User:LABoyd2/contents from The OpenSCAD Language 151106
The OpenSCAD Language
[edit | edit source]General
[edit | edit source]OpenSCAD is a 2D/3D and solid modeling program that is based on a Functional programming language used to create models that are previewed on the screen, and rendered into 3D mesh which allows the model to be exported in a variety of 2D/3D file formats.
A script in the OpenSCAD language is used to create 2D or 3D models. This script is a free format list of action statements.
object(); variable = value; operator() action(); operator() { action(); action(); } operator() operator() { action(); action(); } operator() { operator() action(); operator() { action(); action(); } }
- Objects
- Objects are the building blocks for models, created by 2D and 3D primitives. Objects end in a semicolon ';'.
- Examples are: cube(), sphere(), polygon(), circle(), etc.
- Actions
- Action statements include creating objects using primitives and assigning values to variables. Action statements also end in a semicolon ';'.
- Example: a=1; b = a+7;
- Operators
- Operators, or transformations, modify the location, color and other properties of objects. Operators use braces '{}' when their scope covers more than one action. More than one operator may be used for the same action or group of actions. Multiple operators are processed Right to Left, that is, the operator closest to the action is processed first. Operators do not end in semicolons ';', but the individual actions they contain do.
- Examples:
cube(5); x = 4+y; rotate(40) square(5,10); translate([10,5]) { circle(5); square(4); } rotate(60) color("red") { circle(5); square(4); } color("blue") { translate([5,3,0]) sphere(5); rotate([45,0,45]) { cylinder(10); cube([5,6,7]); } }
Comments
[edit | edit source]Comments are a way of leaving notes within the script, or code, (either to yourself or to future programmers) describing how the code works, or what it does. Comments are not evaluated by the compiler, and should not be used to describe self-evident code.
OpenSCAD uses C++-style comments:
// This is a comment myvar = 10; // The rest of the line is a comment /* Multi-line comments can span multiple lines. */
Values and data types
[edit | edit source]A value in OpenSCAD is either a Number (like 42), a Boolean (like true), a String (like "foo"), a Range (like [0: 1: 10]), a Vector (like [1,2,3]), or the Undefined value (undef). Values can be stored in variables, passed as function arguments, and returned as function results.
[OpenSCAD is a dynamically typed language with a fixed set of data types. There are no type names, and no user defined types.]
Numbers
[edit | edit source]Numbers are the most important type of value in OpenSCAD, and they are written in the familiar decimal notation used in other languages. Eg, -1, 42, 0.5, 2.99792458e+8. [OpenSCAD does not support octal or hexadecimal notation for numbers.]
In addition to decimal numerals, the following names for special numbers are defined:
PI
OpenSCAD has only a single kind of number, which is a 64 bit IEEE floating point number. OpenSCAD does not distinguish integers and floating point numbers as two different types, nor does it support complex numbers. Because OpenSCAD uses the IEEE floating point standard, there are a few deviations from the behaviour of numbers in mathematics:
- We use binary floating point. A fractional number is not represented exactly unless the denominator is a power of 2. For example, 0.2 (2/10) does not have an exact internal representation, but 0.25 (1/4) and 0.125 (1/8) are represented exactly.
- The largest representable number is about 1e308. If a numeric result is too large, then the result can be infinity (printed as inf by echo).
- The smallest representable number is about -1e308. If a numeric result is too small, then the result can be -infinity (printed as -inf by echo).
- If a numeric result is invalid, then the result can be Not A Number (printed as nan by echo).
- If a non-zero numeric result is too close to zero to be representable, then the result is -0 if the result is negative, otherwise it is 0. Zero (0) and negative zero (-0) are treated as two distinct numbers by some of the math operations, and are printed differently by 'echo', although they compare as equal.
The constants inf
and nan
are not supported as numeric constants by OpenSCAD, even though you can compute numbers that are printed this way by 'echo'. You can define variables with these values by using:
inf = 1e200 * 1e200; nan = 0 / 0; echo(inf,nan);
The value nan
is the only OpenSCAD value that is not equal to any other value, including itself. Although you can test if a variable 'x' has the undefined value using 'x == undef', you can't use 'x == 0/0' to test if x is Not A Number. Instead, you must use 'x != x' to test if x is nan.
Boolean values
[edit | edit source]Booleans are variables with two states, typically denoted in OpenSCAD as true and false.
Boolean variables are typically generated by conditional tests and are employed by conditional statement 'if()'. conditional operator '? :',
and generated by logical operators !
(not), &&
(and), and ||
(or). Statements such as if()
actually accept non-boolean variables, but most values are converted to true
in a boolean context. The values that count as false
are:
false
0
and-0
""
[]
undef
Note that "false"
(the string), [0]
(a numeric vector),
[ [] ]
(a vector containing an empty vector), [false]
(a vector containing the Boolean value false) and 0/0
(not a number) all count as true.
Strings
[edit | edit source]A string is a sequence of zero or more unicode characters. String values are used to specify file names when importing a file, and to display text for debugging purposes when using echo(). Strings can also be used with the text() primitive, added in version 2015.03.
A string literal is written as a sequence of characters enclosed in quotation marks "
, like this: ""
(an empty string), or "this is a string"
.
To include a "
character in a string literal, use \"
. To include a \
character in a string literal, use \\
. The following escape sequences beginning with \
can be used within string literals:
- \" → "
- \\ → \
- \t → tab
- \n → newline
- \r → carriage return
- \x21 → ! - only valid in the range from \x01 to \x7f, \x00 produces a space
- \u03a9 → Ω - 4 digit unicode code point, see text() for further information on unicode characters
- \U01f600 → 😀 - 6 digit unicode code point
This behavior is new since OpenSCAD-2011.04. You can upgrade old files using the following sed command: sed 's/\\/\\\\/g' non-escaped.scad > escaped.scad
Example:
echo("The quick brown fox \tjumps \"over\" the lazy dog.\rThe quick brown fox.\nThe \\lazy\\ dog."); result
ECHO: "The quick brown fox jumps "over" the lazy dog. The quick brown fox. The \lazy\ dog." old result ECHO: "The quick brown fox \tjumps \"over\" the lazy dog. The quick brown fox.\nThe \\lazy\\ dog."
Ranges
[edit | edit source]Ranges are used by for() loops and children(). They have 2 varieties:
- [<start>:<end>]
- [<start>:<increment>:<end>]
Although enclosed in square brackets [] , they are not vectors. They use colons : for separators rather than commas.
r1 = [0:10]; r2 = [0.5:2.5:20]; echo(r1); // ECHO: [0: 1: 10] echo(r2); // ECHO: [0.5: 2.5: 20]
You should avoid step values that cannot be represented exactly as binary floating point numbers. Integers are okay, as are fractional values whose denominator is a power of two. For example, 0.25 (1/4) and 0.125 (1/8) are safe, but 0.2 (2/10) should be avoided. The problem with these step values is that your range may have too many or too few elements, due to inexact arithmetic.
A missing <increment> defaults to 1. A range in the form [<start>:<end>] with <start> greater than <end> generates a warning and is equivalent to [<end>: 1: <start>]. A range in the form [<start>:1:<end>] with <start> greater than <end> does not generate a warning and is equivalent to []. The <increment> in a range may be negative (for versions after 2014).
The undefined value
[edit | edit source]The undefined value is a special value written as undef
. It is the initial value of a variable that hasn't been assigned a value, and it is often returned as a result by functions or operations that are passed illegal arguments. Finally, undef
can be used as a null value, equivalent to null
or NULL
in other programming languages.
All arithmetic expressions containing undef
values evaluate as undef
. In logical expressions, undef
is equivalent to false
. Relational operator expressions with undef
evaluate as false
except for undef==undef
which is true
.
Note that numeric operations may also return 'nan' (not-a-number) to indicate an illegal argument. For example, 0/false
is undef
, but 0/0
is 'nan'. Relational operators like < and > return false
if passed illegal arguments. Although undef
is a language value, 'nan' is not.
Variables
[edit | edit source]OpenSCAD variables are created by a statement with a name or identifier, assignment via an expression and a semicolon. The role of arrays, found in many imperative languages, is handled in OpenSCAD via vectors. Currently valid identifiers can only be composed of simple characters and underscores [a-zA-Z0-9_] and do not allow high-ascii or unicode characters.
var = 25; xx = 1.25 * cos(50); y = 2*xx+var; logic = true; MyString = "This is a string"; a_vector = [1,2,3]; rr = a_vector[2]; // member of vector range1 = [-1.5:0.5:3]; // for() loop range xx = [0:5]; // alternate for() loop range
OpenSCAD is a Functional programming language, as such variables are bound to expressions and keep a single value during their entire lifetime due to the requirements of referential transparency. In imperative languages, such as C, the same behavior is seen as constants, which are typically contrasted with normal variables.
In other words OpenSCAD variables are more like constants, but with an important difference. If variables are assigned a value multiple times, only the last assigned value is used in all places in the code. See further discussion at Variables are set at compile-time, not run-time. This behavior is due to the need to supply variable input on the command line, via the use of -D variable=value option. OpenSCAD currently places that assignment at the end of the source code, and thus must allow a variable's value to be changed for this purpose.
Values cannot be modified during run time; all variables are effectively constants that do not change. Each variable retains its last assigned value at compile time, in line with Functional programming languages. Unlike Imperative languages, such as C, OpenSCAD is not an iterative language, and as such the concept of x = x + 1 is not valid. Understanding this concept leads to understanding the beauty of OpenSCAD.
Before version 2015.03, it was not possible to do assignments at any place except the file top-level and module top-level. Inside an if/else or for loop, assign() was needed.
Since version 2015.03, variables can now be assigned in any scope. Note that assignments are only valid within the scope in that they are defined - you are still not allowed to leak values to an outer scope. See Scope of variables for more details.
a=0; if (a==0) { a=1; // before 2015.03 this line would generate a Compile Error // since 2015.03 no longer an error, but the value a=1 is confined to within the braces {} }
Undefined variable
[edit | edit source]A non assigned variable has the special value undef. It could be tested in conditional expression, and returned by a function.
Example echo("Variable a is ", a); // Variable a is undef if (a==undef) { echo("Variable a is tested undefined"); // Variable a is tested undefined }
Scope of variables
[edit | edit source]When operators such as translate() and color() need to encompass more than one action ( actions end in ;), braces {} are needed to group the actions, creating a new, inner scope. When there is only one semicolon, braces are usually optional.
Each pair of braces creates a new scope inside the scope where they were used. Since 2015.03, new variables can be created within this new scope. New values can be given to variables that were created in an outer scope. These variables and their values are also available to further inner scopes created within this scope, but are not available to anything outside this scope. Variables still have only the last value assigned within a scope.
// scope 1 a = 6; // create a echo(a,b); // 6, undef translate([5,0,0]){ // scope 1.1 a= 10; b= 16; // create b echo(a,b); // 100, 16 a=10; was overridden by later a=100; color("blue") { // scope 1.1.1 echo(a,b); // 100, 20 cube(); b=20; } // back to 1.1 echo(a,b); // 100, 16 a=100; // override a in 1.1 } // back to 1 echo(a,b); // 6, undef color("red"){ // scope 1.2 cube(); echo(a,b); // 6, undef } // back to 1 echo(a,b); // 6, undef //In this example, scopes 1 and 1.1 are outer scopes to 1.1.1 but 1.2 is not.
- Anonymous scopes are not considered scopes:
{ angle = 45; } rotate(angle) square(10);
For() loops are not an exception to the rule about variables having only one value within a scope. A copy of loop contents is created for each pass. Each pass is given its own scope, allowing any variables to have unique values for that pass. No, you still can't do a=a+1;
Variables are set at compile-time, not run-time
[edit | edit source]Because OpenSCAD calculates its variable values at compile-time, not run-time, the last variable assignment within a scope applies everywhere in that scope or inner scopes thereof. It may be helpful to think of them as override-able constants rather than as variables.
// The value of 'a' reflects only the last set value a = 0; echo(a); // 5 a = 3; echo(a); // 5 a = 5;
While this appears to be counter-intuitive, it allows you to do some interesting things: for instance, if you set up your shared library files to have default values defined as variables at their root level, when you include that file in your own code you can 're-define' or override those constants by simply assigning a new value to them. So changing constant values gives you more flexibility. If constants would never change, of course, you always can be sure having the value you see in any constant definition. Not so here. If you see a constant value definition at any other place its value could be different. This is very flexible.
The preceding description appears to differ from the behaviour of OpenSCAD as at May 23 2022. At that date, running the above example causes the following output:
WARNING: a was assigned on line 1 of "Untitled" but was overwritten in file Untitled, line 3 Execution aborted
Special variables
[edit | edit source]Special variables provide an alternate means of passing arguments to modules and functions. All variables starting with a '$' are special variables, similar to special variables in lisp. As such they are more dynamic than regular variables. (for more details see Other Language Features)
Vectors
[edit | edit source]A vector or list is a sequence of zero or more OpenSCAD values. Vectors are collections of numeric or boolean values, variables, vectors, strings or any combination thereof. They can also be expressions which evaluate to one of these. Vectors handle the role of arrays found in many imperative languages. The information here also applies to lists and tables which use vectors for their data.
A vector has square brackets, [] enclosing zero or more items (elements or members), separated by commas. A vector can contain vectors, which can contain vectors, etc.
Examples
[1,2,3] [a,5,b] [] [5.643] ["a","b","string"] [[1,r],[x,y,z,4,5]] [3, 5, [6,7], [[8,9],[10,[11,12],13], c, "string"] [4/3, 6*1.5, cos(60)]
use in OpenSCAD:
cube( [width,depth,height] ); // optional spaces shown for clarity translate( [x,y,z] ) polygon( [ [x0,y0], [x1,y1], [x2,y2] ] );
Creation
[edit | edit source]Vectors are created by writing the list of elements, separated by commas, and enclosed in square brackets. Variables are replaced by their values.
cube([10,15,20]); a1 = [1,2,3]; a2 = [4,5]; a3 = [6,7,8,9]; b = [a1,a2,a3]; // [ [1,2,3], [4,5], [6,7,8,9] ] note increased nesting depth
Vectors can be initialized using a for loop enclosed in square brackets.
The following example initializes the vector result with a length n of 10 values to the value of a.
n = 10;
a = 0;
result = [ for (i=[0:n-1]) a ];
echo(result); //ECHO: [0, 0, 0, 0, 0, 0, 0, 0, 0, 0]
The following example shows a vector result with a n length of 10 initialized with values that are alternatively a or b respectively if the index position i is an even or an odd number.
n = 10;
a = 0;
b = 1;
result = [ for (i=[0:n-1]) (i % 2 == 0) ? a : b ];
echo(result); //ECHO: [0, 1, 0, 1, 0, 1, 0, 1, 0, 1]
Indexing elements within vectors
[edit | edit source]Elements within vectors are numbered from 0 to n-1 where n is the length returned by len(). Address elements within vectors with the following notation:
e[5] // element no 5 (sixth) at 1st nesting level e[5][2] // element 2 of element 5 2nd nesting level e[5][2][0] // element 0 of 2 of 5 3rd nesting level e[5][2][0][1] // element 1 of 0 of 2 of 5 4th nesting level
e = [ [1], [], [3,4,5], "string", "x", [[10,11],[12,13,14],[[15,16],[17]]] ]; // length 6 address length element e[0] 1 [1] e[1] 0 [] e[5] 3 [ [10,11], [12,13,14], [[15,16],[17]] ] e[5][1] 3 [ 12, 13, 14 ] e[5][2] 2 [ [15,16], [17] ] e[5][2][0] 2 [ 15, 16 ] e[5][2][0][1] undef 16 e[3] 6 "string" e[3 ][2] 1 "r" s = [2,0,5]; a = 2; s[a] undef 5 e[s[a]] 3 [ [10,11], [12,13,14], [[15,16],[17]] ]
String indexing
[edit | edit source]The elements (characters) of a string can be accessed:
"string"[2] //resolves to "r"
Dot notation indexing
[edit | edit source]The first three elements of a vector can be accessed with an alternate dot notation:
e.x //equivalent to e[0] e.y //equivalent to e[1] e.z //equivalent to e[2]
Vector operators
[edit | edit source]concat
[edit | edit source][Note: Requires version 2015.03]
concat()
combines the elements of 2 or more vectors into a single vector. No change in nesting level is made.
vector1 = [1,2,3]; vector2 = [4]; vector3 = [5,6]; new_vector = concat(vector1, vector2, vector3); // [1,2,3,4,5,6] string_vector = concat("abc","def"); // ["abc", "def"] one_string = str(string_vector[0],string_vector[1]); // "abcdef"
len
[edit | edit source]len()
is a function that returns the length of vectors or strings.
Indices of elements are from [0] to [length-1].
- vector
- Returns the number of elements at this level.
- Single values, which are not vectors, raise an error.
- string
- Returns the number of characters in a string.
a = [1,2,3]; echo(len(a)); // 3
See example elements with lengths
Matrix
[edit | edit source]A matrix is a vector of vectors.
Example that defines a 2D rotation matrix mr = [ [cos(angle), -sin(angle)], [sin(angle), cos(angle)] ];
Getting input
[edit | edit source]There is no mechanism for variable input from keyboard or reading from arbitrary files. There is no prompting mechanism, no input window, or input fields or any way to manually enter data while the script is running.
Data can only be set as constants at the start of the script and by means of accessing data in a few file formats like stl, dxf, png, etc.
With the exception of DXF files, this data is not accessible to the script, although in a limited extent the script may be able to manipulate the data as a whole. For example, STL files can be rendered in OpenSCAD, translated, clipped, etc. But the internal data that constitutes the STL file is inaccessible.
Now we have variables, it would be nice to be able to get input into them instead of setting the values from code. There are a few functions to read data from DXF files, or you can set a variable with the -D switch on the command line.
Getting a point from a drawing
[edit | edit source]Getting a point is useful for reading an origin point in a 2D view in a technical drawing. The function dxf_cross reads the intersection of two lines on a layer you specify and returns the intersection point. This means that the point must be given with two lines in the DXF file, and not a point entity.
OriginPoint = dxf_cross(file="drawing.dxf", layer="SCAD.Origin",
origin=[0, 0], scale=1);
Getting a dimension value
[edit | edit source]You can read dimensions from a technical drawing. This can be useful to read a rotation angle, an extrusion height, or spacing between parts. In the drawing, create a dimension that does not show the dimension value, but an identifier. To read the value, you specify this identifier from your program:
TotalWidth = dxf_dim(file="drawing.dxf", name="TotalWidth",
layer="SCAD.Origin", origin=[0, 0], scale=1);
For a nice example of both functions, see Example009 and the image on the homepage of OpenSCAD.
cube
[edit | edit source]Creates a cube or rectangular prism (i.e., a "box") in the first octant. When center is true, the cube is centered on the origin. Argument names are optional if given in the order shown here.
cube(size = [x,y,z], center = true/false); cube(size = x , center = true/false);
- parameters:
- size
- single value, cube with all sides this length
- 3 value array [x,y,z], rectangular prism with dimensions x, y and z.
- center
- false (default), 1st (positive) octant, one corner at (0,0,0)
- true, cube is centered at (0,0,0)
- size
default values: cube(); yields: cube(size = [1, 1, 1], center = false);
- examples:
equivalent scripts for this example cube(size = 18); cube(18); cube([18,18,18]); . cube(18,false); cube([18,18,18],false); cube([18,18,18],center=false); cube(size = [18,18,18], center = false); cube(center = false,size = [18,18,18] );
equivalent scripts for this example cube([18,28,8],true); box=[18,28,8];cube(box,true);
sphere
[edit | edit source]Creates a sphere at the origin of the coordinate system. The r argument name is optional. To use d instead of r, d must be named.
Parameters
- r
- Radius. This is the radius of the sphere. The resolution of the sphere is based on the size of the sphere and the $fa, $fs and $fn variables. For more information on these special variables look at: OpenSCAD_User_Manual/Other_Language_Features
- d
- Diameter. This is the diameter of the sphere.
- $fa
- Fragment angle in degrees
- $fs
- Fragment size in mm
- $fn
- Resolution
default values: sphere(); yields: sphere($fn = 0, $fa = 12, $fs = 2, r = 1);
Usage Examples
sphere(r = 1); sphere(r = 5); sphere(r = 10); sphere(d = 2); sphere(d = 10); sphere(d = 20);
// this creates a high resolution sphere with a 2mm radius sphere(2, $fn=100);
// also creates a 2mm high resolution sphere but this one // does not have as many small triangles on the poles of the sphere sphere(2, $fa=5, $fs=0.1);
cylinder
[edit | edit source]Creates a cylinder or cone centered about the z axis. When center is true, it is also centered vertically along the z axis.
Parameter names are optional if given in the order shown here. If a parameter is named, all following parameters must also be named.
cylinder(h = height, r1 = BottomRadius, r2 = TopRadius, center = true/false);
NOTES:
The 2nd & 3rd positional parameters are r1 & r2, if r, d, d1 or d2 are used they must be named.
Using r1 & r2 or d1 & d2 with either value of zero will make a cone shape, a non-zero non-equal value will produce a section of a cone (a Conical Frustum). r1 & d1 define the base width, at [0,0,0], and r2 & d2 define the top width.
- Parameters
- h : height of the cylinder or cone
- r : radius of cylinder. r1 = r2 = r.
- r1 : radius, bottom of cone.
- r2 : radius, top of cone.
- d : diameter of cylinder. r1 = r2 = d / 2. [Note: Requires version 2014.03]
- d1 : diameter, bottom of cone. r1 = d1 / 2. [Note: Requires version 2014.03]
- d2 : diameter, top of cone. r2 = d2 / 2. [Note: Requires version 2014.03]
- center
- false (default), z ranges from 0 to h
- true, z ranges from -h/2 to +h/2
- $fa : minimum angle (in degrees) of each fragment.
- $fs : minimum circumferential length of each fragment.
- $fn : fixed number of fragments in 360 degrees. Values of 3 or more override $fa and $fs
- $fa, $fs and $fn must be named parameters. click here for more details,.
defaults: cylinder(); yields: cylinder($fn = 0, $fa = 12, $fs = 2, h = 1, r1 = 1, r2 = 1, center = false);
equivalent scripts cylinder(h=15, r1=9.5, r2=19.5, center=false); cylinder( 15, 9.5, 19.5, false); cylinder( 15, 9.5, 19.5); cylinder( 15, 9.5, d2=39 ); cylinder( 15, d1=19, d2=39 ); cylinder( 15, d1=19, r2=19.5);
equivalent scripts cylinder(h=15, r1=10, r2=0, center=true); cylinder( 15, 10, 0, true); cylinder(h=15, d1=20, d2=0, center=true);
-
center = false
-
center = true
equivalent scripts cylinder(h=20, r=10, center=true); cylinder( 20, 10, 10,true); cylinder( 20, d=20, center=true); cylinder( 20,r1=10, d2=20, center=true); cylinder( 20,r1=10, d2=2*10, center=true);
- use of $fn
Larger values of $fn create smoother, more circular, surfaces at the cost of longer rendering time. Some use medium values during development for the faster rendering, then change to a larger value for the final F6 rendering.
However, use of small values can produce some interesting non circular objects. A few examples are show here:
scripts for these examples cylinder(20,20,20,$fn=3); cylinder(20,20,00,$fn=4); cylinder(20,20,10,$fn=4);
- undersized holes
Using cylinder() with difference() to place holes in objects creates undersized holes. This is because circular paths are approximated with polygons inscribed within in a circle. The points of the polygon are on the circle, but straight lines between are inside. To have all of the hole larger than the true circle, the polygon must lie wholly outside of the circle (circumscribed). Modules for circumscribed holes
script for this example poly_n = 6; color("blue") translate([0, 0, 0.02]) linear_extrude(0.1) circle(10, $fn=poly_n); color("green") translate([0, 0, 0.01]) linear_extrude(0.1) circle(10, $fn=360); color("purple") linear_extrude(0.1) circle(10/cos(180/poly_n), $fn=poly_n);
In general, a polygon of radius has a radius to the midpoint of any side as . If only the midpoint radius is known (for example, to fit a hex key into a hexagonal hole), then the polygon radius is .
polyhedron
[edit | edit source]A polyhedron is the most general 3D primitive solid. It can be used to create any regular or irregular shape including those with concave as well as convex features. Curved surfaces are approximated by a series of flat surfaces.
polyhedron( points = [ [X0, Y0, Z0], [X1, Y1, Z1], ... ], triangles = [ [P0, P1, P2], ... ], convexity = N); // before 2014.03 polyhedron( points = [ [X0, Y0, Z0], [X1, Y1, Z1], ... ], faces = [ [P0, P1, P2, P3, ...], ... ], convexity = N); // 2014.03 & later
- Parameters
- points
- Vector of 3d points or vertices. Each point is in turn a vector, [x,y,z], of its coordinates.
- Points may be defined in any order. N points are referenced, in the order defined, as 0 to N-1.
- points
- triangles [Deprecated: triangles will be removed in future releases. Use faces parameter instead]
- Vector of faces that collectively enclose the solid. Each face is a vector containing the indices (0 based) of 3 points from the points vector.
- triangles [Deprecated: triangles will be removed in future releases. Use faces parameter instead]
- faces [Note: Requires version 2014.03]
- Vector of faces that collectively enclose the solid. Each face is a vector containing the indices (0 based) of 3 or more points from the points vector.
- Faces may be defined in any order, but the points of each face must be ordered correctly (see below). Define enough faces to fully enclose the solid, with no overlap.
- If points that describe a single face are not on the same plane, the face is automatically split into triangles as needed.
- faces [Note: Requires version 2014.03]
- convexity
- Integer. The convexity parameter specifies the maximum number of faces a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode. It has no effect on the polyhedron rendering. For display problems, setting it to 10 should work fine for most cases.
- convexity
default values: polyhedron(); yields: polyhedron(points = undef, faces = undef, convexity = 1);
In the list of faces, for each face it is arbitrary which point you start with, but the points of the face (referenced by the index into the list of points) must be ordered in clockwise direction when looking at each face from outside inward. The back is viewed from the back, the bottom from the bottom, etc.
Another way to remember this ordering requirement is to use the left-hand rule. Using your left hand, stick your thumb up and curl your fingers as if giving the thumbs-up sign, point your thumb away from the face, and order the points in the direction your fingers curl (this is the opposite of the STL file format convention, which uses a "right-hand rule"). Try this on the example below.
- Example 1 Using polyhedron to generate cube( [ 10, 7, 5 ] );
CubePoints = [ [ 0, 0, 0 ], //0 [ 10, 0, 0 ], //1 [ 10, 7, 0 ], //2 [ 0, 7, 0 ], //3 [ 0, 0, 5 ], //4 [ 10, 0, 5 ], //5 [ 10, 7, 5 ], //6 [ 0, 7, 5 ]]; //7 CubeFaces = [ [0,1,2,3], // bottom [4,5,1,0], // front [7,6,5,4], // top [5,6,2,1], // right [6,7,3,2], // back [7,4,0,3]]; // left polyhedron( CubePoints, CubeFaces );
equivalent descriptions of the bottom face [0,1,2,3], [0,1,2,3,0], [1,2,3,0], [2,3,0,1], [3,0,1,2], [0,1,2],[2,3,0], // 2 triangles with no overlap [1,2,3],[3,0,1], [1,2,3],[0,1,3],
- Example 2 A square base pyramid:
polyhedron( points=[ [10,10,0],[10,-10,0],[-10,-10,0],[-10,10,0], // the four points at base [0,0,10] ], // the apex point faces=[ [0,1,4],[1,2,4],[2,3,4],[3,0,4], // each triangle side [1,0,3],[2,1,3] ] // two triangles for square base );
- Example 3 A triangular prism:
Note: There is an error in this example, a steely-eyed CAD Man noticed the unfolded triangles are incorrect, the hypotenuse should be 1,5 & 0,4.
The correct unfold is to have them next to rectangle A, along sides 1,2 & 0,3. The code has been corrected, hopefully a revised image will arrive in due course.
module prism(l, w, h){ polyhedron(//pt 0 1 2 3 4 5 points=[[0,0,0], [l,0,0], [l,w,0], [0,w,0], [0,w,h], [l,w,h]], faces=[[0,1,2,3],[5,4,3,2],[0,4,5,1],[0,3,4],[5,2,1]] ); // preview unfolded (do not include in your function z = 0.08; separation = 2; border = .2; translate([0,w+separation,0]) cube([l,w,z]); translate([0,w+separation+w+border,0]) cube([l,h,z]); translate([0,w+separation+w+border+h+border,0]) cube([l,sqrt(w*w+h*h),z]); translate([l+border,w+separation,0]) polyhedron(//pt 0 1 2 3 4 5 points=[[0,0,0],[h,w,0],[0,w,0], [0,0,z],[h,w,z],[0,w,z]], faces=[[0,1,2], [3,5,4], [0,3,4,1], [1,4,5,2], [2,5,3,0]] ); translate([0-border,w+separation,0]) polyhedron(//pt 0 1 2 3 4 5 points=[[0,0,0],[0-h,w,0],[0,w,0], [0,0,z],[0-h,w,z],[0,w,z]], faces=[[1,0,2],[5,3,4],[0,1,4,3],[1,2,5,4],[2,0,3,5]] ); } prism(10, 5, 3);
Debugging polyhedra
[edit | edit source]Mistakes in defining polyhedra include not having all faces in clockwise order (viewed from outside - a bottom need to be viewed from below), overlap of faces and missing faces or portions of faces. As a general rule, the polyhedron faces should also satisfy manifold conditions:
- exactly two faces should meet at any polyhedron edge.
- if two faces have a vertex in common, they should be in the same cycle face-edge around the vertex.
The first rule eliminates polyhedra like two cubes with a common edge and not watertight models; the second excludes polyhedra like two cubes with a common vertex.
When viewed from the outside, the points describing each face must be in the same clockwise order, and provides a mechanism for detecting counterclockwise. When the thrown together view (F12) is used with F5, CCW faces are shown in pink. Reorder the points for incorrect faces. Rotate the object to view all faces. The pink view can be turned off with F10.
OpenSCAD allows, temporarily, commenting out part of the face descriptions so that only the remaining faces are displayed. Use // to comment out the rest of the line. Use /* and */ to start and end a comment block. This can be part of a line or extend over several lines. Viewing only part of the faces can be helpful in determining the right points for an individual face. Note that a solid is not shown, only the faces. If using F12, all faces have one pink side. Commenting some faces helps also to show any internal face.
CubeFaces = [ /* [0,1,2,3], // bottom [4,5,1,0], // front */ [7,6,5,4], // top /* [5,6,2,1], // right [6,7,3,2], // back */ [7,4,0,3]]; // left
After defining a polyhedron, its preview may seem correct. The polyhedron alone may even render fine. However, to be sure it is a valid manifold and that it can generate a valid STL file, union it with any cube and render it (F6). If the polyhedron disappears, it means that it is not correct. Revise the winding order of all faces and the two rules stated above.
Mis-ordered faces
[edit | edit source]- Example 4 a more complex polyhedron with mis-ordered faces
When you select 'Thrown together' from the view menu and compile (preview F5) the design (not compile and render!) the preview shows the mis-oriented polygons highlighted. Unfortunately this highlighting is not possible in the OpenCSG preview mode because it would interfere with the way the OpenCSG preview mode is implemented.)
Below you can see the code and the picture of such a problematic polyhedron, the bad polygons (faces or compositions of faces) are in pink.
// Bad polyhedron
polyhedron
(points = [
[0, -10, 60], [0, 10, 60], [0, 10, 0], [0, -10, 0], [60, -10, 60], [60, 10, 60],
[10, -10, 50], [10, 10, 50], [10, 10, 30], [10, -10, 30], [30, -10, 50], [30, 10, 50]
],
faces = [
[0,2,3], [0,1,2], [0,4,5], [0,5,1], [5,4,2], [2,4,3],
[6,8,9], [6,7,8], [6,10,11], [6,11,7], [10,8,11],
[10,9,8], [0,3,9], [9,0,6], [10,6, 0], [0,4,10],
[3,9,10], [3,10,4], [1,7,11], [1,11,5], [1,7,8],
[1,8,2], [2,8,11], [2,11,5]
]
);
A correct polyhedron would be the following:
polyhedron
(points = [
[0, -10, 60], [0, 10, 60], [0, 10, 0], [0, -10, 0], [60, -10, 60], [60, 10, 60],
[10, -10, 50], [10, 10, 50], [10, 10, 30], [10, -10, 30], [30, -10, 50], [30, 10, 50]
],
faces = [
[0,3,2], [0,2,1], [4,0,5], [5,0,1], [5,2,4], [4,2,3],
[6,8,9], [6,7,8], [6,10,11],[6,11,7], [10,8,11],
[10,9,8], [3,0,9], [9,0,6], [10,6, 0],[0,4,10],
[3,9,10], [3,10,4], [1,7,11], [1,11,5], [1,8,7],
[2,8,1], [8,2,11], [5,11,2]
]
);
- Beginner's tip
If you don't really understand "orientation", try to identify the mis-oriented pink faces and then invert the sequence of the references to the points vectors until you get it right. E.g. in the above example, the third triangle ([0,4,5]) was wrong and we fixed it as [4,0,5]. Remember that a face list is a circular list. In addition, you may select "Show Edges" from the "View Menu", print a screen capture and number both the points and the faces. In our example, the points are annotated in black and the faces in blue. Turn the object around and make a second copy from the back if needed. This way you can keep track.
- Clockwise technique
Orientation is determined by clockwise circular indexing. This means that if you're looking at the triangle (in this case [4,0,5]) from the outside you'll see that the path is clockwise around the center of the face. The winding order [4,0,5] is clockwise and therefore good. The winding order [0,4,5] is counter-clockwise and therefore bad. Likewise, any other clockwise order of [4,0,5] works: [5,4,0] & [0,5,4] are good too. If you use the clockwise technique, you'll always have your faces outside (outside of OpenSCAD, other programs do use counter-clockwise as the outside though).
Think of it as a "left hand rule":
If you place your left hand on the face with your fingers curled in the direction of the order of the points, your thumb should point outward. If your thumb points inward, you need to reverse the winding order.
Succinct description of a 'Polyhedron'
- Points define all of the points/vertices in the shape.
- Faces is a list of polygons that connect up the points/vertices.
Each point, in the point list, is defined with a 3-tuple x,y,z position specification. Points in the point list are automatically enumerated starting from zero for use in the faces list (0,1,2,3,... etc).
Each face, in the faces list, is defined by selecting 3 or more of the points (using the point order number) out of the point list.
e.g. faces=[ [0,1,2] ] defines a triangle from the first point (points are zero referenced) to the second point and then to the third point.
When looking at any face from the outside, the face must list all points in a clockwise order.
Point repetitions in a polyhedron point list
[edit | edit source]The point list of the polyhedron definition may have repetitions. When two or more points have the same coordinates they are considered the same polyhedron vertex. So, the following polyhedron:
points = [[ 0, 0, 0], [10, 0, 0], [ 0,10, 0],
[ 0, 0, 0], [10, 0, 0], [ 0,10, 0],
[ 0,10, 0], [10, 0, 0], [ 0, 0,10],
[ 0, 0, 0], [ 0, 0,10], [10, 0, 0],
[ 0, 0, 0], [ 0,10, 0], [ 0, 0,10]];
polyhedron(points, [[0,1,2], [3,4,5], [6,7,8], [9,10,11], [12,13,14]]);
define the same tetrahedron as:
points = [[0,0,0], [0,10,0], [10,0,0], [0,0,10]];
polyhedron(points, [[0,2,1], [0,1,3], [1,2,3], [0,3,2]]);
For loop
[edit | edit source]Evaluate each value in a range or vector, applying it to the following Action.
for(variable = [start : increment : end]) for(variable = [start : end]) for(variable = [vector])
parameters
- As a range [ start : <increment : > end ] (see section on range)
- Note: For range, values are separated by colons rather than commas used in vectors.
