Video Game Design - Chapters List
Appearance
Chapter 1 : Getting Started [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]Chapter 2 : Video Game Theory [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]Chapter 3 : Implementation [ edit ] [ edit summary ] [ print chapter ]
[edit | edit source]Chapter 3 : Distribution
[edit | edit source]Additional Information
[edit | edit source]Wikibooks:
Wikibooks using text adventure games to teach a variety of programming languages:
- Choose Your Own Pyventure
- Programming Text Adventures In Basic
- Beginner's Guide to Interactive Fiction with Inform 7
- Learning C With Game Concepts
Wikibooks on programming specific video game platforms:
- NES Programming
- Super NES Programming
- DarkBASIC Programming
- Creating a Simple 3D Game with XNA
- GtkRadiant
- Guide to the Godot game engine
Other Links:
Misc: