Unity/Sprites and Sprite Sheets
Appearance
< Unity
What are Sprites?
[edit | edit source]- Sprites are 2D images or animations that represent objects in your game. These can be anything from characters, enemies, and props to backgrounds and effects.
- In Unity, sprites are used as textures that you can apply to game objects.
Sprite Sheets
[edit | edit source]- Sprite Sheets (or texture atlases) are a collection of multiple sprites packed into a single texture.
- Using sprite sheets helps in optimizing the game by reducing the number of texture loads and draw calls.
Importing Sprites
[edit | edit source]- Import your sprite assets into Unity by dragging and dropping them into the Project window, or just saved it into the project
- Select the sprite in the Project window.
- In the Inspector window, set the Texture Type to Sprite (2D and UI).
- Click Apply to finalize the settings.
Importing Sprite Sheets
[edit | edit source]To use individual sprites from a sprite sheet, you need to slice the sheet:
- Select the sprite sheet in the Project window.
- In the Inspector window, change the Sprite Mode to Multiple.
- Click on the Sprite Editor button.
- In the Sprite Editor window, use the Slice tool to divide the sprite sheet into individual sprites. You can do this manually or use the Automatic option.
- Click Apply to save your changes.
Using Sprites
[edit | edit source]Sprite Renderer: This component is responsible for displaying the sprite in the game. You can configure it in the Inspector window, adjusting properties such as the sprite, color, flip, and more.