- start - initial value
- increment or step - amount to increase the value, optional, default = 1
- end - stop when next value would be past end
- examples:
for (a =[3:5])echo(a); // 3 4 5 for (a =[3:0]){echo(a);} // 0 1 2 3 start > end is invalid, deprecated by 2015.3 for (a =[3:0.5:5])echo(a); // 3 3.5 4 4.5 5 for (a =[0:2:5])echo(a); // 0 2 4 a never equals end for (a =[3:-2:-1])echo(a); // 3 1 -1 negative increment requires 2015.3 be sure end < start
- As a vector
- The Action is evaluated for each element of the vector
for (a =[3,4,1,5])echo(a); // 3 4 1 5 for (a =[0.3,PI,1,99]){echo(a);} // 0.3 3.14159 1 99 x1=2; x2=8; x3=5.5; for (a =[x1,x2,x3]){echo(a);} // 2 8 5.5 for (a =[[1,2],6,"s",[[3,4],[5,6]]])echo(a); // [1,2] 6 "s" [[3,4],[5,6]]
- The vector can be described elsewhere, like 'for each' in other languages
animals = ["elephants", "snakes", "tigers", "giraffes"]; for(animal = animals) echo(str("I've been to the zoo and saw ", animal)); // "I've been to the zoo and saw elephants", for each animal
for() is an Operator. Operators require braces {} if more than one Action is within it scope. Actions end in semicolons, Operators do not.
for() is not an exception to the rule about variables having only one value within a scope. Each evaluation is given its own scope, allowing any variables to have unique values. No, you still can't do a=a+1;
Remember this is not an iterative language, the for() does not loop in the programmatic sense, it builds a tree of objects one branch for each item in the range/vector, inside each branch the 'variable' is a specific and separate instantiation or scope.
Hence:
for (i=[0:3]) translate([i*10,0,0]) cube(i+1);
Produces: [See Design/Display-CSG-Tree menu]
group() { group() { multmatrix([[1, 0, 0, 0], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]) { cube(size = [1, 1, 1], center = false); } multmatrix([[1, 0, 0, 10], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]) { cube(size = [2, 2, 2], center = false); } multmatrix([[1, 0, 0, 20], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]) { cube(size = [3, 3, 3], center = false); } multmatrix([[1, 0, 0, 30], [0, 1, 0, 0], [0, 0, 1, 0], [0, 0, 0, 1]]) { cube(size = [4, 4, 4], center = false); } } }
While the group() is built sequentially, all instances of the for() exist as separate entities, they do not iterate one piece of code sequentially.
- Nested for()
While it is reasonable to nest multiple for() statements such as:
for(z=[-180:45:+180]) for(x=[10:5:50]) rotate([0,0,z]) translate([x,0,0]) cube(1);
instead, all ranges/vectors can be included in the same for() operator.
for ( variable1 = <range or vector> , variable2 = <range or vector> ) <do something using both variables>
example for() nested 3 deep color_vec = ["black","red","blue","green","pink","purple"]; for (x = [-20:10:20] ) for (y = [0:4] )color(color_vec[y]) for (z = [0,4,10] ) {translate([x,y*5-10,z])cube();} shorthand nesting for same result color_vec = ["black","red","blue","green","pink","purple"]; for (x = [-20:10:20], y = [0:4], z = [0,4,10] ) translate([x,y*5-10,z]){color(color_vec[y])cube();}
- Examples using vector of vectors
example 1 - iteration over a vector of vectors (rotation) for(i = [ [ 0, 0, 0], [ 10, 20, 300], [200, 40, 57], [ 20, 88, 57] ]) { rotate(i) cube([100, 20, 20], center = true); }
example 2 - iteration over a vector of vectors (translation) for(i = [ [ 0, 0, 0], [10, 12, 10], [20, 24, 20], [30, 36, 30], [20, 48, 40], [10, 60, 50] ]) { translate(i) cube([50, 15, 10], center = true); }
example 3 - iteration over a vector of vectors for(i = [ [[ 0, 0, 0], 20], [[10, 12, 10], 50], [[20, 24, 20], 70], [[30, 36, 30], 10], [[20, 48, 40], 30], [[10, 60, 50], 40] ]) { translate([i[0][0], 2*i[0][1], 0]) cube([10, 15, i[1]]); }
Intersection For Loop
[edit | edit source]Iterate over the values in a range or vector and create the intersection of objects created by each pass.
Besides creating separate instances for each pass, the standard for() also groups all these instances creating an implicit union. intersection_for() is a work around because the implicit union prevents getting the expected results using a combination of the standard for() and intersection() statements.
intersection_for() uses the same parameters, and works the same as a For Loop, other than eliminating the implicit union.
example 1 - loop over a range: | ||
intersection_for(n = [1 : 6])
{
rotate([0, 0, n * 60])
{
translate([5,0,0])
sphere(r=12);
}
}
|
example 2 - rotation : | ||
intersection_for(i = [ [ 0, 0, 0],
[ 10, 20, 300],
[200, 40, 57],
[ 20, 88, 57] ])
{
rotate(i)
cube([100, 20, 20], center = true);
}
|
If Statement
[edit | edit source]Performs a test to determine if the actions in a sub scope should be performed or not.
REALLY IMPORTANT. You can't change the value of Variables. If you have an assignment inside brackets, it creates a new variable that is lost as soon as you exit that scope.
if (test) scope1 if (test){scope1} if (test) scope1 else scope2 if (test){scope1} else {scope2}
- Parameters
- test: Usually a boolean expression, but can be any value or variable.
- See here for true or false state of values.
- See here for boolean and logical operators
- Do not confuse the assignment operator '=' with the equal operator '=='
- scope1: one or more actions to take when test is true.
- scope2: one or more actions to take when test is false.
- test: Usually a boolean expression, but can be any value or variable.
if (b==a) cube(4); if (b<a) {cube(4); cylinder(6);} if (b&&a) {cube(4); cylinder(6);} if (b!=a) cube(4); else cylinder(3); if (b) {cube(4); cylinder(6);} else {cylinder(10,5,5);} if (!true){cube(4); cylinder(6);} else cylinder(10,5,5); if (x>y) cube(1, center=false); else {cube(size = 2, center = true);} if (a==4) {} else echo("a is not 4"); if ((b<5)&&(a>8)) {cube(4);} else {cylinder(3);} if (b<5&&a>8) cube(4); else cylinder(3);
Since 2015.03 variables can now be assigned in any scope. Note that assignments are only valid within the scope in which they are defined - you are still not allowed to leak values to an outer scope. See Scope of variables for more details.
- Nested if
The scopes of both the if() portion and the else portion, can in turn contain if() statements. This nesting can be to any depth.
if (test1) { scope1 if (test2) {scope2.1} else {scope2.2} } else { scope2 if (test3) {scope3.1} else {scope3.2} }
When scope1 and scope2 contain only the if() statement, the outer sets of braces can be removed.
if (test1) if (test2) {scope2.1} else {scope2.2} else if (test3) {scope3.1} else {scope3.2}
One evolution is this:
else if
[edit | edit source]if(test1) {scope1} else if(test2) {scope2} else if(test3) {scope3} else if(test4) {scope4} else {scope5}
Note that else and if are two separate words. When working down the chain of tests, the first true uses its scope. All further tests are skipped.
- example
if((k<8)&&(m>1)) cube(10); else if(y==6) {sphere(6);cube(10);} else if(y==7) color("blue")sphere(5); else if(k+m!=8) {cylinder(15,5,0);sphere(8);} else color("green"){cylinder(12,5,0);sphere(8);}
Conditional ? :
[edit | edit source]A function that uses a test to determine which of 2 values to return.
a = test ? TrueValue : FalseValue ; echo( test ? TrueValue : FalseValue );
- Parameters
- test: Usually a boolean expression, but can be any value or variable.
- See here for true or false state of values.
- See here for boolean and logical operators
- Do not confuse assignment '=' with equal '=='
- TrueValue: the value to return when test is true.
- FalseValue: the value to return when test is false.
- A value in OpenSCAD is either a Number (like 42), a Boolean (like true), a String (like "foo"), a Vector (like [1,2,3]), or the Undefined value (undef). Values can be stored in variables, passed as function arguments, and returned as function results.
- test: Usually a boolean expression, but can be any value or variable.
This works like the ?: operator from the family of C-like programming languages.
- Examples
a=1; b=2; c= a==b ? 4 : 5 ; // 5 a=1; b=2; c= a==b ? "a==b" : "a!=b" ; // "a!=b" TrueValue = true; FalseValue = false; a=5; test = a==1; echo( test ? TrueValue : FalseValue ); // false L = 75; R = 2; test = (L/R)>25; TrueValue = [test,L,R,L/R,cos(30)]; FalseValue = [test,L,R,sin(15)]; a1 = test ? TrueValue : FalseValue ; // [true, 75, 2, 37.5, 0.866025]
Some forms of tail-recursion elimination are supported.
Recursive function calls
[edit | edit source]Recursive function calls are supported. Using the Conditional "... ? ... : ... " it's possible to ensure the recursion is terminated. Note: There is a built-in recursion limit to prevent an application crash. If the limit is hit, the function returns undef.
- example
// recursion - find the sum of the values in a vector (array) by calling itself // from the start (or s'th element) to the i'th element - remember elements are zero based function sumv(v, i, s = 0) = (i == s ? v[i] : v[i] + sumv(v, i-1, s)); vec=[ 10, 20, 30, 40 ]; echo("sum vec=", sumv(vec, 2, 1)); // calculates 20+30=50
Formatting complex usage
[edit | edit source]Multiple nested conditionals can become difficult to understand. Formatting them like multi-line indented "if/else" statements is clearer.
// find the maximum value in a vector function maxv(v, m=-999999999999, i=0) = (i == len(v) ) ? m : (m > v[i]) ? maxv(v, m, i+1) : maxv(v, v[i], i+1); v=[7,3,9,3,5,6]; echo("max",maxv(v)); // ECHO: "max", 9
Assign Statement
[edit | edit source][Deprecated: assign() will be removed in future releases. Variables can now be assigned anywhere. If you prefer this way of setting values, the new Let Statement can be used instead.]
Set variables to a new value for a sub-tree.
- Parameters
- The variables that should be (re-)assigned
- example:
for (i = [10:50])
{
assign (angle = i*360/20, distance = i*10, r = i*2)
{
rotate(angle, [1, 0, 0])
translate([0, distance, 0])
sphere(r = r);
}
}
for (i = [10:50])
{
angle = i*360/20;
distance = i*10;
r = i*2;
rotate(angle, [1, 0, 0])
translate([0, distance, 0])
sphere(r = r);
}
Let Statement
[edit | edit source][Note: Requires version 2019.05]
Set variables to a new value for a sub-tree. The parameters are evaluated sequentially and may depend on each other (as opposed to the deprecated assign() statement).
- Parameters
- The variables that should be set
- example:
for (i = [10:50])
{
let (angle = i*360/20, r= i*2, distance = r*5)
{
rotate(angle, [1, 0, 0])
translate([0, distance, 0])
sphere(r = r);
}
}
Scalar arithmetic operators
[edit | edit source]The scalar arithmetic operators take numbers as operands and produce a new number.
+ | add |
- | subtract |
* | multiply |
/ | divide |
% | modulo |
^ | exponent [Note: Requires version 2021.01] |
The -
can also be used as prefix operator to negate a number.
Prior to version 2021.01, the builtin mathematical function pow()
is used instead of the ^
exponent operator.
? : | Conditional operator |
Usage Example: |
a=[for(i=[0:10])i%2];
echo(a);//ECHO: [0, 1, 0, 1, 0, 1, 0, 1, 0, 1, 0]
for(i=[0:10]) translate([i,i%2?0:5])cube(1); // move every even up
remainder is 0 or 1 even/odd |
Relational operators
[edit | edit source]Relational operators produce a boolean result from two operands.
< | less than |
<= | less or equal |
== | equal |
!= | not equal |
>= | greater or equal |
> | greater than |
If both operands are simple numbers, the meaning is self-evident.
If both operands are strings, alphabetical sorting determines equality and order. E.g., "ab" > "aa" > "a".
If both operands are Booleans, true > false. In an inequality comparison between a Boolean and a number true is treated as 1 and false is treated as 0. Other inequality tests involving Booleans return false.
If both operands are vectors, an equality test returns true when the vectors are identical and false otherwise. Inequality tests involving one or two vectors always return false, so for example [1] < [2] is false.
Dissimilar types always test as unequal with '==' and '!='. Inequality comparisons between dissimilar types, except for Boolean and numbers as noted above, always result in false. Note that [1] and 1 are different types so [1] == 1 is false.
undef
doesn't equal anything but undef. Inequality comparisons involving undef result in false.
nan
doesn't equal anything (not even itself) and inequality tests all produce false. See Numbers.
Logical operators
[edit | edit source]All logical operators take Booleans as operands and produce a Boolean. Non-Boolean quantities are converted to Booleans before the operator is evaluated.
&& | logical AND |
|| | logical OR |
! | logical unary NOT |
Since [false]
is true
, false || [false]
is also true
.
Logical operators deal with vectors differently than relational operators:
[1, 1] > [0, 2]
is false
, but
[false, false] && [false, false]
is true
.
Conditional operator
[edit | edit source]The ?: operator can be used to conditionally evaluate one or another expression. It works like the ?: operator from the family of C-like programming languages.
? : | Conditional operator |
Usage Example: |
a=1;
b=2;
c= a==b ? 4 : 5;
If a equals b, then c is set to 4, else c is set to 5.
|
Vector-number operators
[edit | edit source]The vector-number operators take a vector and a number as operands and produce a new vector.
* | multiply all vector elements by number |
/ | divide all vector elements by number |
- Example
L = [1, [2, [3, "a"] ] ]; echo(5*L); // ECHO: [5, [10, [15, undef]]]
Vector operators
[edit | edit source]The vector operators take vectors as operands and produce a new vector.
+ | add element-wise |
- | subtract element-wise |
The -
can also be used as prefix operator to element-wise negate a vector.
- Example
L1 = [1, [2, [3, "a"] ] ]; L2 = [1, [2, 3] ]; echo(L1+L1); // ECHO: [2, [4, [6, undef]]] echo(L1+L2); // ECHO: [2, [4, undef]]
Using + or - with vector operands of different sizes produce a result vector that is the size of the smaller vector.
Vector dot-product operator
[edit | edit source]If both operands of multiplication are simple vectors, the result is a number according to the linear algebra rule for dot product.
c = u*v;
results in . If the operands' sizes don't match, the result is undef
.
Matrix multiplication
[edit | edit source]If one or both operands of multiplication are matrices, the result is a simple vector or matrix according to the linear algebra rules for matrix product. In the following, A, B, C... are matrices, u, v, w... are vectors. Subscripts i, j denote element indices.
For A a matrix of size n × m and
B a matrix of size m × p, their product
C = A*B;
is a matrix of size n × p with elements
.
C = B*A;
results in undef
unless n = p.
For A a matrix of size n × m and
v a vector of size m, their product
u = A*v;
is a vector of size n with elements
.
In linear algebra, this is the product of a matrix and a column vector.
For v a vector of size n and
A a matrix of size n × m, their product
u = v*A;
is a vector of size m with elements
.
In linear algebra, this is the product of a row vector and a matrix.
Matrix multiplication is not commutative: , .
Trigonometric functions
[edit | edit source]The trig functions use the C Language mathematics functions, which are based in turn on Binary Floating Point mathematics, which use approximations of Real Numbers during calculation. OpenSCAD's math functions use the C++ 'double' type, inside Value.h/Value.cc,
A good resource for the specifics of the C library math functions, such as valid inputs/output ranges, can be found at the Open Group website math.h & acos
cos
[edit | edit source]Mathematical cosine function of degrees. See Cosine
Parameters
- <degrees>
- Decimal. Angle in degrees.
Usage example: | |
for(i=[0:36])
translate([i*10,0,0])
cylinder(r=5,h=cos(i*10)*50+60);
|
sin
[edit | edit source]Mathematical sine function. See Sine
Parameters
- <degrees>
- Decimal. Angle in degrees.
Usage example 1: | |
for (i = [0:5]) {
echo(360*i/6, sin(360*i/6)*80, cos(360*i/6)*80);
translate([sin(360*i/6)*80, cos(360*i/6)*80, 0 ])
cylinder(h = 200, r=10);
}
|
Usage example 2: | |
for(i=[0:36])
translate([i*10,0,0])
cylinder(r=5,h=sin(i*10)*50+60);
|
tan
[edit | edit source]Mathematical tangent function. See Tangent
Parameters
- <degrees>
- Decimal. Angle in degrees.
Usage example: | |
for (i = [0:5]) {
echo(360*i/6, tan(360*i/6)*80);
translate([tan(360*i/6)*80, 0, 0 ])
cylinder(h = 200, r=10);
}
|
acos
[edit | edit source]Mathematical arccosine, or inverse cosine, expressed in degrees. See: Inverse trigonometric functions
asin
[edit | edit source]Mathematical arcsine, or inverse sine, expressed in degrees. See: Inverse trigonometric functions
atan
[edit | edit source]Mathematical arctangent, or inverse tangent, function. Returns the principal value of the arc tangent of x, expressed in degrees. atan
cannot distinguish between y/x and -y/-x and returns angles from -90 to +90. See: atan2 and also Inverse trigonometric functions
atan2
[edit | edit source]Mathematical two-argument atan function atan2(y,x) that spans the full 360 degrees. This function returns the full angle between the x axis and the vector(x,y) expressed in degrees, in the range .
Usage examples:
atan2(5.0,-5.0); //result: 135 degrees. atan() would give -45 atan2(y,x); //angle between (1,0) and (x,y) = angle around z-axis
Other Mathematical Functions
[edit | edit source]abs
[edit | edit source]Mathematical absolute value function. Returns the positive value of a signed decimal number.
Usage examples:
abs(-5.0); returns 5.0 abs(0); returns 0.0 abs(8.0); returns 8.0
ceil
[edit | edit source]Mathematical ceiling function.
