES Programming/Platform Physics
Ground Mode
[edit | edit source]Ground mode is when the player is standing or walking on the ground. In ground mode, the following routine is performed:
1) Check to see if jumping button is pressed
2) If so, jump to "initiate_jump_mode" routine
3) Check collision with the tiles below
4) If all tiles underneath player are empty, jump to "initiate_fall_mode" routine
Initiate Jump Mode
[edit | edit source]1) set "y_velocity" to "take_off_velocity"
2) set "jump_mode" flag
Initiate Fall Mode
[edit | edit source]1) set "y_velocity" to #0
2) set "jump_mode" flag
Jump/Fall Mode
[edit | edit source]Jump/Fall mode is when the player jumps or falls. In jump/fall mode, the following routine is performed:
1) increment "y_velocity" by #gravital_acceleration
2) add "y_velocity" to "y_coordinate"
3) if "y_velocity">0, then go to "fall_mode" routine
Fall Mode
[edit | edit source]1) checks for collision between player and tiles
2) If collision is detected, follow "land_on_ground" routine
Land on Ground
[edit | edit source]1) reset "jump_mode" flag
2) pop the sprite up to the top of the ground tile