The Legend of Zelda: Link's Awakening/Walkthrough/Angler's Tunnel
Appearance
Angler's Tunnel is the fourth dungeon in "The Legend of Zelda: Link's Awakening." This dungeon is set in a water-themed environment and is known for its challenging puzzles and aquatic enemies. Angler's Tunnel is a notable dungeon for its aquatic theme and the introduction of new mechanics related to water traversal.
Location
[edit | edit source]- Access: Located in Tal Tal Heights, Angler's Tunnel. To enter Angler's Tunnel, Link needs the Angler Key, which he finds after defeating the Lanmola in the Yarna Desert. The entrance to the dungeon is in the eastern part of Koholint Island, in Tal Tal Heights. Link must use the key to unlock the waterfall blocking the dungeon entrance.
- Entrance: The entrance is hidden underwater, and Link must swim to reach it.
Key Items
[edit | edit source]- Flippers: The key item needed to navigate the dungeon's water-filled rooms.
- Angler Key: Required to unlock the entrance to the dungeon, found in the Yarna Desert.
Dungeon Layout
[edit | edit source]- Flooded Areas: Much of the dungeon is submerged, requiring Link to frequently swim to progress. The Flippers, which allow Link to swim, are obtained in this dungeon and are crucial for navigation.
- Water Level Mechanisms: Some rooms have mechanisms that change water levels, adding a layer of complexity to navigation and puzzle-solving. These often involve hitting switches or manipulating objects to raise or lower the water.
- Enemies: The dungeon features a mix of land-based and aquatic enemies, including familiar Zelda foes and new water-themed adversaries.
- Puzzles: The puzzles in Angler's Tunnel are intricate and often involve water mechanics, such as swimming through narrow passages, moving blocks while submerged, and hitting switches underwater.
Rewards
[edit | edit source]- Surf Harp: The instrument obtained after defeating the Angler Fish. It's one of the eight Instruments of the Sirens needed to awaken the Wind Fish