Returns the next highest integer value by rounding up value if necessary.
See: Ceil Function
echo(ceil(4.4),ceil(-4.4)); // produces ECHO: 5, -4
concat
[edit | edit source][Note: Requires version 2015.03]
Return a new vector that is the result of appending the elements of the supplied vectors.
Where an argument is a vector the elements of the vector are individually appended to the result vector. Strings are distinct from vectors in this case.
Usage examples:
echo(concat("a","b","c","d","e","f")); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(["a","b","c"],["d","e","f"])); // produces ECHO: ["a", "b", "c", "d", "e", "f"] echo(concat(1,2,3,4,5,6)); // produces ECHO: [1, 2, 3, 4, 5, 6]
Vector of vectors
echo(concat([ [1],[2] ], [ [3] ])); // produces ECHO: [[1], [2], [3]]
Note: All vectors passed to the function lose one nesting level. When adding something like a single element [x, y, z] tuples (which are vectors, too), the tuple needs to be enclosed in a vector (i.e. an extra set of brackets) before the concatenation. in the exmple below, a fourth point is added to the polygon path, which used to resemble a triangle, making it a square now:
polygon(concat([[0,0],[0,5],[5,5]], [[5,0]]));
Contrast with strings
echo(concat([1,2,3],[4,5,6])); // produces ECHO: [1, 2, 3, 4, 5, 6] echo(concat("abc","def")); // produces ECHO: ["abc", "def"] echo(str("abc","def")); // produces ECHO: "abcdef"
cross
[edit | edit source]Calculates the cross product of two vectors in 3D or 2D space. If both vectors are in the 3D, the result is a vector that is perpendicular to both of the input vectors. If both vectors are in 2D space, their cross product has the form [0,0,z] and the cross function returns just the z value of the cross product:
cross([x,y], [u,v]) = x*v - y*u
Note that this is the determinant of the 2×2 matrix [[x,y],[u,v]]. Using any other types, vectors with lengths different from 2 or 3, or vectors not of the same length produces 'undef'.
Usage examples:
echo(cross([2, 3, 4], [5, 6, 7])); // produces ECHO: [-3, 6, -3] echo(cross([2, 1, -3], [0, 4, 5])); // produces ECHO: [17, -10, 8] echo(cross([2, 1], [0, 4])); // produces ECHO: 8 echo(cross([1, -3], [4, 5])); // produces ECHO: 17 echo(cross([2, 1, -3], [4, 5])); // produces ECHO: undef echo(cross([2, 3, 4], "5")); // produces ECHO: undef
For any two vectors a and b in 2D or in 3D, the following holds:
cross(a,b) == -cross(b,a)
exp
[edit | edit source]Mathematical exp function. Returns the base-e exponential function of x, which is the number e raised to the power x. See: Exponent
echo(exp(1),exp(ln(3)*4)); // produces ECHO: 2.71828, 81
floor
[edit | edit source]Mathematical floor function. floor(x) = is the largest integer not greater than x
See: Floor Function
echo(floor(4.4),floor(-4.4)); // produces ECHO: 4, -5
ln
[edit | edit source]Mathematical natural logarithm. See: Natural logarithm
len
[edit | edit source]Mathematical length function. Returns the length of an array, a vector or a string parameter.
Usage examples:
str1="abcdef"; len_str1=len(str1); echo(str1,len_str1); a=6; len_a=len(a); echo(a,len_a); array1=[1,2,3,4,5,6,7,8]; len_array1=len(array1); echo(array1,len_array1); array2=[[0,0],[0,1],[1,0],[1,1]]; len_array2=len(array2); echo(array2,len_array2); len_array2_2=len(array2[2]); echo(array2[2],len_array2_2);
Results:
WARNING: len() parameter could not be converted in file , line 4 ECHO: "abcdef", 6 ECHO: 6, undef ECHO: [1, 2, 3, 4, 5, 6, 7, 8], 8 ECHO: [[0, 0], [0, 1], [1, 0], [1, 1]], 4 ECHO: [1, 0], 2
This function allows (e.g.) the parsing of an array, a vector or a string.
Usage examples:
str2="4711"; for (i=[0:len(str2)-1]) echo(str("digit ",i+1," : ",str2[i]));
Results:
ECHO: "digit 1 : 4" ECHO: "digit 2 : 7" ECHO: "digit 3 : 1" ECHO: "digit 4 : 1"
Note that the len() function is not defined and raises a warning when a simple variable is passed as the parameter.
This is useful when handling parameters to a module, similar to how shapes can be defined as a single number, or as an [x,y,z] vector; i.e. cube(5) or cube([5,5,5])
For example
module doIt(size) { if (len(size) == undef) { // size is a number, use it for x,y & z. (or could be undef) do([size,size,size]); } else { // size is a vector, (could be a string but that would be stupid) do(size); } } doIt(5); // equivalent to [5,5,5] doIt([5,5,5]); // similar to cube(5) v's cube([5,5,5])
let
[edit | edit source][Note: Requires version 2015.03]
Sequential assignment of variables inside an expression. The following expression is evaluated in context of the let assignments and can use the variables. This is mainly useful to make complicated expressions more readable by assigning interim results to variables.
Parameters
let (var1 = value1, var2 = f(var1), var3 = g(var1, var2)) expression
Usage example:
echo(let(a = 135, s = sin(a), c = cos(a)) [ s, c ]); // ECHO: [0.707107, -0.707107]
Let can also be used to create variables in a Function. (See also: "Let Statement")
log
[edit | edit source]Mathematical logarithm to the base 10. Example: log(1000) = 3. See: Logarithm
lookup
[edit | edit source]Look up value in table, and linearly interpolate if there's no exact match. The first argument is the value to look up. The second is the lookup table -- a vector of key-value pairs.
Parameters
- key
- A lookup key
- <key,value> array
- keys and values
There is a bug in which out-of-range keys return the first value in the list. Newer versions of Openscad should use the top or bottom end of the table as appropriate instead.
Usage example: Create a 3D chart made from cylinders of different heights.
function get_cylinder_h(p) = lookup(p, [
[ -200, 5 ],
[ -50, 20 ],
[ -20, 18 ],
[ +80, 25 ],
[ +150, 2 ]
]);
for (i = [-100:5:+100]) {
// echo(i, get_cylinder_h(i));
translate([ i, 0, -30 ]) cylinder(r1 = 6, r2 = 2, h = get_cylinder_h(i)*3);
}
|
max
[edit | edit source]Returns the maximum of the parameters. If a single vector is given as parameter, returns the maximum element of that vector.
Parameters
max(n,n{,n}...) max(vector)
- <n>
- Two or more decimals
- <vector>
- Single vector of decimals [Note: Requires version 2014.06].
Usage example:
max(3.0,5.0) max(8.0,3.0,4.0,5.0) max([8,3,4,5])
Results:
5 8 8
min
[edit | edit source]Returns the minimum of the parameters. If a single vector is given as parameter, returns the minimum element of that vector.
Parameters
min(n,n{,n}...) min(vector)
- <n>
- Two or more decimals
- <vector>
- Single vector of decimals [Note: Requires version 2014.06].
Usage example:
min(3.0,5.0) min(8.0,3.0,4.0,5.0) min([8,3,4,5])
Results:
3 3 3
mod
[edit | edit source]Included in this document only for clarity. The 'modulo' operation exists in OpenSCAD as an operator %
, and not as function. See modulo operator (%)
norm
[edit | edit source]Returns the euclidean norm of a vector. Note this returns the actual numeric length while len returns the number of elements in the vector or array.
Usage examples:
a=[1,2,3,4]; b="abcd"; c=[]; d=""; e=[[1,2,3,4],[1,2,3],[1,2],[1]]; echo(norm(a)); //5.47723 echo(norm(b)); //undef echo(norm(c)); //0 echo(norm(d)); //undef echo(norm(e[0])); //5.47723 echo(norm(e[1])); //3.74166 echo(norm(e[2])); //2.23607 echo(norm(e[3])); //1
Results:
ECHO: 5.47723 ECHO: undef ECHO: 0 ECHO: undef ECHO: 5.47723 ECHO: 3.74166 ECHO: 2.23607 ECHO: 1
pow
[edit | edit source]Mathematical power function.
As of version 2021.01 you can use the exponentiation operator ^
instead.
Parameters
- <base>
- Decimal. Base.
- <exponent>
- Decimal. Exponent.
Usage examples:
for (i = [0:5]) { translate([i*25,0,0]) { cylinder(h = pow(2,i)*5, r=10); echo (i, pow(2,i)); } }
echo(pow(10,2)); // means 10^2 or 10*10 // result: ECHO: 100 echo(pow(10,3)); // means 10^3 or 10*10*10 // result: ECHO: 1000 echo(pow(125,1/3)); // means 125^(0.333...), which calculates the cube root of 125 // result: ECHO: 5
rands
[edit | edit source]Random number generator. Generates a constant vector of pseudo random numbers, much like an array. The numbers are doubles not integers. When generating only one number, you still call it with variable[0].
Parameters
- min_value
- Minimum value of random number range
- max_value
- Maximum value of random number range
- value_count
- Number of random numbers to return as a vector
- seed_value (optional)
- Seed value for random number generator for repeatable results. On versions before late 2015, seed_value gets rounded to the nearest integer
Usage examples:
// get a single number single_rand = rands(0,10,1)[0]; echo(single_rand);
// get a vector of 4 numbers seed=42; random_vect=rands(5,15,4,seed); echo( "Random Vector: ",random_vect); sphere(r=5); for(i=[0:3]) { rotate(360*i/4) { translate([10+random_vect[i],0,0]) sphere(r=random_vect[i]/2); } } // ECHO: "Random Vector: ", [8.7454, 12.9654, 14.5071, 6.83435]
round
[edit | edit source]The "round" operator returns the greatest or least integer part, respectively, if the numeric input is positive or negative.
Usage examples:
round(5.4); round(5.5); round(5.6); round(-5.4); round(-5.5); round(-5.6);
Results:
5 6 6 -5 -6 -6
sign
[edit | edit source]Mathematical signum function. Returns a unit value that extracts the sign of a value see: Signum function
Parameters
- <x>
- Decimal. Value to find the sign of.
Usage examples:
sign(-5.0); sign(0); sign(8.0);
Results:
-1.0 0.0 1.0
sqrt
[edit | edit source]Mathematical square root function.
- Usage example
translate([sqrt(100),0,0])sphere(100);
Infinities and NaNs
[edit | edit source]How does OpenSCAD deal with inputs like (1/0)? Basically, the behavior is inherited from the language OpenSCAD was written in, the C++ language, and its floating point number types and the associated C math library. This system allows representation of both positive and negative infinity by the special values "Inf" or "-Inf". It also allow representation of creatures like sqrt(-1) or 0/0 as "NaN", an abbreviation for "Not A Number". Explanations can be found on the web, for example the Open Group's site on math.h or Wikipedia's page on the IEEE 754 number format. However, OpenSCAD is its own language so it may not exactly match everything that happens in C. For example, OpenSCAD uses degrees instead of radians for trigonometric functions. Another example is that sin() does not throw a "domain error" when the input is 1/0, although it does return NaN.
Here are some examples of infinite input to OpenSCAD math functions and the resulting output, taken from OpenSCAD's regression test system in late 2015.
0/0: nan | sin(1/0): nan | asin(1/0): nan | ln(1/0): inf | round(1/0): inf |
-0/0: nan | cos(1/0): nan | acos(1/0): nan | ln(-1/0): nan | round(-1/0): -inf |
0/-0: nan | tan(1/0): nan | atan(1/0): 90 | log(1/0): inf | sign(1/0): 1 |
1/0: inf | ceil(-1/0): -inf | atan(-1/0): -90 | log(-1/0): nan | sign(-1/0): -1 |
1/-0: -inf | ceil(1/0): inf | atan2(1/0, -1/0): 135 | max(-1/0, 1/0): inf | sqrt(1/0): inf |
-1/0: -inf | floor(-1/0): -inf | exp(1/0): inf | min(-1/0, 1/0): -inf | sqrt(-1/0): nan |
-1/-0: inf | floor(1/0): inf | exp(-1/0): 0 | pow(2, 1/0): inf | pow(2, -1/0): 0 |
str
[edit | edit source]Convert all arguments to strings and concatenate.
Usage examples:
number=2; echo ("This is ",number,3," and that's it."); echo (str("This is ",number,3," and that's it."));
Results:
ECHO: "This is ", 2, 3, " and that's it." ECHO: "This is 23 and that's it."
This can be used for simple conversion of numbers to strings
s = str(n);
chr
[edit | edit source][Note: Requires version 2015.03]
Convert numbers to a string containing character with the corresponding code. OpenSCAD uses Unicode, so the number is interpreted as Unicode code point. Numbers outside the valid code point range produce an empty string.
Parameters
- chr(Number)
- Convert one code point to a string of length 1 (number of bytes depending on UTF-8 encoding) if the code point is valid.
- chr(Vector)
- Convert all code points given in the argument vector to a string.
- chr(Range)
- Convert all code points produced by the range argument to a string.
Examples
echo(chr(65), chr(97)); // ECHO: "A", "a"
echo(chr(65, 97)); // ECHO: "Aa"
echo(chr([66, 98])); // ECHO: "Bb"
echo(chr([97 : 2 : 102])); // ECHO: "ace"
echo(chr(-3)); // ECHO: ""
echo(chr(9786), chr(9788)); // ECHO: "☺", "☼"
echo(len(chr(9788))); // ECHO: 1
Note: When used with echo() the output to the console for character codes greater than 127 is platform dependent.
ord
[edit | edit source][Note: Requires version 2019.05]
Convert a character to a number representing the Unicode code point. If the parameter is not a string, the ord()
returns undef
.
Parameters
- ord(String)
- Convert the first character of the given string to a Unicode code point.
Examples
echo(ord("a"));
// ECHO: 97
echo(ord("BCD"));
// ECHO: 66
echo([for (c = "Hello! 🙂") ord(c)]);
// ECHO: [72, 101, 108, 108, 111, 33, 32, 128578]
txt="1";
echo(ord(txt)-48,txt);
// ECHO: 1,"1" // only converts 1 character
len
[edit | edit source]returns the number of characters in a text.
echo(len("Hello world")); // 11
Also See search()
[edit | edit source]search() for text searching.
is_string(value)
[edit | edit source]The function is_string(value) return true if the value is a string, false else
echo(is_string("alpha")); //true
echo(is_string(22)); //false
User defined functions
[edit | edit source]To complement native functions, you can define your own functions, some suggestions:
//-- Lower case all chars of a string -- does not work with accented characters
function strtolower (string) =
chr([for(s=string) let(c=ord(s)) c<91 && c>64 ?c+32:c]);
//-- Replace char(not string) in a string
function char_replace (s,old=" ",new="_") =
chr([for(i=[0:len(s)-1]) s[i]==old?ord(new):ord(s[i])]);
//-- Replace last chars of a string (can be used for file extension replacement of same length)
function str_rep_last (s,new=".txt") =
str(chr([for(i=[0 :len(s)-len(new)-1])ord(s[i])]),new);
//-- integer value from string ----------
//Parameters ret and i are for function internal use (recursion)
function strtoint (s, ret=0, i=0) =
i >= len(s)
? ret
: strtoint(s, ret*10 + ord(s[i]) - ord("0"), i+1);
Note here the use of chr() to recompose a string from unknown number of caracters defined by their ascii code. This avoid using recursive modules as was required before list management came in.
Basic concept
[edit | edit source]Transformations affect their child nodes and as the name implies transform them in various ways such as moving, rotating or scaling the child. Transformations are written before the object they affect e.g.
translate([10,20,30])
cube(10);
Notice that there is no semicolon following transformation command. Transformations can be applied to a group of child nodes by using '{' and '}' to enclose the subtree e.g.
translate([0,0,-5])
{
cube(10);
cylinder(r=5,h=10);
}
Cascading transformations are used to apply a variety of transforms to a final child. Cascading is achieved by nesting statements e.g.
rotate([45,45,45])
translate([10,20,30])
cube(10);
Combining transformations is a sequential process, going from right to left. Consider the following two transformations:
color("red") translate([0,10,0]) rotate([45,0,0]) cube(5);
color("green") rotate([45,0,0]) translate([0,10,0]) cube(5);
While these contain the same operations, the first rotates a cube around the origin and then moves it by the offset specified for the translate, before finally coloring it red. By contrast, the second sequence first moves a cube, and then rotates it around the origin, before coloring it green. In this case the rotation causes the cube to move along an arc centered at the origin. The radius of this arc is the distance from the origin, which was set by the preceding translation. The different ordering of the rotate and translate transformations causes the cubes to end up in different places.
Advanced concept
[edit | edit source]As OpenSCAD uses different libraries to implement capabilities this can introduce some inconsistencies to the F5 preview behaviour of transformations. Traditional transforms (translate, rotate, scale, mirror & multimatrix) are performed using OpenGL in preview, while other more advanced transforms, such as resize, perform a CGAL operation, behaving like a CSG operation affecting the underlying object, not just transforming it. In particular this can affect the display of modifier characters, specifically "#" and "%", where the highlight may not display intuitively, such as highlighting the pre-resized object, but highlighting the post-scaled object.
scale
[edit | edit source]Scales its child elements using the specified vector. The argument name is optional.
Usage Example: scale(v = [x, y, z]) { ... }
cube(10);
translate([15,0,0]) scale([0.5,1,2]) cube(10);
resize
[edit | edit source]Modifies the size of the child object to match the given x,y, and z.
resize() is a CGAL operation, and like others such as render() operates with full geometry, so even in preview this takes time to process.
Usage Example:
// resize the sphere to extend 30 in x, 60 in y, and 10 in the z directions.
resize(newsize=[30,60,10]) sphere(r=10);
If x,y, or z is 0 then that dimension is left as-is.
// resize the 1x1x1 cube to 2x2x1
resize([2,2,0]) cube();
If the 'auto' parameter is set to true, it auto-scales any 0-dimensions to match. For example.
