Wikibooks:Collections/Game Creation with XNA
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Collected & Organised by biswassudipta05
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Game Creation with XNA
[edit source]- Game Creation with XNA
- Preface
- Basics
- Introduction
- Setup
- Visual Studio
- C-Sharp
- Game Loop
- Input Devices
- Game Creation / Game Design
- Introduction
- Types of Games
- Story Writing and Character Development
- Project Management
- Marketing
- Mathematics and Physics
- Introduction
- Vectors and Matrices
- Collision Detection
- Ballistics
- Inverse Kinematics
- Character Animation
- Physics Engines
- Progamming
- Introduction
- Visual Studio
- Git and Subversion
- Reusable Components
- Frameworks
- Audio and Sound
- Introduction
- XACT
- Creation
- Synthesizer
- Finding free Sounds
- 2D Game Development
- Introduction
- Texture
- Sprites
- Finding free Textures and Graphics
- Menu and Help
- Heads-Up-Display
- 3D Game Development
- Introduction
- Primitive Objects
- 3D Modelling Software
- Finding free Models
- Importing Models
- Camera and Lighting
- Shaders and Effects
- Skybox
- Landscape Modelling
- 3D Engines
- Networking and Multiplayer
- Introduction
- Split-Screen
- Network and Peer-to-peer
- Network Engines
- Artificial Intelligence
- Introduction
- Artificial Intelligence in Games
- Artificial Intelligence in Games iSteffi
- AI Engines
- Kinect
- Introduction
- Use Kinect to create Models
- Other
- Introduction
- Level Editors
- Appendices
- Glossary
- Resources
- Authors