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The Legend of Zelda: A Link to the Past/Light World Enemies

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Table key

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  • HP: Hit Points
  • #: Damage (amount of hit points removed)
  • KO: Knock Out (one-hit kill)
  • STN: Stun (temporarily immobilize)
  • BRN: Burn (incremental fire damage)
  • FRZ: Freeze (permanently immobilize)
  • SLM: Slime (transform into a Slime Monster)
  • Shirts: The amount of hearts Link will lose if attacked, based upon which color Mail he is wearing.

Soldiers

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Hyrule Soldiers

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HP 4 KO SLM ½
2 KO BRN
KO KO FRZ ½
KO STN BRN
KO STN FRZ ½
KO KO SLM

These are the first enemies that you see in the game, and some of the easiest to kill. Just swipe at them with your sword, and they'll usually be hit. However, sometimes you'll find your blow blocked by the daggers that all of soldiers have. To avoid this, just stun them by hitting them with a boomerang. This will neutralize any threat they might present, as well as stopping them from defending themselves. However, if you've just started out, you might not have your boomerang yet. To get around this, you can imitate their defensive stance by holding down your sword button. This will not only protect you, but will also charge your sword for a spin attack, which you can unleash as soon as it's charged. In the GBA version, you will also have the opportunity to attack them with magic by using your lamp. This is because in the GBA version of this game, your magic meter automatically fills when you get the lamp. In the SNES version, you may run out of magic and find yourself suddenly being hurt.

Sword Soldiers

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HP 4 KO SLM ½
2 KO BRN
KO KO FRZ ½
KO STN BRN
KO STN FRZ ½
KO KO SLM
HP 6 4 - ½
2 KO BRN
4 4 KO ½
KO STN BRN
KO STN FRZ ½
KO KO SLM


Dashing Sword Soldiers

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File:ALttP Sword Soldier dash sprite.png HP 6 4 - ½
2 KO BRN
4 4 - ½
KO STN BRN
KO STN FRZ ½
KO KO SLM


Spear Soldiers

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File:ALttP Spear Soldier green sprite.png HP 8 4 - 1
2 KO BRN
3 4 - ½
4 STN BRN
KO STN FRZ ¼
4 4 SLM
File:ALttP Spear Soldier dash sprite.png HP 8 4 - 1
2 KO BRN
3 4 - ½
4 STN BRN
KO STN FRZ ¼
4 4 SLM


Spear Throwing Soldiers

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File:ALttP Spear Soldier throw sprite.png HP 8 4 - 1
2 KO BRN
3 4 - ½
4 STN BRN
KO STN FRZ ¼
4 4 SLM


Grass-hiding Spear Soldiers

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File:ALttP Spear Soldier grass sprite.png HP 8 4 - 1
2 KO BRN
3 4 - ½
4 STN BRN
KO STN KO ¼
4 4 SLM

They pop up in patches of grass. They will always pop up from the same place.

Archer Soldiers

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File:ALttP Bow Soldier indigo sprite.png HP 6 4 - ½
2 KO BRN
4 4 FRZ ½
KO STN BRN
KO STN FRZ ½
KO KO SLM


Grass-hiding Archer Soldiers

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File:ALttP Bow Soldier grass sprite.png HP 4 KO - ½
2 KO BRN
KO KO KO ½
KO STN BRN
KO STN KO ½
KO KO SLM


Bomb Soldiers

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HP 8 4 - 1
2 KO BRN
3 4 FRZ ½
4 STN BRN
KO STN FRZ ¼
4 4 SLM


Ball & Chain Soldiers

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File:ALttP Chain Soldier black sprite.png HP 16 4 - 1
2 KO BRN
2 4 - ½
8 STN BRN
KO STN FRZ ¼
8 8 SLM
File:ALttP Chain Soldier gold sprite.png HP 16 4 - 1
2 KO BRN
2 4 - ½
8 STN BRN
KO STN FRZ ¼
8 8 SLM

They use their ball and chain against you. They are vulnerable when they recharge.

Overworld

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Armos

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File:ALttP Armos sprite.png HP 8 KO - ½
2 KO KO
4 4 FRZ ½
KO STN BRN
KO STN KO ½
KO KO STN

The Armos first appear to be harmless statues, but if you come to close, they will suddenly come to life and begin to chase you. However, because of their slow speed and nonexistent defense, they can be easily killed with almost any weapon.

Buzzblob

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HP 3 KO ½
* KO BRN
* KO FRZ ½
* STN BRN
KO STN FRZ ½
* * STN

The buzzblob produces an electric field that will sting Link if he strikes it with anything less than the level 4 sword. Once the buzzblob is stunned, its electric field is neutralized and a single hit from any sword will kill it. Throwing a stone will kill the buzzblob, whether or not it is stunned. The Buzzblob has a very unique reaction to Magic Powder. It becomes a Cukeman, which will give hints if talked to.