// resize the 1x2x0.5 cube to 7x14x3.5
resize([7,0,0], auto=true) cube([1,2,0.5]);
The 'auto' parameter can also be used if you only wish to auto-scale a single dimension, and leave the other as-is.
// resize to 10x8x1. Note that the z dimension is left alone.
resize([10,0,0], auto=[true,true,false]) cube([5,4,1]);
rotate
[edit | edit source]Rotates its child 'a' degrees about the axis of the coordinate system or around an arbitrary axis. The argument names are optional if the arguments are given in the same order as specified.
//Usage:
rotate(a = deg_a, v = [x, y, z]) { ... }
// or
rotate(deg_a, [x, y, z]) { ... }
rotate(a = [deg_x, deg_y, deg_z]) { ... }
rotate([deg_x, deg_y, deg_z]) { ... }
The 'a' argument (deg_a) can be an array, as expressed in the later usage above; when deg_a is an array, the 'v' argument is ignored. Where 'a' specifies multiple axes then the rotation is applied in the following order: x then y then z. That means the code:
rotate(a=[ax,ay,az]) {...}
is equivalent to:
rotate(a=[0,0,az]) rotate(a=[0,ay,0]) rotate(a=[ax,0,0]) {...}
For example, to flip an object upside-down, you can rotate your object 180 degrees around the 'y' axis.
rotate(a=[0,180,0]) { ... }
This is frequently simplified to
rotate([0,180,0]) { ... }
The optional argument 'v' is a vector that determines an arbitrary axis about which the object is rotated.
When specifying a single axis the 'v' argument allows you to specify which axis is the basis for rotation. For example, the equivalent to the above, to rotate just around y
rotate(a=180, v=[0,1,0]) { ... }
When specifying a single axis, 'v' is a vector defining an arbitrary axis for rotation; this is different from the multiple axis above. For example, rotate your object 45 degrees around the axis defined by the vector [1,1,0],
rotate(a=45, v=[1,1,0]) { ... }
Rotate with a single scalar argument rotates around the Z axis. This is useful in 2D contexts where that is the only axis for rotation. For example:
rotate(45) square(10);
Rotation rule help
[edit | edit source]
For the case of:
rotate([a, b, c]) { ... };
"a" is a rotation about the X axis, from the +Y axis, toward the +Z axis.
"b" is a rotation about the Y axis, from the +Z axis, toward the +X axis.
"c" is a rotation about the Z axis, from the +X axis, toward the +Y axis.
These are all cases of the Right Hand Rule. Point your right thumb along the positive axis, your fingers show the direction of rotation.
Thus if "a" is fixed to zero, and "b" and "c" are manipulated appropriately, this is the spherical coordinate system.
So, to construct a cylinder from the origin to some other point (x,y,z):
x= 10; y = 10; z = 10; // point coordinates of end of cylinder
length = norm([x,y,z]); // radial distance
b = acos(z/length); // inclination angle
c = atan2(y,x); // azimuthal angle
rotate([0, b, c])
cylinder(h=length, r=0.5);
%cube([x,y,z]); // corner of cube should coincide with end of cylinder
translate
[edit | edit source]Translates (moves) its child elements along the specified vector. The argument name is optional.
Example: translate(v = [x, y, z]) { ... }
cube(2,center = true);
translate([5,0,0])
sphere(1,center = true);
mirror
[edit | edit source]Transforms the child element to a mirror of the original, as if it were the mirror image seen through a plane intersecting the origin. The argument to mirror() is the normal vector of the origin-intersecting mirror plane used, meaning the vector coming perpendicularly out of the plane. Each coordinate of the original object is altered such that it becomes equidistant on the other side of this plane from the closest point on the plane. For example, mirror([1,0,0]), corresponding to a normal vector pointing in the x-axis direction, produces an object such that all positive x coordinates become negative x coordinates, and all negative x coordinates become positive x coordinates.
Function signature:
[edit | edit source]mirror(v= [x, y, z] ) { ... }
Examples
[edit | edit source]The original is on the right side. Note that mirror doesn't make a copy. Like rotate and scale, it changes the object.
-
hand(); // original
mirror([1,0,0]) hand();
-
hand(); // original
mirror([1,1,0]) hand();
-
hand(); // original
mirror([1,1,1]) hand();
rotate([0,0,10]) cube([3,2,1]); mirror([1,0,0]) translate([1,0,0]) rotate([0,0,10]) cube([3,2,1]);
multmatrix
[edit | edit source]Multiplies the geometry of all child elements with the given affine transformation matrix, where the matrix is 4×3 - a vector of 3 row vectors with 4 elements each, or a 4×4 matrix with the 4th row always forced to [0,0,0,1].
Usage: multmatrix(m = [...]) { ... }
This is a breakdown of what you can do with the independent elements in the matrix (for the first three rows):
Scale X | Shear X along Y | Shear X along Z | Translate X |
Shear Y along X | Scale Y | Shear Y along Z | Translate Y |
Shear Z along X | Shear Z along Y | Scale Z | Translate Z |
The fourth row is forced to [0,0,0,1] and can be omitted unless you are combining matrices before passing to multmatrix, as it is not processed in OpenSCAD. Each matrix operates on the points of the given geometry as if each vertex is a 4 element vector consisting of a 3D vector with an implicit 1 as its 4th element, such as v=[x, y, z, 1]. The role of the implicit fourth row of m is to preserve the implicit 1 in the 4th element of the vectors, permitting the translations to work. The operation of multmatrix therefore performs m*v for each vertex v. Any elements (other than the 4th row) not specified in m are treated as zeros.
This example rotates by 45 degrees in the XY plane and translates by [10,20,30], i.e. the same as translate([10,20,30]) rotate([0,0,45]) would do.
angle=45;
multmatrix(m = [ [cos(angle), -sin(angle), 0, 10],
[sin(angle), cos(angle), 0, 20],
[ 0, 0, 1, 30],
[ 0, 0, 0, 1]
]) union() {
cylinder(r=10.0,h=10,center=false);
cube(size=[10,10,10],center=false);
}
The following example demonstrates combining affine transformation matrices by matrix multiplication, producing in the final version a transformation equivalent to rotate([0, -35, 0]) translate([40, 0, 0]) Obj();. Note that the signs on the sin function appear to be in a different order than the above example, because the positive one must be ordered as x into y, y into z, z into x for the rotation angles to correspond to rotation about the other axis in a right-handed coordinate system.
module Obj() {
cylinder(r=10.0,h=10,center=false);
cube(size=[10,10,10],center=false);
}
// This itterates into the future 6 times and demonstrates how multimatrix is moving the object around the center point
for(time = [0 : 15 : 90]){
y_ang=-time;
mrot_y = [ [ cos(y_ang), 0, sin(y_ang), 0],
[ 0, 1, 0, 0],
[-sin(y_ang), 0, cos(y_ang), 0],
[ 0, 0, 0, 1]
];
mtrans_x = [ [1, 0, 0, 40],
[0, 1, 0, 0],
[0, 0, 1, 0],
[0, 0, 0, 1]
];
echo(mrot_y*mtrans_x);
// This is the object at [0,0,0]
Obj();
// This is the starting object at the [40,0,0] coordinate
multmatrix(mtrans_x) Obj();
// This is the one rotating and appears 6 times
multmatrix(mrot_y * mtrans_x) Obj();
};
This example skews a model, which is not possible with the other transformations.
M = [ [ 1 , 0 , 0 , 0 ],
[ 0 , 1 , 0.7, 0 ], // The "0.7" is the skew value; pushed along the y axis as z changes.
[ 0 , 0 , 1 , 0 ],
[ 0 , 0 , 0 , 1 ] ] ;
multmatrix(M) { union() {
cylinder(r=10.0,h=10,center=false);
cube(size=[10,10,10],center=false);
} }
This example shows how a vector is transformed with a multmatrix vector, like this all points in a point array (polygon) can be transformed sequentially. Vector (v) is transformed with a rotation matrix (m), resulting in a new vector (vtrans) which is now rotated and is moving the cube along a circular path radius=v around the z axis without rotating the cube.
angle=45;
m=[
[cos(angle), -sin(angle), 0, 0],
[sin(angle), cos(angle), 0, 0],
[ 0, 0, 1, 0]
];
v=[10,0,0];
vm=concat(v,[1]); // need to add [1]
vtrans=m*vm;
echo(vtrans);
translate(vtrans)cube();
More?
[edit | edit source]Learn more about it here:
color
[edit | edit source]Displays the child elements using the specified RGB color + alpha value. This is only used for the F5 preview as CGAL and STL (F6) do not currently support color. The alpha value defaults to 1.0 (opaque) if not specified.
Function signature:
[edit | edit source]color( c = [r, g, b, a] ) { ... } color( c = [r, g, b], alpha = 1.0 ) { ... } color( "#hexvalue" ) { ... } color( "colorname", 1.0 ) { ... }
Note that the r, g, b, a
values are limited to floating point values in the range [0,1] rather than the more traditional integers { 0 ... 255 }. However, nothing prevents you from using R, G, B
values from {0 ... 255} with appropriate scaling: color([ R/255, G/255, B/255 ]) { ... }
[Note: Requires version 2011.12]
Colors can also be defined by name (case insensitive). For example, to create a red sphere, you can write color("red") sphere(5);
. Alpha is specified as an extra parameter for named colors: color("Blue",0.5) cube(5);
[Note: Requires version 2019.05]
Hex values can be given in 4 formats, #rgb
, #rgba
, #rrggbb
and #rrggbbaa
. If the alpha value is given in both the hex value and as separate alpha parameter, the alpha parameter takes precedence.
Warning: alpha processing (transparency) is order-sensitive. Transparent objects must be listed after non-transparent objects to display them correctly. Some combinations involving multiple transparent objects cannot be handled correctly. See issue #1390.
The available color names are taken from the World Wide Web consortium's SVG color list. A chart of the color names is as follows,
(note that both spellings of grey/gray including slategrey/slategray etc are valid):
|
|
|
|
|
Example
[edit | edit source]Here's a code fragment that draws a wavy multicolor object
for(i=[0:36]) {
for(j=[0:36]) {
color( [0.5+sin(10*i)/2, 0.5+sin(10*j)/2, 0.5+sin(10*(i+j))/2] )
translate( [i, j, 0] )
cube( size = [1, 1, 11+10*cos(10*i)*sin(10*j)] );
}
}
↗ Being that -1<=sin(x)<=1 then 0<=(1/2 + sin(x)/2)<=1 , allowing for the RGB components assigned to color to remain within the [0,1] interval.
Chart based on "Web Colors" from Wikipedia
Example 2
[edit | edit source]In cases where you want to optionally set a color based on a parameter you can use the following trick:
module myModule(withColors=false) {
c=withColors?"red":undef;
color(c) circle(r=10);
}
Setting the colorname to undef keeps the default colors.
offset
[edit | edit source][Note: Requires version 2015.03]
Offset generates a new 2d interior or exterior outline from an existing outline. There are two modes of operation: radial and delta.
- The radial method creates a new outline as if a circle of some radius is rotated around the exterior (r > 0) or interior (r < 0) of the original outline.
- The delta method creates a new outline with sides having a fixed distance outward (delta > 0) or inward (delta < 0) from the original outline.
The construction methods produce an outline that is either inside or outside of the original outline. For outlines using delta, when the outline goes around a corner, it can be given an optional chamfer.
Offset is useful for making thin walls by subtracting a negative-offset construction from the original, or the original from a positive offset construction.
Offset can be used to simulate some common solid modeling operations:
- Fillet:
offset(r=-3) offset(delta=+3)
rounds all inside (concave) corners, and leaves flat walls unchanged. However, holes less than 2*r in diameter vanish. - Round:
offset(r=+3) offset(delta=-3)
rounds all outside (convex) corners, and leaves flat walls unchanged. However, walls less than 2*r thick vanish.
- Parameters
The first parameter may be passed without a name, in which case it is treated as the r parameter below. All other parameters must be named if used.
r or delta
- Number. Amount to offset the polygon. When negative, the polygon is offset inward.
- r (default parameter if not named) specifies the radius of the circle that is rotated about the outline, either inside or outside. This mode produces rounded corners. The name may be omitted; that is,
offset(c)
is equivalent tooffset(r=c)
. - delta specifies the distance of the new outline from the original outline, and therefore reproduces angled corners. No inward perimeter is generated in places where the perimeter would cross itself.
- r (default parameter if not named) specifies the radius of the circle that is rotated about the outline, either inside or outside. This mode produces rounded corners. The name may be omitted; that is,
- chamfer
- Boolean. (default false) When using the delta parameter, this flag defines if edges should be chamfered (cut off with a straight line) or not (extended to their intersection). This parameter has no effect on radial offsets.
$fa, $fs, and $fn
- The circle resolution special variables may be used to control the smoothness or facet size of curves generated by radial offsets. They have no effect on delta offsets.
Examples
// Example 1
linear_extrude(height = 60, twist = 90, slices = 60) {
difference() {
offset(r = 10) {
square(20, center = true);
}
offset(r = 8) {
square(20, center = true);
}
}
}
// Example 2
module fillet(r) {
offset(r = -r) {
offset(delta = r) {
children();
}
}
}
fill
[edit | edit source][Note: Requires version Development snapshot]
Fill removes holes from polygons without changing the outline. For convex polygons the result is identical to hull().
Examples
// Example 1
t = "OpenSCAD";
linear_extrude(15) {
text(t, 50);
}
color("darkslategray") {
linear_extrude(2) {
offset(4) {
fill() {
text(t, 50);
}
}
}
}
minkowski
[edit | edit source]Displays the minkowski sum of child nodes.
Usage example:
Say you have a flat box, and you want a rounded edge. There are multiple ways to do this (for example, see hull below), but minkowski is elegant. Take your box, and a cylinder:
$fn=50;
cube([10,10,1]);
cylinder(r=2,h=1);
Then, do a minkowski sum of them (note that the outer dimensions of the box are now 10+2+2 = 14 units by 14 units by 2 units high as the heights of the objects are summed):
$fn=50;
minkowski()
{
cube([10,10,1]);
cylinder(r=2,h=1);
}
NB: The origin of the second object is used for the addition. The following minkowski sums are different: the first expands the original cube by +1 in -x, +x, -y, +y from cylinder, expand 0.5 units in both -z, +z from cylinder. The second expands it by +1 in -x, +x, -y, +y and +z from cylinder, but expand 0 in the -z from cylinder.
minkowski() {
cube([10, 10, 1]);
cylinder(1, center=true);
}
minkowski() {
cube([10, 10, 1]);
cylinder(1);
}
Warning: for high values of $fn the minkowski sum may end up consuming lots of CPU and memory, since it has to combine every child node of each element with all the nodes of each other element. So if for example $fn=100 and you combine two cylinders, then it does not just perform 200 operations as with two independent cylinders, but 100*100 = 10000 operations.
Warning: if one of the inputs is compound, such as:
{
translate([0, 0, collar])
sphere(ball);
cylinder(collar, ball, ball);
}
it may be treated as two separate inputs, resulting in an output which is too large, and has features between surfaces that should be unaltered with respect to one another. If so, use union().
hull
[edit | edit source]Displays the convex hull of child nodes.
Usage example:
hull() {
translate([15,10,0]) circle(10);
circle(10);
}
The Hull of 2D objects uses their projections (shadows) on the xy plane, and produces a result on the xy plane. Their Z-height is not used in the operation.
Referring to the illustration of a convex hull of two cylinders, it is computationally more efficient to use hull()
on two 2D circles and linear_extrude the resulting 2D shape into a 3D shape, rather than using hull()
on two cylinders, even though the resulting object appears identical. Complex geometries involving hull()
can be rendered faster by starting out in 2D, if possible.
boolean overview
[edit | edit source]2D examples
[edit | edit source]-
union ( or )
circle + square -
difference ( and not )
square - circle -
difference ( and not )
circle - square -
intersection ( and )
circle - (circle - square)
union() {square(10);circle(10);} // square or circle
difference() {square(10);circle(10);} // square and not circle
difference() {circle(10);square(10);} // circle and not square
intersection(){square(10);circle(10);} // square and circle
3D examples
[edit | edit source]-
union ( or )
sphere + cube -
difference ( and not )
cube - sphere -
difference ( and not )
sphere - cube -
intersection ( and )
sphere - (sphere - cube)
union() {cube(12, center=true); sphere(8);} // cube or sphere
difference() {cube(12, center=true); sphere(8);} // cube and not sphere
difference() {sphere(8); cube(12, center=true);} // sphere and not cube
intersection(){cube(12, center=true); sphere(8);} // cube and sphere
union
[edit | edit source]Creates a union of all its child nodes. This is the sum of all children (logical or).
May be used with either 2D or 3D objects, but don't mix them.
//Usage example:
union() {
cylinder (h = 4, r=1, center = true, $fn=100);
rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100);
}
Remark: union is implicit when not used. But it is mandatory, for example, in difference to group first child nodes into one.
Note: It is mandatory for all unions, explicit or implicit, that external faces to be merged not be coincident. Failure to follow this rule results in a design with undefined behavior, and can result in a render which is not manifold (with zero volume portions, or portions inside out), which typically leads to a warning and sometimes removal of a portion of the design from the rendered output. (This can also result in flickering effects during the preview.) This requirement is not a bug, but an intrinsic property of floating point comparisons and the fundamental inability to exactly represent irrational numbers such as those resulting from most rotations. As an example, this is an invalid OpenSCAD program, and will at least lead to a warning on most platforms:
// Invalid!
size = 10;
rotation = 17;
union() {
rotate([rotation, 0, 0])
cube(size);
rotate([rotation, 0, 0])
translate([0, 0, size])
cube([2, 3, 4]);
}
The solution is to always use a small value called an epsilon when merging adjacent faces like this to guarantee overlap. Note the 0.01 eps value used in TWO locations, so that the external result is equivalent to what was intended:
// Correct!
size = 10;
rotation = 17;
eps = 0.01;
union() {
rotate([rotation, 0, 0])
cube(size);
rotate([rotation, 0, 0])
translate([0, 0, size-eps])
cube([2, 3, 4+eps]);
}
difference
[edit | edit source]Subtracts the 2nd (and all further) child nodes from the first one (logical and not).
