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X-Plane Flight Simulator/Part Two

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Part One addressed flying the X-Plane simulator. For that to be any fun at all requires some content. Thanks to the efforts of a lot of people, a lot of content is available for X-Plane, But, there can never be too much!

In this part we'll look into the tools and techniques for creating new content for X-Plane.

  • Creating Aircraft covers how to use X-Plane Maker to create a model of a real or notional aircraft.
  • Building Buildings provides techniques for creating static and animated objects used to enhance scene realism.
  • Refining Airports introduces the WED tool for improving taxiways, markings, lighting and signage in and around airports.
  • Adding Capabilities enters the world of plug-in development through the use of the Software Development Kit.