File:ALttP Crow sprite.png HP 4 KO - ½
2 KO BRN
KO KO KO ½
KO 1 BRN
KO KO FRZ ¼
KO KO KO

The Crowl is an enemy that comes in two forms. One form will stay in a tree until it spots you, when it will pop out and come toward you. However, there is a more dangerous form, which will keep attacking you until you kill it.

Deadrock

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File:ALttP Deadrock sprite.png HP - * SLM 1
* * *
* * * ½
* * -
* * - ¼
* * SLM

A Deadrock is quite literally a living rock, and therefore impervious to every attack at Link's disposal except the most powerful magic. Attacking it turns it back into an ordinary and immobile rock. The only way to make this invulnerable enemy vulnerable is to turn it into a slime first.

Derudoman

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File:ALttP Derudoman sprite.png HP 4 KO - 1
2 KO KO
KO KO KO ½
KO 1 BRN
KO STN KO ¼
KO KO STN

The Derudomen are often annoying to players, due to their tendency to pop out of the ground right next to Link without warning. They generally live in desert areas, where the sand is soft enough to burrow in. One way to avoid them is to walk cautiously, then immediately begin attacking it when it pops out of the ground, removing its chance to get a free hit on you.

Hachi (bee)

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File:ALttP Hachi sprite.png HP 1 KO - ¼
KO KO KO
KO KO KO ?
KO - KO
KO - KO ?
KO KO -

Hachi bees are, for the most part, a minor nuisance. They can appear when you cut down a bush or grass. They will fly around and sting you until you leave a portion of the world, or kill them. However, you can catch them with your net and hold them in a bottle. Then you can release them to attack nearby enemies.

Hedge

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File:ALttP Hedge sprite.png HP 2 KO SLM 0
KO KO KO
KO KO KO 0
KO 1 KO
KO STN KO 0
KO KO SLM

This harmless insect is easy to kill, and can't even hurt you, but it can help you. If you lift the hedge (or rock) from off its back, it will start dropping Rupees in an attempt to shake you off its trail. If you collect five green Rupees before he disappears, it will drop a red Rupee.

Octoballoon

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File:ALttP Octoballoon sprite.png HP 2 * - 0
* * BRN
* * * 0
* 1 BRN
* * * 0
* * -

The Octoballoon is a special floating variety of Octorok. It is sensitive to all but the hottest of attacks. Any attempt to kill it will result in 6 smaller Octo creatures bursting out of its top to attack before disappearing.

Octorok

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File:ALttP Octorok sprite.png HP 2 KO SLM 1
KO KO BRN
KO KO FRZ 1
KO STN BRN
KO STN FRZ 1
KO KO SLM

These creatures are back from the first Zelda game. Although they can be dispatched with almost any attack, they can still be dangerous because of their ability to fire rocks from their snouts. Luckily, these missiles can be blocked by any shield, as long as you are facing the rock without attacking. This is why Octoroks have taken to traveling in numbers. When there are several rocks whizzing around at once, they can be a bit more formidable. However, defeating will often earn blue or occasionally even red rupees.

Peese (crab)

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These little crabs are found near The Waterfall Of Wishing, And where you found the Ice Rod.

File:ALttP Peese sprite.png HP 2 KO SLM 2
KO KO KO
KO KO FRZ 1
KO STN BRN
KO STN FRZ ½
KO KO SLM


Poe (soul)

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Poes are like Hues in the Light World. Basically all they have is a lantern, and they fly around.

File:ALttP Poe sprite.png HP 8 4 - 2
2 KO KO
4 4 KO 1
KO 1 BRN
KO KO KO ½
KO KO -


Slime

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File:ALttP Slime sprite.png HP 2 KO - ½
KO KO BRN
KO KO FRZ ½
KO STN BRN
KO KO FRZ ½
KO KO KO

Slimes are defenseless creatures that typically appear as the result of sprinkling Magic Powder on a more dangerous enemy, or using the magic of the Quake medallion. In this form, any enemy can be quickly defeated.

Tektite

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They are back from the original game. They hop from one location to another.

HP 8 4 - 1
2 KO BRN
4 KO FRZ 1
KO STN KO
KO - KO ½
KO KO KO
HP 12 4 - 2
2 KO BRN
4 KO FRZ 2
8 STN KO
KO - KO 1
8 8 KO


Tendol (vulture)

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These birds fly around you in circles when you walk through the desert.

File:ALttP Tendol sprite.png HP 6 4 - 1
2 KO BRN
4 4 KO ½
KO 1 BRN
KO KO FRZ ¼
KO KO KO


Thief

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File:ALttP Thief sprite.png HP - - - -
- - -
- - - -
- - -
- - - -
- - -

Using special defensive techniques, the Thieves of the Lost Woods are impervious to all forms of attack, physical or magical. They cannot be harmed, nor can they harm you. But if they collide with you in the woods, expect to drop some supplies and Rupees that Thieves will be quick to collect from you.