May be used with either 2D or 3D objects, but don't mix them.
Usage example:
difference() {
cylinder (h = 4, r=1, center = true, $fn=100);
rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100);
}
Note: It is mandatory that surfaces that are to be removed by a difference operation have an overlap, and that the negative piece being removed extends fully outside of the volume it is removing that surface from. Failure to follow this rule can cause preview artifacts and can result in non-manifold render warnings or the removal of pieces from the render output. See the description above in union for why this is required and an example of how to do this by this using a small epsilon value.
difference with multiple children
[edit | edit source]Note, in the second instance, the result of adding a union of the 1st and 2nd children.
// Usage example for difference of multiple children:
$fn=90;
difference(){
cylinder(r=5,h=20,center=true);
rotate([00,140,-45]) color("LightBlue") cylinder(r=2,h=25,center=true);
rotate([00,40,-50]) cylinder(r=2,h=30,center=true);
translate([0,0,-10])rotate([00,40,-50]) cylinder(r=1.4,h=30,center=true);
}
// second instance with added union
translate([10,10,0]){
difference(){
union(){ // combine 1st and 2nd children
cylinder(r=5,h=20,center=true);
rotate([00,140,-45]) color("LightBlue") cylinder(r=2,h=25,center=true);
}
rotate([00,40,-50]) cylinder(r=2,h=30,center=true);
translate([0,0,-10])rotate([00,40,-50]) cylinder(r=1.4,h=30,center=true);
}
}
intersection
[edit | edit source]Creates the intersection of all child nodes. This keeps the overlapping portion (logical and).
Only the area which is common or shared by all children is retained.
May be used with either 2D or 3D objects, but don't mix them.
//Usage example:
intersection() {
cylinder (h = 4, r=1, center = true, $fn=100);
rotate ([90,0,0]) cylinder (h = 4, r=0.9, center = true, $fn=100);
}
render
[edit | edit source]Warning: Using render, always calculates the CSG model for this tree (even in OpenCSG preview mode). This can make previewing very slow and OpenSCAD to appear to hang/freeze.
Usage example:
render(convexity = 1) { ... }
convexity | Integer. The convexity parameter specifies the maximum number of front and back sides a ray intersecting the object might penetrate. This parameter is only needed for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. |
This image shows a 2D shape with a convexity of 4, as the ray indicated in red crosses the 2D shape a maximum of 4 times. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases.
Modifier characters are used to change the appearance or behaviors of child nodes. They are particularly useful in debugging where they can be used to highlight specific objects, or include or exclude them from rendering.
Advanced concept
[edit | edit source]OpenSCAD uses different libraries to implement capabilities, and this can introduce some inconsistencies to the F5 preview behavior of transformations. Traditional transforms (translate, rotate, scale, mirror & multimatrix) are performed using OpenGL in preview, while other more advanced transforms, such as resize, perform a CGAL operation, behaving like a CSG operation affecting the underlying object, not just transforming it. In particular this can affect the display of modifier characters, specifically "#" and "%", where the highlight may not display intuitively, such as highlighting the pre-resized object, but highlighting the post-scaled object.
Note: The color changes triggered by character modifiers appear only in "Compile" mode, not "Compile and Render (CGAL)" mode. (As per the color section.)
Background modifier
[edit | edit source]Ignore this subtree for the normal rendering process and draw it in transparent gray (all transformations are still applied to the nodes in this tree).
Because the marked subtree is completely ignored, it might have unexpected effects in case it's used, for example, with the first object in a difference(). In that case this object is rendered in transparent gray, but it is not used as the base for the difference()!
Usage
% { ... }
Example
difference() {
cylinder (h = 12, r=5, center = true, $fn=100);
// first object to be subtracted
rotate ([90,0,0]) cylinder (h = 15, r=1, center = true, $fn=100);
// second object to be subtracted
%rotate ([0,90,0]) cylinder (h = 15, r=3, center = true, $fn=100);
}
Example output
Debug modifier
[edit | edit source]Use this subtree as usual in the rendering process but also draw it unmodified in transparent pink.
Usage
# { ... }
Example
difference() {
// start objects
cylinder (h = 12, r=5, center = true, $fn=100);
// first object to be subtracted
#rotate ([90,0,0]) cylinder (h = 15, r=1, center = true, $fn=100);
// second object to be subtracted
#rotate ([0,90,0]) cylinder (h = 15, r=3, center = true, $fn=100);
}
Example output
Root modifier
[edit | edit source]Ignore the rest of the design and use this subtree as design root.
Usage
! { ... }
Example
difference() {
cube(10, center = true);
translate([0, 0, 5]) {
!rotate([90, 0, 0]) {
#cylinder(r = 2, h = 20, center = true, $fn = 40);
}
}
}
Example output
As shown in the example output with the root modifier active, the rotate() is executed as it's part of the subtree marked with the root modifier, but the translate() has no effect.
Disable modifier
[edit | edit source]Simply ignore this entire subtree.
Usage
* { ... }
Example
difference() {
cube(10, center = true);
translate([0, 0, 5]) {
rotate([0, 90, 0]) {
cylinder(r = 2, h = 20, center = true, $fn = 40);
}
*rotate([90, 0, 0]) {
#cylinder(r = 2, h = 20, center = true, $fn = 40);
}
}
}
Example output
The disable modifier allows you to comment out one or multiple subtrees. Compared to using the usual line or multi-line comments, it's aware of the hierarchical structure, which makes it easier to disable even larger trees without the need to search for the end of the subtree.
Echo statements
[edit | edit source]This function prints the contents to the compilation window (aka Console). Useful for debugging code. Also see the String function str().
Numeric values are rounded to 5 significant digits.
It can be handy to use 'variable=variable' as the expression to easily label the variables, see the example below.
Usage examples:
my_h=50; my_r=100; echo("This is a cylinder with h=", my_h, " and r=", my_r); echo(my_h=my_h,my_r=my_r); // shortcut cylinder(h=my_h, r=my_r);
Shows in the Console as
ECHO: "This is a cylinder with h=", 50, " and r=", 100 ECHO: my_h = 50, my_r = 100
Users can extend the language by defining their own functions and modules. This allows grouping portions of script for easy reuse with different values. Well chosen names also help document your script.
Functions return values.
Modules perform actions, but do not return values.
OpenSCAD calculates the value of variables at compile-time, not run-time. The last variable assignment within a scope applies everywhere in that scope. It also applies to any inner scopes, or children, thereof. See Scope of variables for more details. It may be helpful to think of them as override-able constants rather than as variables.
For functions and modules OpenSCAD makes copies of pertinent portions of the script for each use. Each copy has its own scope, which contains fixed values for variables and expressions unique to that instance.
The name of functions and modules is case sensitive, therefore test() and TEST() refer to different functions/modules.
Scope
[edit | edit source]Modules and functions can be defined within a module definition, where they are visible only in the scope of that module.
For example
function parabola(f,x) = ( 1/(4*f) ) * x*x;
module plotParabola(f,wide,steps=1) {
function y(x) = parabola(f,x);
module plot(x,y) {
translate([x,y])
circle(1,$fn=12);
}
xAxis=[-wide/2:steps:wide/2];
for (x=xAxis)
plot(x, y(x));
}
color("red") plotParabola(10, 100, 5);
color("blue") plotParabola(4, 60, 2);
The function y() and module plot() cannot be called in the global scope.
Functions
[edit | edit source]Functions operate on values to calculate and return new values.
- function definition
function name ( parameters ) = value ;
- name
- Your name for this function. A meaningful name is helpful later. Currently valid names can only be composed of simple characters and underscores [a-zA-Z0-9_] and do not allow high-ascii or unicode characters.
- parameters
- Zero or more arguments. Parameters can be assigned default values, to use in case they are omitted in the call. Parameter names are local and do not conflict with external variables of the same name.
- value
- an expression that calculates a value. This value can be a vector.
Function use
[edit | edit source]When used, functions are treated as values, and do not themselves end with a semicolon ;
.
// example 1
function func0() = 5;
function func1(x=3) = 2*x+1;
function func2() = [1,2,3,4];
function func3(y=7) = (y==7) ? 5 : 2 ;
function func4(p0,p1,p2,p3) = [p0,p1,p2,p3];
echo(func0()); // 5
a = func1(); // 7
b = func1(5); // 11
echo(func2()); // [1, 2, 3, 4]
echo(func3(2), func3()); // 2, 5
z = func4(func0(), func1(), func2(), func3());
// [5, 7, [1, 2, 3, 4], 5]
translate([0, -4*func0(), 0])
cube([func0(), 2*func0(), func0()]);
// same as translate([0,-20,0]) cube([5,10,5]);
// example 2 creates for() range to give desired no of steps to cover range
function steps(start, no_steps, end) =
[start : (end-start)/(no_steps-1) : end];
echo(steps(10, 3, 5)); // [10 : -2.5 : 5]
for (i = steps(10, 3, 5)) echo(i); // 10 7.5 5
echo(steps(10, 3, 15)); // [10 : 2.5 : 15]
for (i = steps(10, 3, 15)) echo(i); // 10 12.5 15
echo(steps(0, 5, 5)); // [0 : 1.25 : 5]
for (i = steps(0, 5, 5)) echo(i); // 0 1.25 2.5 3.75 5
// example 3 rectangle with top pushed over, keeping same y
function rhomboid(x=1, y=1, angle=90)
= [[0,0],[x,0],
[x+x*cos(angle)/sin(angle),y],
[x*cos(angle)/sin(angle),y]];
echo (v1); v1 = rhomboid(10,10,35); // [[0, 0],
// [10, 0],
// [24.2815, 10],
// [14.2815, 10]]
polygon(v1);
polygon(rhomboid(10,10,35)); // alternate
//performing the same action with a module
module parallelogram(x=1,y=1,angle=90)
{polygon([[0,0],[x,0],
[x+x*cos(angle)/sin(angle),y],
[x*cos(angle)/sin(angle),y]]);};
parallelogram(10,10,35);
You can also use the let statement to create variables in a function:
function get_square_triangle_perimeter(p1, p2) =
let (hypotenuse = sqrt(p1*p1+p2*p2))
p1 + p2 + hypotenuse;
It can be used to store values in recursive functions. See the wikipedia page for more information on the general concept.
Recursive functions
[edit | edit source]Recursive function calls are supported. Using the Conditional Operator "... ? ... : ... ", it is possible to ensure the recursion is terminated.
// recursion example: add all integers up to n
function add_up_to(n) = ( n==0 ? 0 : n + add_up_to(n-1) );
There is a built-in recursion limit to prevent an application crash (a few thousands). If the limit is hit, you get an error like: ERROR: Recursion detected calling function ... .
For all tail-recursive functions that calls itself, OpenSCAD is able to eliminate internally the recursion transforming it in an iterative loop. The previous example code is not a tail call as an "add" operation need to be calculated after calling. But the following is entitled to tail-recursion elimination:
// tail-recursion elimination example: add all integers up to n
function add_up_to(n, sum=0) =
n==0 ?
sum :
add_up_to(n-1, sum+n);
echo(sum=add_up_to(100000));
// ECHO: sum = 5.00005e+009
Tail-recursion elimination allows much higher recursion limits (up to 1000000).
Function literals
[edit | edit source][Note: Requires version 2021.01]
Function literals are expressions that define functions, other names for this are lambdas or closures.
- function literal
function (x) x + x
Function literals can be assigned to variables and passed around like any value. Calling the function uses the normal function call syntax with parenthesis.
func = function (x) x * x; echo(func(5)); // ECHO: 25
It's possible to define functions that return functions. Unbound variables are captured by lexical scope.
a = 1; selector = function (which) which == "add" ? function (x) x + x + a : function (x) x * x + a; echo(selector("add")); // ECHO: function(x) ((x + x) + a) echo(selector("add")(5)); // ECHO: 11 echo(selector("mul")); // ECHO: function(x) ((x * x) + a) echo(selector("mul")(5)); // ECHO: 26
Overwriting built-in functions
[edit | edit source]It is possible to overwrite the built-in functions. Note that definitions are handled first, so the evaluation does indeed return true
for both echo()
calls as those are evaluated in a later processing step.
Source Code | Console output |
---|---|
echo (sin(1));
function sin(x) = true;
echo (sin(1));
|
Compiling design (CSG Tree generation)...
ECHO: true
ECHO: true
Compiling design (CSG Products generation)...
|
Modules
[edit | edit source]Modules can be used to define objects or, using children()
, define operators.
Once defined, modules are temporarily added to the language.
- module definition
module name ( parameters ) { actions }
- name
- Your name for this module. Try to pick something meaningful. Currently valid names can only be composed of simple characters and underscores [a-zA-Z0-9_] and do not allow high-ascii or unicode characters.
- parameters
- Zero or more arguments. Parameters may be assigned default values, to use in case they are omitted in the call. Parameter names are local and do not conflict with external variables of the same name.
- actions
- Nearly any statement valid outside a module can be included within a module. This includes the definition of functions and other modules. Such functions and modules can be called only from within the enclosing module.
Variables can be assigned, but their scope is limited to within each individual use of the module. There is no mechanism in OpenSCAD for modules to return values to the outside. See Scope of variables for more details.
Object modules
[edit | edit source]Object modules use one or more primitives, with associated operators, to define new objects.
In use, object modules are actions ending with a semi-colon ';'.
name ( parameter values );
//example 1
translate([-30,-20,0])
ShowColorBars(Expense);
ColorBreak=[[0,""],
[20,"lime"], // upper limit of color range
[40,"greenyellow"],
[60,"yellow"],
[75,"LightCoral"],
[200,"red"]];
Expense=[16,20,25,85,52,63,45];
module ColorBar(value,period,range){ // 1 color on 1 bar
RangeHi = ColorBreak[range][0];
RangeLo = ColorBreak[range-1][0];
color( ColorBreak[range][1] )
translate([10*period,0,RangeLo])
if (value > RangeHi) cube([5,2,RangeHi-RangeLo]);
else if (value > RangeLo) cube([5,2,value-RangeLo]);
}
module ShowColorBars(values){
for (month = [0:len(values)-1], range = [1:len(ColorBreak)-1])
ColorBar(values[month],month,range);
}
//example 2
module house(roof="flat",paint=[1,0,0]) {
color(paint)
if(roof=="flat") { translate([0,-1,0]) cube(); }
else if(roof=="pitched") {
rotate([90,0,0]) linear_extrude(height=1)
polygon(points=[[0,0],[0,1],[0.5,1.5],[1,1],[1,0]]); }
else if(roof=="domical") {
translate([0,-1,0]){
translate([0.5,0.5,1]) sphere(r=0.5,$fn=20); cube(); }
} }
house();
translate([2,0,0]) house("pitched");
translate([4,0,0]) house("domical",[0,1,0]);
translate([6,0,0]) house(roof="pitched",paint=[0,0,1]);
translate([0,3,0]) house(paint=[0,0,0],roof="pitched");
translate([2,3,0]) house(roof="domical");
translate([4,3,0]) house(paint=[0,0.5,0.5]);
//example 3
element_data = [[0,"","",0], // must be in order
[1,"Hydrogen","H",1.008], // indexed via atomic number
[2,"Helium", "He",4.003] // redundant atomic number to preserve your sanity later
];
Hydrogen = 1;
Helium = 2;
module coaster(atomic_number){
element = element_data[atomic_number][1];
symbol = element_data[atomic_number][2];
atomic_mass = element_data[atomic_number][3];
//rest of script
}
Operator modules
[edit | edit source]Children
[edit | edit source]Use of children() allows modules to act as operators applied to any or all of the objects within this module instantiation. In use, operator modules do not end with a semi-colon.
name ( parameter values ){scope of operator}
Basicly the children() command is used to apply modifications to objects that are focused by a scope:
module myModification() { rotate([0,45,0]) children(); } myModification() // The modification { // Begin focus cylinder(10,4,4); // First child cube([20,2,2], true); // Second child } // End focus
Objects are indexed via integers from 0 to $children-1. OpenSCAD sets $children to the total number of objects within the scope.
Objects grouped into a sub scope are treated as one child.
See example of separate children below and Scope of variables. Note that children()
, echo()
and empty block statements (including if
s) count as $children
objects, even if no geometry is present (as of v2017.12.23).
children(); all children children(index); value or variable to select one child children([start : step : end]); select from start to end incremented by step children([start : end]); step defaults to 1 or -1 children([vector]); selection of several children
Deprecated child() module
Up to release 2013.06 the now deprecated child()
module was used instead. This can be translated to the new children() according to the table:
up to 2013.06 | 2014.03 and later |
---|---|
child() | children(0) |
child(x) | children(x) |
for (a = [0:$children-1]) child(a) | children([0:$children-1]) |
Examples
//Use all children
module move(x=0,y=0,z=0,rx=0,ry=0,rz=0)
{ translate([x,y,z])rotate([rx,ry,rz]) children(); }
move(10) cube(10,true);
move(-10) cube(10,true);
move(z=7.07, ry=45)cube(10,true);
move(z=-7.07,ry=45)cube(10,true);
//Use only the first child, multiple times
module lineup(num, space) {
for (i = [0 : num-1])
translate([ space*i, 0, 0 ]) children(0);
}
lineup(5, 65){ sphere(30);cube(35);}
//Separate action for each child
module SeparateChildren(space){
for ( i= [0:1:$children-1]) // step needed in case $children < 2
translate([i*space,0,0]) {children(i);text(str(i));}
}
SeparateChildren(-20){
cube(5); // 0
sphere(5); // 1
translate([0,20,0]){ // 2
cube(5);
sphere(5);
}
cylinder(15); // 3
cube(8,true); // 4
}
translate([0,40,0])color("lightblue")
SeparateChildren(20){cube(3,true);}
//Multiple ranges
module MultiRange(){
color("lightblue") children([0:1]);
color("lightgreen")children([2:$children-2]);
color("lightpink") children($children-1);
}
MultiRange()
{
cube(5); // 0
sphere(5); // 1
translate([0,20,0]){ // 2
cube(5);
sphere(5);
}
cylinder(15); // 3
cube(8,true); // 4
}
Further module examples
[edit | edit source]- Objects
module arrow(){
cylinder(10);
cube([4,.5,3],true);
cube([.5,4,3],true);
translate([0,0,10]) cylinder(4,2,0,true);
}
module cannon(){
difference(){union()
{sphere(10);cylinder(40,10,8);} cylinder(41,4,4);
} }
module base(){
difference(){
cube([40,30,20],true);
translate([0,0,5]) cube([50,20,15],true);
} }
- Operators
module aim(elevation,azimuth=0)
{ rotate([0,0,azimuth])
{ rotate([0,90-elevation,0]) children(0);
children([1:1:$children-1]); // step needed in case $children < 2
} }
aim(30,20)arrow();
aim(35,270)cannon();
aim(15){cannon();base();}
module RotaryCluster(radius=30,number=8)
for (azimuth =[0:360/number:359])
rotate([0,0,azimuth])
translate([radius,0,0]) { children();
translate([40,0,30]) text(str(azimuth)); }
RotaryCluster(200,7) color("lightgreen") aim(15){cannon();base();}
rotate([0,0,110]) RotaryCluster(100,4.5) aim(35)cannon();
color("LightBlue")aim(55,30){cannon();base();}
Recursive modules
[edit | edit source]Like functions, modules may contain recursive calls. However, there is no tail-recursion elimination for recursive modules.
