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Unreal Tournament 2004/Printable version

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Unreal Tournament 2004

The current, editable version of this book is available in Wikibooks, the open-content textbooks collection, at
https://en.wikibooks.org/wiki/Unreal_Tournament_2004

Permission is granted to copy, distribute, and/or modify this document under the terms of the Creative Commons Attribution-ShareAlike 3.0 License.

Terminology

The large variety of terms and vocabulary found in a typical FPS game, such as Unreal Tournament 2004 tends to confuse newbies. This section deals with all terms found in the game.

General

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A point. Awarded for different things depending on which style server you are on. For example a frag in DM (death match) would be awarded for killing anyone else. In Team DM it would be awarded for killing an opponent on the opposite team. In CTF (Capture The Flag) it would be awarded for killing a member of the opposite team or for capturing the opponents flag. Frags are the method of keeping individual scores in Unreal Tournament 2004.

Spawn

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When something enters the map. A player spawn, or a weapon spawn, or a vehicle spawn, etc. Where those things spawn is called a spawn point.

Suicide

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Killing yourself. Either by jumping into something that kills you (lava, acid, off into space), by shooting yourself or getting hit by your own weapons blast, or by typing /suicide into the console.

Score

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Single Player

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Ladder

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Credits

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Change Arena

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Challenges

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During the single player game, your team may challenge or be challenged by another to a battle, either for credits or a player. If you reject a challenge you have to pay a fee.

Bloodrites

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Team A pays to challenge Team B for the ownership of a Team B member. If Team A wins they get that member.

Head-to-Head

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Team A challenges the leader of Team B to a one-on-one deathmatch. Each team pays a wager and the winning team gets both.

Gameplay

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Killing Sprees

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Awards for every 5th kill without dying

  • Killing Spree - 5 kills
  • Rampage - 10 kills
  • Dominating - 15 kills
  • Unstoppable - 20 kills
  • GODLIKE - 25 kills
  • WICKED SICK - 30 kills

Multiple Kills

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Awards for building up chains of kills in quick succession (maybe 3-4 seconds apart or less?)

  • Double Kill - 2 kills
  • Multi Kill - 3 kills
  • Mega Kill - 4 kills
  • Ultra Kill - 5 kills
  • Monster Kill - 6 kills
  • Ludicrous Kill - 7 kills
  • HOLY S**T - 8+ kills

Headshot

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Killing by shooting someone in the head, with either the Lightning Gun or Sniper Rifle. Head shots do more damage than body shots with these weapons, and a single head shot can kill a player even with 100% health.

Flak Monkey

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Score 15 frags with the Flak Cannon.

Team Games

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Spawn Point

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Assault

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Objective

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Reinforcements

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Spawn Point

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Trophy

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Vehicle Destruction

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Onslaught

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Power Node

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Power Core

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Vehicle Awards

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Deathmatch Variants

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Bottom Feeder

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Mutant

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Camper

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A person who stays in one spot for whatever reason. A person who stays at the opponents spawn points and kills them as they enter the map would be a spawn camper. A person who guards his or her own base/flag/power core would be a camper. Also a person who stays in one place and uses sniper weapons to kill their enemies would also be called a camper. Generally used as a term of derision, although in most cases it is simply a matter of good defense. The opposite of camping would be "Running & Gunning".

Invasion Wave

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Core Basics

This section covers all the very basic factors of Unreal Tournament 2004, which every player must know. Some of these usage tips are also covered in the game manual and the in-game tutorials.

Contents

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Gametypes

Unreal Tournament 2004 has a variety of gametypes, each requiring different strategies and tactics. This guide will explain such strategies used.

Contents

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Original Gametypes

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Deathmatch Variations

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This section contains the Deathmatch gametype and other gametypes related to it.

Other Gametypes

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These gametypes are not included in the original version of Unreal Tournament 2004, but were modded upon it. The Instagib Capture the Flag gametype was added in a patch released by Epic Games.


Weapons

Unreal Tournament 2004 contains a variety of weapons, each with a unique attack. The key to mastering these weapons is to find out in which situations each of these weapons can be used.

Contents

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Standard Weapons

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Super Weapons

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Turrets

Unreal Tournament has 4 different turrets, featured in the Assault gametypes. Turrets are stationary, but provide some heavy firepower. Being stationary, Turrets can be easily destroyed, but provide an excellent defensive barrier.

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Vehicles

Vehicles are a new addition to the Unreal Tournament Series. Vehicles are allowed only in Onslaught and to some extent, Assault maps. Vehicles range from lumbering tanks, to speedy hovercrafts and knowing the strengths and weaknesses of each vehicle is crucial.

Contents

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Original Vehicles

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These vehicles are included in the original version of Unreal Tournament 2004 and are also included in the Editor's Choice Edition. The Ion Tank is a vehicle exclusive to the Assault Map "AS-Glacier" and is not found anywhere else.

Standard Vehicles

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Spacefighters

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Editor's Choice Edition Vehicles

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These vehicles are not available in the original version of Unreal Tournament 2004, but are available solely in the Editor's Choice Edition. Maps with the "(Bonus Vehicles)" tag next to their name are maps available in the original version of UT2004, but have the new vehicles replacing some of the old vehicles.


Tips

Good tips for improving your game can be found at {ACDC}LordNightmare's blog. This applies mostly to general gameplay, although in terms of gametypes, it focuses mostly on deathmatch. It has not been updated recently, but then again, UT2004 still has the '04 part in it.

A place to look for gametype specific tips is MadHookUp's UT 2004 Guide For even more detailed, map specific tips, visit [http://www.stratosgroup.com/guides/html/200403unto/?cat=default Stratos Group's Unofficial Guide To Unreal Tournament 2004 ] Both of these pages, of course, contain more general info as well. The second one covers a lot of material,