C# Programming/Keywords/lock
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The lock
keyword allows a section of code to exclusively use a resource, a feature useful in multi-threaded applications. If a lock to the specified object is already held when a piece of code tries to lock the object, the code's thread is blocked until the object is available.
using System;
using System.Threading;
class LockDemo
{
private static int number = 0;
private static object lockObject = new object();
private static void DoSomething()
{
while (true)
{
lock (lockObject)
{
int originalNumber = number;
number += 1;
Thread.Sleep((new Random()).Next(1000)); // sleep for a random amount of time
number += 1;
Thread.Sleep((new Random()).Next(1000)); // sleep again
Console.Write("Expecting number to be " + (originalNumber + 2).ToString());
Console.WriteLine(", and it is: " + number.ToString());
// without the lock statement, the above would produce unexpected results,
// since the other thread may have added 2 to the number while we were sleeping.
}
}
}
public static void Main()
{
Thread t = new Thread(new ThreadStart(DoSomething));
t.Start();
DoSomething(); // at this point, two instances of DoSomething are running at the same time.
}
}
The parameter to the lock statement must be an object reference, not a value type:
class LockDemo2
{
private int number;
private object obj = new object();
public void DoSomething()
{
lock (this) // ok
{
...
}
lock (number) // not ok, number is not a reference
{
...
}
lock (obj) // ok, obj is a reference
{
...
}
}
}
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