The code below generates a crude model of a tree. Each tree branch is itself a modified version of the tree and produced by recursion. Be careful to keep the recursion depth (branching) n below 7 as the number of primitives and the preview time grow exponentially.
module simple_tree(size, dna, n) {
if (n > 0) {
// trunk
cylinder(r1=size/10, r2=size/12, h=size, $fn=24);
// branches
translate([0,0,size])
for(bd = dna) {
angx = bd[0];
angz = bd[1];
scal = bd[2];
rotate([angx,0,angz])
simple_tree(scal*size, dna, n-1);
}
}
else { // leaves
color("green")
scale([1,1,3])
translate([0,0,size/6])
rotate([90,0,0])
cylinder(r=size/6,h=size/10);
}
}
// dna is a list of branching data bd of the tree:
// bd[0] - inclination of the branch
// bd[1] - Z rotation angle of the branch
// bd[2] - relative scale of the branch
dna = [ [12, 80, 0.85], [55, 0, 0.6],
[62, 125, 0.6], [57, -125, 0.6] ];
simple_tree(50, dna, 5);
Another example of recursive module may be found in Tips and Tricks
Overwriting built-in modules
[edit | edit source]It is possible to overwrite the built-in modules.
A simple, but pointless example would be:
module sphere(){
square();
}
sphere();
Note that the built-in sphere module can not be called when over written.
A more sensible way to use this language feature is to overwrite the 3D primitives with extruded 2D-primitives. This allows additional to customize the default parameters and to add additional parameters.
Importing is achieved by the import() command.
[Note: Requires version 2015.03-2] The File >> Open command may be used to insert this command. The file type filter of the Open File dialog may show only OpenSCAD files, but file name can be replaced with a wildcard (e.g. *.stl) to browse to additional file types.
import
[edit | edit source]Imports a file for use in the current OpenSCAD model. The file extension is used to determine which type.
- 3D geometry formats
- STL (both ASCII and Binary)
- OFF
- OBJ
- AMF (deprecated)
- 3MF
- 2D geometry formats
- DXF
- SVG
- Data formats
- JSON [Note: Requires version Development snapshot]
- Other
- CSG can be imported using include<> or loaded like an SCAD file
- PNG can be imported using surface()
Parameters
[edit | edit source]- <file>
- A string containing the path to file.:If the give path is not absolute, it is resolved relative to the importing script. Note that when using
include<>
with a script that usesimport()
, this is relative to the script doing theinclude<>
. - <convexity>
- An Integer. The convexity parameter specifies the maximum number of front sides (or back sides) a ray intersecting the object might penetrate. This parameter is needed only for correctly displaying the object in OpenCSG preview mode and has no effect on the polyhedron rendering. Optional.
- <id>
- String. For SVG import only, the id of an element or group to import. Optional. [Note: Requires version Development snapshot]
- <layer>
- For DXF and SVG import only, specify a specific layer to import. Optional.
- $fn
- Double. The number of polygon segments to use when converting circles, arcs, and curves to polygons. [Note: Requires version Development snapshot]
- $fa
- Double. The minimum angle step to use when converting circles and arcs to polygons. [Note: Requires version Development snapshot]
- $fs
- Double. The minimum segment length to use when converting circles and arcs to polygons. [Note: Requires version Development snapshot]:
import("example012.stl", convexity=3);
import("D:/Documents and Settings/User/My Documents/Gear.stl", convexity=3); (Windows users must "escape" the backslashes by writing them doubled, or replace the backslashes with forward slashes.)
data = import("data.json"); // for data formats the file content is assigned to a variable
Read a layer of a 2D DXF file and create a 3D shape.
linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate");
Convexity
[edit | edit source]This image shows a 2D shape with a convexity of 2, as the ray indicated in red intersects with the 2D shape in at most two sections. The convexity of a 3D shape would be determined in a similar way. Setting it to 10 should work fine for most cases.
Notes
[edit | edit source]In the latest version of OpenSCAD, import() is now used for importing both 2D (DXF for extrusion) and 3D (STL) files.
CGAL ERROR: assertion violation!
[edit | edit source]If you want to render the imported STL file later, you have to make sure that the STL file is "clean". This means that the mesh has to be manifold and should not contain holes nor self-intersections. If the STL is not clean, it might initially import and preview fine, but then as soon as you attempt to perform computational geometry on it by rendering a combination of it with something else, you might get warnings about it not being manifold, your imported stl might disappear from the output entirely, or you might get errors like:
CGAL error in CGAL_Build_PolySet: CGAL ERROR: assertion violation! Expr: check_protocoll == 0 File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Polyhedron_incremental_builder_3.h Line: 199
or
CGAL error in CGAL_Nef_polyhedron3(): CGAL ERROR: assertion violation! Expr: pe_prev->is_border() || !internal::Plane_constructor<Plane>::get_plane(pe_prev->facet(),pe_prev->facet()->plane()).is_degenerate() File: /home/don/openscad_deps/mxe/usr/i686-pc-mingw32/include/CGAL/Nef_3/polyhedron_3_to_nef_3.h Line: 253
In order to clean the STL file, you have the following options:
- use http://wiki.netfabb.com/Semi-Automatic_Repair_Options to repair the holes but not the self-intersections.
- use netfabb basic. This free software doesn't have the option to close holes nor can it fix the self-intersections.
- use MeshLab, This free software can fix all the issues.
Using MeshLab, you can do:
- Render - Show non Manif Edges
- Render - Show non Manif Vertices
- if found, use Filters - Selection - Select non Manifold Edges or Select non Manifold Vertices - Apply - Close. Then click button 'Delete the current set of selected vertices...' or check http://www.youtube.com/watch?v=oDx0Tgy0UHo for an instruction video. The screen should show "0 non manifold edges", "0 non manifold vertices"
Next, you can click the icon 'Fill Hole', select all the holes and click Fill and then Accept. You might have to redo this action a few times.
Use File - Export Mesh to save the STL.
If Meshlab can't fill the last hole then Blender might help:
- Start Blender
- `X, 1` to remove the default object
- File, Import, Stl
- `Tab` to edit the mesh
- `A` to de-select all vertices
- `Alt+Ctrl+Shift+M` to select all non-manifold vertices
- `MMB` to rotate, `Shift+MMB` to pan, `wheel` to zoom
- `C` for "circle" select, `Esc` to finish
- `Alt+M, 1` to merge or `Space` and search for "merge" as alternative
- Merging vertices is a useful way of filling holes where the vertices are so closely packed that the slight change in geometry is unimportant compared to the precision of a typical 3D printer
Importing JSON
[edit | edit source]This requires enabling import-function feature in development build. If you import a file with the suffix "json" or "csv", import returns a JSON-object datatype which there is not a way to express as a literal value -- it can only be imported.
Note: Files with the ".csv" file suffix are also treated as JSON files, though these formats are not the same -- a CSV file saved from a spreadsheet program cannot be used here.
/* input file contains:
{"people":[{"name":"Helen", "age":19}, {"name":"Chris", "age":32}]}
*/
t = import("people.json");
echo(t);
people = t.people;
for(i=[0:len(people)-1]) {
person = people[i];
echo(str(person.name, ": ", person.age));
}
Which results in this output:
ECHO: { people = [{ age = 19; name = "Helen"; }, { age = 32; name = "Chris"; }]; }
ECHO: "Helen: 19"
ECHO: "Chris: 32"
import_dxf
[edit | edit source][Deprecated: import_dxf() will be removed in future releases. Use import() instead.]
Read a DXF file and create a 3D shape.
linear_extrude(height = 5, center = true, convexity = 10) import_dxf(file = "example009.dxf", layer = "plate");
import_stl
[edit | edit source][Deprecated: import_stl() will be removed in future releases. Use import() instead. See above.]
Imports an STL file for use in the current OpenSCAD model
import_stl("body.stl", convexity = 5);
surface
[edit | edit source]surface()
reads Heightmap information from text or image files.
It can read PNG files.
Parameters
[edit | edit source]- file
- String. The path to the file containing the heightmap data.
- center
- Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false.
- invert
- Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false. [Note: Requires version 2015.03]
- convexity
- Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is needed only for correct display of the object in OpenCSG preview mode and has no effect on the final rendering.
Text file format
[edit | edit source]The format for text based heightmaps is a matrix of numbers that represent the height for a specific point. Rows are mapped to the Y-axis, columns to the X axis. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored.
Images
[edit | edit source][Note: Requires version 2015.03]
Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to Grayscale using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100.
Examples
[edit | edit source]Example 1:
//surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center =true);
#surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0
Result:
Example 2
// example010.dat generated using octave: // d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; // save("example010.dat", "d"); intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); }
Example 3:
[Note: Requires version 2015.03]
// Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true);
// Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true);
For including code from external files in OpenSCAD, there are two commands available:
include <filename>
acts as if the contents of the included file were written in the including file, anduse <filename>
imports modules and functions, but does not execute any commands other than those definitions.
Library files are searched for in the same folder as the design was opened from, in the library folder of the OpenSCAD installation, and in folders given by the OPENSCADPATH environment variable. You can use a relative path specification to either. If they lie elsewhere you must give the complete path. Newer versions have predefined user libraries, see the OpenSCAD_User_Manual/Libraries page, which also documents a number of library files included in OpenSCAD.
Wildcards (*, for e.g. include <MCAD/*.scad>) can not be used to include multiple files.
Directory separators
[edit | edit source]Windows and Linux/Mac use different separators for directories. Windows uses \, e.g. directory\file.ext, while the others use /, e.g. directory/file.ext. This could lead to cross platform issues. However OpenSCAD on Windows correctly handles the use of /, so using / in all include or use statements work on all platforms.
To access the parent directory ../ can be used under Linux.
Variables
[edit | edit source]Scope of variables
[edit | edit source]Using include <filename>
allows default variables to be specified in the library. These defaults can be overridden in the main code. An OpenSCAD variable has only one value during the life of the program. When there are multiple assignments it takes the last value, but assigns when the variable is first created. This has an effect when assigning in a library, as any variables that you later use to change the default, must be assigned before the include statement. See the second example below.
Overwriting variables
[edit | edit source]Default variables in an include
can be overridden, for example
lib.scad
i=1; k=3; module x() { echo("hello world"); echo("i=",i,"j=",j,"k=",k); }
hello.scad
j=4; include <lib.scad> x(); i=5; x(); k=j; x();
Produces the following
ECHO: "hello world" ECHO: "i=", 5, "j=", 4, "k=", 4 ECHO: "hello world" ECHO: "i=", 5, "j=", 4, "k=", 4 ECHO: "hello world" ECHO: "i=", 5, "j=", 4, "k=", 4
However, placing j=4;
after the include
fails, producing
ECHO: "hello world" ECHO: "i=", 5, "j=", 4, "k=", undef ECHO: "hello world" ECHO: "i=", 5, "j=", 4, "k=", undef ECHO: "hello world" ECHO: "i=", 5, "j=", 4, "k=", undef
Example "Ring-Library"
[edit | edit source]A library file for generating rings might look like this (defining a function and providing an example):
ring.scad:
module ring(r1, r2, h) { difference() { cylinder(r = r1, h = h); translate([ 0, 0, -1 ]) cylinder(r = r2, h = h+2); } } ring(5, 4, 10);
Including the library using
include <ring.scad> rotate([90, 0, 0]) ring(10, 1, 1);
would result in the example ring being shown in addition to the rotated ring, but
use <ring.scad> rotate([90, 0, 0]) ring(10, 1, 1);
shows only the rotated ring.
If using the use function, make sure to place the use statements at top of the file, or at least not within a module!
This works fine:
// a.scad use <ring.scad> module a() { ring(); }
but this results in an syntax error:
//a.scad module a() { use <ring.scad> ring(); }
Nested Include and Use
[edit | edit source]OpenSCAD executes nested calls to include and use. There is one caveat to this, that use brings functions and modules only into the local file context. As a result, nested calls to use have no effect on the environment of the base file; the child use call works in the parent use context, but the modules and functions so imported fall out of context before they are seen by the base context.
Special variables
[edit | edit source]Special variables provide an alternate means of passing arguments to modules and functions. All user, or OpenSCAD, defined variables starting with a '$' are special variables, similar to special variables in lisp. Modules and function see all outside variables in addition to those passed as arguments or defined internally.
Currently valid special variable names can only be composed of $ followed by simple characters and underscores [a-zA-Z0-9_] and do not allow high-ascii or unicode characters.
The value for a regular variable is assigned at compile time and is thus static for all calls.
Special variables pass along their value from within the scope (see scope of variables) from which the module or function is called. This means that special variables can potentially have a different value each time a module or function is called.
regular = "regular global"; $special = "special global"; module show() echo(" in show ", regular," ", $special ); echo (" outside ", regular," ", $special ); // ECHO: " outside ", "regular global", " ", "special global" for ( regular = [0:1] ){ echo("in regular loop ", regular," ", $special ); show();} // ECHO: "in regular loop ", 0, " ", "special global" // ECHO: " in show ", "regular global", " ", "special global" // ECHO: "in regular loop ", 1, " ", "special global" // ECHO: " in show ", "regular global", " ", "special global" for ( $special = [5:6] ){ echo("in special loop ", regular," ", $special ); show();} // ECHO: "in special loop ", "regular global", " ", 5 // ECHO: " in show ", "regular global", " ", 5 // ECHO: "in special loop ", "regular global", " ", 6 // ECHO: " in show ", "regular global", " ", 6 show(); // ECHO: " in show ", "regular global", " ", "special global"
This is useful when multiple arguments need to be passed thru several layers of module calls.
Several special variables are already defined by OpenSCAD.
Circle resolution: $fa, $fs, and $fn
[edit | edit source]The $fa, $fs, and $fn special variables control the number of facets used to generate an arc:
$fa is the minimum angle for a fragment. Even a huge circle does not have more fragments than 360 divided by this number. The default value is 12 (i.e. 30 fragments for a full circle). The minimum allowed value is 0.01. Attempting to set a lower value causes a warning.
$fs is the minimum size of a fragment. The default value is 2 so very small circles have a smaller number of fragments than specified using $fa. The minimum allowed value is 0.01. Attempting to set a lower value causes a warning.
$fn is number of fragments and usually has the default value of 0. When this variable has a value greater than zero, the other two variables are ignored, and a full circle is rendered using this number of fragments.
The higher the number of fragments, the more memory and CPU consumed; large values can bring many systems to their knees. Depending on the design, $fn values, and the corresponding results of $fa & $fs, should be kept small, at least until the design is finalised when it can be increased for the final result. A $fn over 128 is not recommended or only for specific circumstances, and below 50 would be advisable for performance.
You can also use two different values for preview and render
$fn = $preview ? 32 : 64;
TIP: If you want to create a circle/cylinder/sphere which has an axis aligned integer bounding box (i.e. a bounding box that has integral dimensions, and an integral position) use a value of $fn that is divisible by 4. The circular shape appears as a faceted polygon that is inscribed within the radius or diameter provided.
When $fa and $fs are used to determine the number of fragments for a circle, then OpenSCAD never uses fewer than 5 fragments.
This is the C code that calculates the number of fragments in a circle:
int get_fragments_from_r(double r, double fn, double fs, double fa) { if (r < GRID_FINE) return 3; if (fn > 0.0) return (int)(fn >= 3 ? fn : 3); return (int)ceil(fmax(fmin(360.0 / fa, r*2*M_PI / fs), 5)); }
Or you can embed this OpenSCAD version in your code to work out what's going on, you need to set r= to your size
echo(n=($fn>0?($fn>=3?$fn:3):ceil(max(min(360/$fa,r*2*PI/$fs),5))),a_based=360/$fa,s_based=r*2*PI/$fs);
Spheres are first sliced into as many slices as the number of fragments being used to render a circle of the sphere's radius, and then every slice is rendered into as many fragments as are needed for the slice radius. You might have recognized already that the pole of a sphere is usually a pentagon. This is why.
The number of fragments for a cylinder is determined using the greater of the two radii.
The method is also used when rendering circles and arcs from DXF files. The variables have no effect when importing STL files.
You can generate high resolution spheres by resetting the $fX values in the instantiating module:
$fs = 0.01; sphere(2);
or simply by passing the special variable as parameter:
sphere(2, $fs = 0.01);
You can even scale the special variable instead of resetting it:
sphere(2, $fs = $fs * 0.01);
Animation: $t
[edit | edit source]The $t variable is used in "rotate" and "translate" for animation, $t*360 giving complete cycles. To start animation, select Window\Animate and enter values for "FPS" and "Steps". The "Time" field shows the current value of $t as a decimal fraction.
The value of $t will repeat from 0 through (1 - 1/Steps). It never reaches 1 because this would produce a "hitch" in the animation if using it for rotation -- two consecutive frames would be at the same angle.