Toppi (rabbit)

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File:ALttP Topi sprite.png HP 2 KO - ½
KO KO BRN
KO KO KO ½
KO 1 BRN
KO STN KO ½
KO KO STN

This rabbit hops out from thick grass. He is easy to kill, but you can play a trick on it to earn Rupees. Instead of attacking the Toppi, destroy the grass that he jumped from. He will land helplessly on his back. Approach him and he will call you a thief, and give you Rupees, Bombs, Arrows or whatnot to leave him alone.

File:ALttP Zora sprite.png HP 8 4 - ½
2 KO BRN
4 4 KO ½
KO 1 BRN
KO STN KO ½
KO KO KO
File:ALttP Zorawalk sprite.png HP 8 4 - ½
2 KO BRN
4 4 KO ½
KO STN BRN
KO STN KO ½
KO KO KO

They live in water bodies and pop out of their whirlpools. They fire magic attacks at you. To block a magic attack you need to have a Magic Shield or Mirror Shield.

Dungeons

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Devilant

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File:ALttP Devilant sprite.png HP 4 KO - 1
2 KO KO
KO KO KO ½
KO 1 BRN
KO STN KO ¼
KO KO STN

Devilants are only found in the Desert Palace. Red Devilants shoot 3 fireballs, Blue Devilants Just pop up, And do no damage to Link.

Eyegore

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File:ALttP Eyegore green sprite.png HP 16 KO - 1
2 KO -
4 4 - 1
KO - -
KO - - 1
KO KO -
File:ALttP Eyegore red sprite.png HP 8 4 - 1
- KO -
- - - 1
- - -
- - - 1
- - -

Eyegores are magical statues that normally sleep. They only wake up when you get close enough to them. Then their single eye opens up and they begin to chase you. You can only hurt them when they are awake. Furthermore, Red Eyegores can only be damaged by bow and arrow attacks.

Goozu (rat)

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File:ALttP Goozu sprite.png HP 2 KO SLM ¼
KO KO BRN
KO KO FRZ ?
KO STN BRN
KO KO FRZ ?
KO KO SLM


Keese (bat)

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They can be killed with a strike from the Boomerang.

File:ALttP Keese sprite.png HP 1 KO - ¼
KO KO BRN
KO KO FRZ ?
KO KO BRN
KO KO FRZ ?
KO KO STN


Kodongo

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File:ALttP Kodongo sprite.png HP 2 KO - 1
KO KO KO
KO - FRZ 1
KO - BRN
KO - FRZ 1
KO KO SLM


Leevers

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File:ALttP Leever green sprite.png HP 4 KO - ½
2 KO BRN
KO KO FRZ ½
KO STN BRN
KO STN FRZ ½
KO KO STN
File:ALttP Leever red sprite.png HP 4 KO - ½
2 KO BRN
KO KO FRZ ½
KO STN BRN
KO STN FRZ ½
KO KO STN


File:ALttP Popo sprite.png HP 2 KO SLM ½
KO KO BRN
KO KO FRZ ½
KO STN BRN
KO KO FRZ ½
KO KO SLM


Rope (snake)

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File:ALttP Rope sprite.png HP 4 KO SLM ½
2 KO BRN
KO KO FRZ ½
KO STN BRN
KO KO FRZ ½
KO KO SLM

They charge at you when you're in front of them.

Stalfos (skeleton)

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File:ALttP Stalfos sprite.png HP 4 KO SLM ½
2 KO KO
KO KO KO ½
KO 1 BRN
KO STN KO ½
KO KO SLM
File:ALttP Stalfos red sprite.png HP 4 KO SLM ½
2 KO KO
KO KO KO ½
KO 1 BRN
KO STN KO ½
KO KO SLM

The blue skeletons are mostly harmless and easily killed. The red skeletons will back away when attacked (so you do no damage) and then throw a bone at you. To kill these skeletons, you must back them into a corner where they cannot back out any further.

Stalfos Skull

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File:ALttP Stalfos Head sprite.png HP 8 3 - ½
2 KO KO
4 4 4 ½
KO 1 BRN
KO STN KO ½
KO KO STN

Skull Stalfos drop down from the ceiling, only stopping long enough to deliver their floating skulls. The body floats back up to the ceiling, leaving the head behind to attack you.

Mini Moldorm

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File:ALttP Mini Moldorm sprite.png HP 3 KO SLM 1
2 KO BRN
KO KO KO ½
KO - BRN
KO KO KO ¼
KO KO SLM

They can be killed by attacking them with the Hookshot.