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Usability for Nerds

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An introduction to man/machine interface design for technicians

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Usability for Nerds
Preface
What is usability?
Feedback to user
The user should be in control
Predictability
Transparency
Never interrupt the user
Can I guess what the user wants?
Error tolerance
WYSIWYG
Speak the user's language
Avoid anthropomorphic interfaces
Design should reflect the user's logic, not the constructor's logic
The design of a button should reflect its importance
Provide alternative ways out of a situation
Surveys, Questionnaires, Forms and Option lists
Accessibility to handicapped users
Novices versus experienced users
Feature Bloat
Standardization
Open standards
Convincing decision makers
User profile
Involve users in the design
Usability test
Feedback from customers
Track user behavior
Keyboard
Mouse
Mouse Effects
Screen
LEDs and displays
Sound
Alarms
Interaction schemes
Help
Error Messages
Response Time
Scrolling
Default values
File Organization
Installation and Uninstallation
Copy Protection
Accessibility
Navigation
Avoid Frames
Animations
Cookies
Printer-friendly web pages
Compatibility of web pages
Recommended literature
Recommended web sites