Same as the above combo but he punches rapidly after the knee.
Forward + A
Kick out in front of him.
Dash + A
Rams into you with his shoulder
Down + A
Kneels down and "trips" you with a ground kick.
Up + A
Brings his foot above his head and slams it down onto the ground.
Smash Forward + A
Thrusts his elbow forward, sending the opponent away in flames.
Smash Down + A
He brings his foot behind him, then strongly kicks fowrard, then behind him.
Smash Up + A
He ducks then kicks twice above his head. Usually the first kick is weak putting the enemy in perfect position for the second kick. If the opponent is far from him and gets hit with just the foot, it'll send him flying.
A (Lying down)
Does a handstand, then does the splits while upside down attacking both in front of him and behind him at the same time, then flips back onto his feet.
A (Hanging of Edge)
Captain Falcon jumps back onto the edge, then does a quick kick.
He rams his knee in front of him. If your timing is off, it'll be very weak. If you connect just as he executes it, it'll be very strong and the enemy will get sent flying at a low trajectory. And he gets electrocuted.
Backwards + A
He swings his fist behind him.
Down + A
He rams his feet downward sending opponents downward, unless they're on the ground. Then they go up.
Up + A
He does a backflip in the air, attacking with his feet.
He charges up this punch for a little less than a second then unleashes a fiery attack that sends opponents flying quite far, even with the slightest damage. Also, as he does the punch, there's a large falcon in flames that you can see.
Up + B
Falcon Dive
He jumps into the air, attempting to grab an enemy. If he does then he attacks then causes an explosion, sending you away, in flames, might I add. If you've double jumped and you get hit, you can double jump again. If you connect with this move you can repeat it.
Down + B
Falcon Kick
On the ground, he slides across the ground with a "fire forcefield" in front of him. In the air, he dives downward in the same fashion.
Forward + B
Raptor Boost
On the ground, he charges forward for a short distance, and when he connects, he sends the opponent upward, in flames again. An aerial Raptor Boost will send the opponent downward, but be careful, because you'll lose all attacking ability, as if you used an Up-B.
Double jump, then do a Falcon Kick. Afterwards you can Double jump again. Since he loses a lot of height after the kick, only use it if you are hit away from the stage on a high trajectory.
When Falcon smashes with a melee item, he thrusts it forward and jams it up. The upward jam will launch weak enough enemies up. Using the homerun bat ends in a star KO. He also launces a barrage of stars (about five or six) with the star rod.