There is no variable to distinguish between the cases of animation running at the first frame ($t=0) and animation not running, so make $t=0 your rest position for the model.
Simple harmonic motion
[edit | edit source]translate ([0, 0, 10*sin($t*360)])
sphere(2);
gives a sphere that oscillates between -10 and +10 on the Z-axis.
Rotation
[edit | edit source]rotate ([0, 0, $t*360])
square(5);
rotates a square around one corner around the Z-axis. To rotate the square about its middle, use:
rotate ([0, 0, $t*360])
square(5, center=true);
Part-rotation
[edit | edit source]All parts in an animation complete one cycle of motion in the same time, $t, jump back to zero, and start again. However, the cycles can be given different numbers of steps, to give the illusion of different speeds in the same animation. This can be used to animate meshing gears of different sizes.
rotate([0, 0, $t*360/17])
gear(teeth=17);
and
rotate([0, 0, -$t*360/31])
gear(teeth=31);
Circular orbit
[edit | edit source]rotate ([0, 0, $t*360])
translate ([10, 0])
square(5, center=true);
Circular orbit without rotation
[edit | edit source]rotate ([0, 0, $t*360])
translate ([9, 0])
rotate ([0, 0, -$t*360])
square(5, center=true);
Elliptical orbit
[edit | edit source]translate([10*sin($t*360), 20*cos($t*360)])
square(2, center=true);
Note that with "translate", the object does not rotate.
Elliptical motion
[edit | edit source]e=10;
rotate([0, 0, $t*360])
translate([e, 0])
rotate([0, 0, -$t*720])
square([2*e, 2], center=true);
If "Dump Pictures" is checked, then images are created in the same directory as the .scad file. The exported PNG files can be turned into a gif via command line:
convert -delay 10 -loop 0 *.png myimage.gif
where -delay 10
is the duration of each frame in milliseconds, and -loop 0
specifies the number of loops (0 = loop forever).
The Linux convert
command is part of ImageMagick, which can also be installed on macOS and Windows. Additional parameters are possible for cropping and scaling.
Viewport: $vpr, $vpt, $vpf and $vpd
[edit | edit source]These contain the current viewport rotation and translation and camera distance - at the time of doing the rendering. Moving the viewport does not update them. During an animation they are updated for each frame.
- $vpr shows rotation
- $vpt shows translation (i.e. won't be affected by rotate and zoom)
- $vpf shows the FOV (Field of View) of the view [Note: Requires version 2021.01]
- $vpd shows the camera distance [Note: Requires version 2015.03]
Example
cube([10, 10, $vpr[0] / 10]);
which makes the cube change size based on the view angle, if an animation loop is active (which does not need to use the $t variable)
You can also make bits of a complex model vanish as you change the view.
All four variables are writable, but only assignments at the top-level of the main file has an effect on the viewport. [Note: Requires version 2015.03]
Example
$vpr = [0, 0, $t * 360];
which allows a simple 360 degree rotation around the Z axis in animation mode.
The menu command Edit - Paste Viewport Rotation/Translation copies the current value of the viewport, but not the current $vpr or $vpt.
Execution mode: $preview
[edit | edit source][Note: Requires version 2019.05]
$preview is true, when in OpenCSG preview (F5). $preview is false, when in render (F6).
This can, for example, be used to reduce detail during preview to save time, without losing detail in the final rendered result:
$fn = $preview ? 12 : 72; sphere(r = 1);
Note that the render module does not affect $preview:
render(){ $fn = $preview ? 12 : 72; sphere(r = 1); }
Another use could be to make the preview show an assembly view and the render generate just the printed parts laid out for printing.
If printed parts need extra features that are removed post printing, for example support for suspended holes, then the preview can omit these to show the finished part after post processing.
When OpenSCAD is run from the command line $preview is only true when generating a PNG image with OpenCSG. It is false when generating STL, DXF and SVG files with CGAL. It is also false when generating CSG and ECHO files. This may or may not be what you want, but you can always override it on the command line like any other variable with the -D option.
Echo module
[edit | edit source]The echo() module prints the contents to the compilation window (aka Console). Useful for debugging code. Also see the String function str().
Numeric values are rounded to 5 significant digits.
It can be handy to use 'variable=variable' as the expression to easily label the variables, see the example below.
Usage examples:
my_h=50;
my_r=100;
echo("This is a cylinder with h=", my_h, " and r=", my_r);
echo(my_h=my_h,my_r=my_r); // shortcut
cylinder(h=my_h, r=my_r);
Shows in the Console as
ECHO: "This is a cylinder with h=", 50, " and r=", 100 ECHO: my_h = 50, my_r = 100
Note that the output will not have the extra double quotes and commas if converted to a string using str().
Rounding examples
[edit | edit source]An example for the rounding:
a=1.0;
b=1.000002;
echo(a);
echo(b);
if(a==b){ //while echoed the same, the values are still distinct
echo ("a==b");
}else if(a>b){
echo ("a>b");
}else if(a<b){
echo ("a<b");
}else{
echo ("???");
}
Shows in the Console as
ECHO: 1 ECHO: 1 ECHO: "a<b"
Small and large Numbers
[edit | edit source]c=1000002;
d=0.000002;
echo(c); //1e+06
echo(d); //2e-06
HTML
[edit | edit source]HTML output is not officially supported, however depending on the OpenSCAD version, some HTML tags were rendered in the console window.
Echo function
[edit | edit source][Note: Requires version 2019.05]
Echo can be used in expression context to print information while the function/expression is evaluated. The output is generated before the expression evaluation to allow debugging of recursive functions.
Example
a = 3; b = 5; // echo() prints values before evaluating the expression r1 = echo(a, b) a * b; // ECHO: 3, 5 // using let it's still easy to output the result r2 = let(r = 2 * a * b) echo(r) r; // ECHO: 30 // use echo statement for showing results echo(r1, r2); // ECHO: 15, 30
A more complex example shows how echo() can be used in both descending and ascending path of a recursive function. The result() helper function is a simple way to output the value of an expression after evaluation.
Example printing both input values and result of recursive sum()
v = [4, 7, 9, 12]; function result(x) = echo(result = x) x; function sum(x, i = 0) = echo(str("x[", i, "]=", x[i])) result(len(x) > i ? x[i] + sum(x, i + 1) : 0); echo("sum(v) = ", sum(v)); // ECHO: "x[0]=4" // ECHO: "x[1]=7" // ECHO: "x[2]=9" // ECHO: "x[3]=12" // ECHO: "x[4]=undef" // ECHO: result = 0 // ECHO: result = 12 // ECHO: result = 21 // ECHO: result = 28 // ECHO: result = 32 // ECHO: "sum(v) = ", 32
render
[edit | edit source]Forces the generation of a mesh even in preview mode. This is useful in certain situations, e.g. when the boolean operations become too slow to track.
Render can also be used (typically in conjunction with convexity) to avoid/workaround preview artifacts.[1] See also OpenSCAD User Manual/FAQ#Why are some parts (e.g. holes) of the model not rendered correctly?
Usage examples: (Needs description)
render(convexity = 2) difference() { cube([20, 20, 150], center = true); translate([-10, -10, 0]) cylinder(h = 80, r = 10, center = true); translate([-10, -10, +40]) sphere(r = 10); translate([-10, -10, -40]) sphere(r = 10); }
surface
[edit | edit source]Surface reads Heightmap information from text or image files.
Parameters
- file
- String. The path to the file containing the heightmap data.
- center
- Boolean. This determines the positioning of the generated object. If true, object is centered in X- and Y-axis. Otherwise, the object is placed in the positive quadrant. Defaults to false.
- invert
- Boolean. Inverts how the color values of imported images are translated into height values. This has no effect when importing text data files. Defaults to false.: The geometry that results from using this parameter is positioned with its top in the z = 0 plane. A thin "footprint" layer, one unit thick, is added automatically just below the height map.:: [Note: Requires version 2015.03]
- convexity
- Integer. The convexity parameter specifies the maximum number of front sides (back sides) a ray intersecting the object might penetrate. This parameter is only needed for correctly displaying the object in OpenCSG preview mode and has no effect on the final rendering.
Text file format
[edit | edit source]The format for text based height maps is a matrix of numbers which represent the heights for specific points. Rows are mapped in Y-axis direction, columns in X axis direction, with one unit increment between adjacent rows and columns. The numbers must be separated by spaces or tabs. Empty lines and lines starting with a # character are ignored.
Images
[edit | edit source][Note: Requires version 2015.03]
Currently only PNG images are supported. Alpha channel information of the image is ignored and the height for the pixel is determined by converting the color value to Grayscale using the linear luminance for the sRGB color space (Y = 0.2126R + 0.7152G + 0.0722B). The gray scale values are scaled to be in the range 0 to 100.
A thin "footprint" layer, one unit thick, is added automatically just below the height map.
Examples
[edit | edit source]Example 1:
//surface.scad surface(file = "surface.dat", center = true, convexity = 5); %translate([0,0,5])cube([10,10,10], center = true);
#surface.dat 10 9 8 7 6 5 5 5 5 5 9 8 7 6 6 4 3 2 1 0 8 7 6 6 4 3 2 1 0 0 7 6 6 4 3 2 1 0 0 0 6 6 4 3 2 1 1 0 0 0 6 6 3 2 1 1 1 0 0 0 6 6 2 1 1 1 1 0 0 0 6 6 1 0 0 0 0 0 0 0 3 1 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0 0 0 0
Result:
Example 2
// example010.dat generated using octave or matlab: d = (sin(1:0.2:10)' * cos(1:0.2:10)) * 10; save("-ascii", "example010.dat", "d");
//original surface surface(file = "example010.dat", center = true, convexity = 5); //rotated surface translate(v = [70, 0, 0]) rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); //intersection translate(v = [35, 60, 0]) intersection() { surface(file = "example010.dat", center = true, convexity = 5); rotate(45, [0, 0, 1]) surface(file = "example010.dat", center = true, convexity = 5); }
Example 3:
[Note: Requires version 2015.03]
// Example 3a scale([1, 1, 0.1]) surface(file = "smiley.png", center = true);
// Example 3b scale([1, 1, 0.1]) surface(file = "smiley.png", center = true, invert = true);
Example 4:
[Note: Requires version 2015.03]
// Example 4 surface(file = "BRGY-Grey.png", center = true, invert = false);
-
PNG Test File
-
3D Surface
search
[edit | edit source]The search() function is a general-purpose function to find one or more (or all) occurrences of a value or list of values in a vector, string or more complex list-of-list construct.
Search usage
[edit | edit source]- search( match_value , string_or_vector [, num_returns_per_match [, index_col_num ] ] );
Search arguments
[edit | edit source]- match_value
- Can be a single string value. Search loops over the characters in the string and searches for each one in the second argument. The second argument must be a string or a list of lists (this second case is not recommended). The search function does not search for substrings.
- Can be a single numerical value.
- Can be a list of values. The search function searches for each item on the list.
- To search for a list or a full string give the list or string as a single element list such as ["abc"] to search for the string "abc" (See Example 9) or [[6,7,8]] to search for the list [6,7,8]. Without the extra brackets, search looks separately for each item in the list.
- If match_value is boolean then search returns undef.
- string_or_vector
- The string or vector to search for matches.
- If match_value is a string then this should be a string and the string is searched for individual character matches to the characters in match_value
- If this is a list of lists, v=[[a0,a1,a2...],[b0,b1,b2,...],[c0,c1,c2,...],...] then search looks only at one index position of the sublists. By default this is position 0, so the search looks only at a0, b0, c0, etc. The index_col_num parameter changes which index is searched.
- If match_value is a string and this parameter is a list of lists then the characters of the string are tested against the appropriate index entry in the list of lists. However, if any characters fail to find a match a warning message is printed and that return value is excluded from the output (if num_returns_per_match is 1). This means that the length of the output is unpredictable.
- num_returns_per_match (default: 1)
- By default, search only looks for one match per element of match_value to return as a list of indices
- If num_returns_per_match > 1, search returns a list of lists of up to num_returns_per_match index values for each element of match_value.
- See Example 8 below.
- If num_returns_per_match = 0, search returns a list of lists of all matching index values for each element of match_value.
- See Example 6 below.
- index_col_num (default: 0)
- As noted above, when searching a list of lists, search looks only at one index position of each sublist. That index position is specified by index_col_num.
- See Example 5 below for a simple usage example.
Search usage examples
[edit | edit source]- See example023.scad included with OpenSCAD for a renderable example.
Index values return as list
[edit | edit source]Example | Code | Result |
---|---|---|
1 |
|
[0] |
2 |
|
[] |
3 |
|
[[0,4]] |
4 |
|
[[0,4]] (see also Example 6 below) |
Search on different column; return Index values
[edit | edit source]Example 5:
data= [ ["a",1],["b",2],["c",3],["d",4],["a",5],["b",6],["c",7],["d",8],["e",3] ]; echo(search(3, data)); // Searches index 0, so it doesn't find anything echo(search(3, data, num_returns_per_match=0, index_col_num=1));
Outputs:
ECHO: [] ECHO: [2, 8]
Search on list of values
[edit | edit source]Example 6: Return all matches per search vector element.
data= [ ["a",1],["b",2],["c",3],["d",4],["a",5],["b",6],["c",7],["d",8],["e",9] ]; search("abc", data, num_returns_per_match=0);
Returns:
[[0,4],[1,5],[2,6]]
Example 7: Return first match per search vector element; special case return vector.
data= [ ["a",1],["b",2],["c",3],["d",4],["a",5],["b",6],["c",7],["d",8],["e",9] ]; search("abc", data, num_returns_per_match=1);
Returns:
[0,1,2]
Example 8: Return first two matches per search vector element; vector of vectors.
data= [ ["a",1],["b",2],["c",3],["d",4],["a",5],["b",6],["c",7],["d",8],["e",9] ]; search("abce", data, num_returns_per_match=2);
Returns:
[[0,4],[1,5],[2,6],[8]]
Search on list of strings
[edit | edit source]Example 9:
lTable2=[ ["cat",1],["b",2],["c",3],["dog",4],["a",5],["b",6],["c",7],["d",8],["e",9],["apple",10],["a",11] ]; lSearch2=["b","zzz","a","c","apple","dog"]; l2=search(lSearch2,lTable2); echo(str("Default list string search (",lSearch2,"): ",l2));
Returns
ECHO: "Default list string search (["b", "zzz", "a", "c", "apple", "dog"]): [1, [], 4, 2, 9, 3]"
Getting the right results
[edit | edit source]// workout which vectors get the results v=[ ["O",2],["p",3],["e",9],["n",4],["S",5],["C",6],["A",7],["D",8] ]; // echo(v[0]); // -> ["O",2] echo(v[1]); // -> ["p",3] echo(v[1][0],v[1][1]); // -> "p",3 echo(search("p",v)); // find "p" -> [1] echo(search("p",v)[0]); // -> 1 echo(search(9,v,0,1)); // find 9 -> [2] echo(v[search(9,v,0,1)[0]]); // -> ["e",9] echo(v[search(9,v,0,1)[0]][0]); // -> "e" echo(v[search(9,v,0,1)[0]][1]); // -> 9 echo(v[search("p",v,1,0)[0]][1]); // -> 3 echo(v[search("p",v,1,0)[0]][0]); // -> "p" echo(v[search("d",v,1,0)[0]][0]); // "d" not found -> undef echo(v[search("D",v,1,0)[0]][1]); // -> 8
OpenSCAD version
[edit | edit source]version() and version_num() returns the OpenSCAD version number.
- The version() function returns the OpenSCAD version as a vector of three numbers, e.g. [2011, 9, 23]
- The version_num() function returns the OpenSCAD version as a number, e.g. 20110923
parent_module(n) and $parent_modules
[edit | edit source]$parent_modules contains the number of modules in the instantiation stack. parent_module(i) returns the name of the module i levels above the current module in the instantiation stack. The stack is independent of where the modules are defined. It's where they're instantiated that counts. This can, for example, be used to build a BOM (Bill Of Material).
Example:
module top() { children(); } module middle() { children(); } top() middle() echo(parent_module(0)); // prints "middle" top() middle() echo(parent_module(1)); // prints "top"
assert
[edit | edit source][Note: Requires version 2019.05]
see also Assertion (software development)
Assert evaluates a logical expression. If the expression evaluates to false, the generation of the preview/render is stopped, and an error condition is reported via the console. The report consists of a string representation of the expression and an additional string (optional) that is specified in the assert command.
assert(condition); assert(condition, message);
Parameters
- condition
- Expression. The expression to be evaluated as check for the assertion.
- message
- String. Optional message to be output in case the assertion failed.
Example
[edit | edit source]The simplest example is a simple assert(false);
, e.g. in a file named assert_example1.scad
.
cube();
assert(false);
sphere();
// ERROR: Assertion 'false' failed in file assert_example1.scad, line 2
This example has little use, but the simple assert(false);
can be used in code sections that should be unreachable.
Checking parameters
[edit | edit source]A useful example is checking the validity of input parameters:
module row(cnt = 3){
// Count has to be a positive integer greater 0
assert(cnt > 0);
for (i = [1 : cnt]) {
translate([i * 2, 0, 0]) sphere();
}
}
row(0);
// ERROR: Assertion '(cnt > 0)' failed in file assert_example2.scad, line 3
Adding message
[edit | edit source]When writing a library, it could be useful to output additional information to the user in case of an failed assertion.
module row(cnt = 3){
assert(cnt > 0, "Count has to be a positive integer greater 0");
for(i = [1 : cnt]) {
translate([i * 2, 0, 0]) sphere();
}
}
row(0);
// ERROR: Assertion '(cnt > 0)': "Count has to be a positive integer greater 0" failed in file assert_example3.scad, line 2
Using assertions in function
[edit | edit source]Assert returns its children, so when using it in a function you can write
function f(a, b) =
assert(a < 0, "wrong a") // assert input
assert(b > 0, "wrong b") // assert input
let (c = a + b) // derive a new value from input
assert(c != 0, "wrong c") // assert derived value
a * b; // calculate