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Wings 3D/User Manual/The Objects Menu

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DRAFT 1.6 65

� Section 5.1 The Menus WINGS3D USER MANUAL 5.1.6 The Objects Menu Figure 43: The Object Menu. Objects Menu – General

The Objects Menu presents you with options limited specifically to whole objects.

OBJECTS | SHOW AND UNLOCK ALL

Pretty self explanatory. It shows all objects in the workspace, and if any of them were locked, unlocks them, making all objects eligible for further manipulation.

OBJECTS | HIDE SELECTED

Hides any object or multiple objects that are currently selected. This is handy to hide a large, easily selected object, so as to be able to get to and manipulated a smaller object that his mostly or completely obscured by the larger object. Once hidden, the objects are locked and therefore protected from any changes.

OBJECTS | HIDE UNSELECTED

Hides any object that is not currently selected. Hidden objects are automatically locked and protected from any geometry/orientation changes.

OBJECTS | LOCK UNSELECTED

Locks unselected objects, but leaves them visible in the workspace as reference objects.

OBJECTS | {OBJECT LIST} (object1 would be cube1 for the example shown above.) [] object1

Select

Hide

Hide Others

Lock

Rename [] object2

Select

Hide

Hide Others

Lock

Rename [] object3

Select

Hide

Hide Others

Lock

Rename and so on...

The bottom part of the Objects Menu shows a list of all the current objects in the workspace. They will initially have default names based on how they were created. For example, when a cube primitive is added to the workspace when Wings is first started, it will be named cube1. Note that if you do a File | New, the item numbers are not reinitialized. So if you then added a cube to the new workspace it would be listed as cube2. The open eye icon to the left of the name (represented in this document as [] brackets) will show if it is currently visible and change to a closed eye icon if it is hidden. Each object in the list has a sidebar menu from which you can do many handy things. From this menu an object can be Selected/Deselected, Hidden/Shown (note, if hidden Show is the only option in the side bar menu), Locked/Unlocked, and Renamed.

66 DRAFT 1.6

� WINGS3D USER MANUAL Section 5.1 The Menus Objects retain the name assigned to them upon Save and Export, which is very useful in texture mapping applications later on. Hide Others (the middle option in the menu) does not work on the selected object. Rather, it hides all the rest of them. This is very useful when working in a multi object scene. As mentioned elsewhere, the Object Menu can be used to find objects you've lost track of, or

to recenter around a specific object. To do this simply choose Object | Select and then use Tools | Center | All to find/recenter on the elusive object. Currently this is a single column, non-scrollable list, so if your scene has a lot of objects in it, they may not all be accessible via this menu.


Model by Mike Gleason. Rendered in Strata Studio